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different check for dead AI
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a0bfaa38ee
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@ -39,7 +39,7 @@ if (count _pos isEqualTo 3) then
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if _playerNear then
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if _playerNear then
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{
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{
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{
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{
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if not(alive _x) then
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if (damage _x isEqualTo 1) then
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{
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{
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_killed pushBack _x;
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_killed pushBack _x;
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};
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};
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