different check for dead AI

This commit is contained in:
IT07 2016-05-08 20:50:36 +02:00
parent a0bfaa38ee
commit 2d7cbc8b7e

View File

@ -39,7 +39,7 @@ if (count _pos isEqualTo 3) then
if _playerNear then if _playerNear then
{ {
{ {
if not(alive _x) then if (damage _x isEqualTo 1) then
{ {
_killed pushBack _x; _killed pushBack _x;
}; };