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https://github.com/IT07/a3_vemf_reloaded.git
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@ -1,31 +0,0 @@
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/*
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Author: IT07
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Description:
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checks for players within given distance of given location/position
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Params:
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_this select 0: POSITION - center of area to check around
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_this select 1: SCALAR - radius around the position to check for players
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Returns:
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BOOL - true if player(s) found
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*/
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private ["_found","_pos","_rad"];
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// By default, we assume that there are no players close. The distance check below should prove otherwise if there are players close
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_found = false;
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params [["_pos",[],[[]]], ["_rad",-1,[0]]];
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if (((count _pos) isEqualTo 3) AND (_rad > -1)) then
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{
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{
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if (isPlayer _x AND speed _x < 250) then
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{
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private ["_isClose"];
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_isClose = if ((position _x distance _pos) < _rad) then { true } else { false };
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if _isClose then { _found = true };
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};
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} forEach allPlayers;
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};
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_found
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@ -1,104 +0,0 @@
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/*
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Author: IT07
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Description:
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gets config value of given var from VEMF config OR cfgPath
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Params:
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method 1:
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_this: STRING - SINGLE config value to get from root of CfgVemfReloaded
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method 2:
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_this select 0: ARRAY of STRINGS - MULTIPLE config values to get from root of VEMFconfig
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method 3:
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_this select 0: ARRAY of STRINGS - config path to get value from. Example: "root","subclass"
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_this select 1: ARRAY of STRINGS - MULTIPLE config values to get from given path
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Returns:
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ARRAY - Result
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*/
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private["_r","_check","_v"];
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_r = [];
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_check =
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{
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if (isNumber _cfg) then
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{
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_v = getNumber _cfg
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} else
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{
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if (isText _cfg) then
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{
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_v = getText _cfg
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} else
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{
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if (isArray _cfg) then
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{
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_v = getArray _cfg
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};
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};
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};
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};
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if (_this isEqualType "") then
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{
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private ["_cfg"];
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if (isNull (configFile >> "CfgVemfReloadedOverrides" >> _this)) then
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{
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_cfg = configFile >> "CfgVemfReloaded" >> _this;
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} else
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{
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_cfg = configFile >> "CfgVemfReloadedOverrides" >> _this;
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};
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call _check;
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if not isNil "_v" then
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{
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_r = _v;
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};
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};
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if (_this isEqualType []) then
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{
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if (_this isEqualTypeArray [[],[]]) then
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{
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private ["_path","_build"];
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_path = _this select 0;
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_build =
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{
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{
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_cfg = _cfg >> _x;
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} forEach _path;
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};
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private ["_cfg"];
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{
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_cfg = configFile >> "CfgVemfReloadedOverrides";
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call _build;
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_cfg = _cfg >> _x;
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if (isNull _cfg) then
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{
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_cfg = configFile >> "CfgVemfReloaded";
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call _build;
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_cfg = _cfg >> _x;
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};
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call _check;
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if not isNil "_v" then
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{
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_r pushBack _v
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};
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} forEach (_this select 1);
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};
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if (_this isEqualTypeArray [[]]) then
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{
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private ["_cfg"];
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{
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_cfg = configFile >> "CfgVemfReloadedOverrides" >> _x;
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if (isNull _cfg) then
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{
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_cfg = configFile >> "CfgVemfReloaded" >> _x;
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};
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call _check;
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_r pushBack _v;
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} forEach (_this select 0);
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};
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};
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_r
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@ -1,65 +0,0 @@
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/*
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Author: IT07
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Description:
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selects a headless client with least (VEMFr) load
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Params:
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None
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Returns:
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OBJECT - the headless client
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*/
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private ["_hasLowest"];
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if (("headLessClientSupport" call VEMFr_fnc_getSetting) isEqualTo 1) then
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{ // Ok, Headless Clients enabled. let us continue
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private ["_hcList","_ingameHCs"];
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_hcList = "headLessClientNames" call VEMFr_fnc_getSetting;
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// We have the names now, check if any of them is actually ingame
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_ingameHCs = [];
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{
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if (side _x isEqualTo sideLogic AND _x in _hcList) then
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{
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_ingameHCs pushBack [_x, name _x];
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};
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} forEach allPlayers;
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if (count _ingameHCs > 0) then
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{ // At least 1 of given headless clients is ingame, lets check their load
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private ["_globalLoad","_lowestLoad","_hasLowest"];
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_globalLoad = uiNamespace getVariable "VEMFrHcLoad";
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_lowestLoad = 99999;
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_hasLowest = "";
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private ["_load"];
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{ // Find the lowest load number
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_load = _x select 1;
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if (_load < _lowestLoad) then
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{
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_lowestLoad = _load;
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_hasLowest = _x select 0;
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};
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} forEach _globalLoad;
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private ["_index"];
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// HC with lowest load found, add +1 to its current load
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_index = _globalLoad find [_hasLowest, _lowestLoad];
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if (_index > -1) then
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{
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_globalLoad set [_index,[_hasLowest, _lowestLoad +1]]
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};
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} else
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{
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["fn_headlessClient", 0, "Unable to find any ingame Headless Client(s)"] spawn VEMFr_fnc_log;
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};
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} else
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{
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["fn_headLessClient", 0, "Can not run. headLessClientSupport is not enabled"] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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};
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// Lowest load found, send it
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if not isNil "_hasLowest" then
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{
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_hasLowest
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} else
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{
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["fn_headlessClient", 0, "Unable to find HC with lowest load..."] spawn VEMFr_fnc_log;
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};
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/*
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Author: IT07
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Description:
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places mines around given position within given radius
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Params:
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_this select 0: POSITION - center of area to place mines around
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_this select 1: SCALAR - the minimum distance
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_this select 2: SCALAR - the maximum distance (must be higher than minimum of course)
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_this select 3: STRING - exact config name of mission
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Returns:
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ARRAY - array containing all mine objects
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*/
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scopeName "main";
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private ["_ok","_pos","_min","_max","_mineSetting","_missionName","_settings","_mineSetting","_amount"];
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_ok = false;
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params [["_pos",[],[[]]], ["_min",-1,[0]], ["_max",-1,[0]], ["_missionName", "", [""]]];
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_settings = [[_missionName],["mines","minesAmount"]] call VEMFr_fnc_getSetting;
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_settings params ["_mineSetting","_amount"];
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if ((_missionName in ("missionList" call VEMFr_fnc_getSetting)) AND (_mineSetting > 0) AND ((count _pos) isEqualTo 3) AND (_min > -1) AND (_max > _min) AND (_amount > -1)) then
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{
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private ["_mineTypes"];
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if (_mineSetting isEqualTo 1) then { _mineTypes = ["ATMine"] };
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if (_mineSetting isEqualTo 2) then { _mineTypes = ["APERSMine"] };
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if (_mineSetting isEqualTo 3) then { _mineTypes = ["ATMine","APERSMine"] };
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if (_mineSetting < 1 OR _mineSetting > 3) then
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{
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["fn_placeMines", 0, "Invalid mines mode!"] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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breakOut "main"
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};
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_mines = [];
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["fn_placeMines", 1, format["Placing %1 mines at %2", _amount, _pos]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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for "_m" from 1 to _amount do
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{
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private ["_mine"];
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_mine = createMine [selectRandom _mineTypes, ([_pos, _min, _max, 2, 0, 20, 0] call BIS_fnc_findSafePos), [], 0];
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uiSleep 0.1;
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_mines pushBack _mine;
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};
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_ok = [_mines];
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};
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_ok
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/*
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Author: IT07
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Description:
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checks if player count is above or equal to given number. If no number given, default of 1 will be used.
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Params:
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none
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Returns:
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ARRAY - [false if current player count is below minimum, true if (more than OR equalTo) minimum]
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*/
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private ["_ok"];
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_ok = false;
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if (_this isEqualType []) then
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{
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private ["_minimum"];
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_minimum = param [0, 1, [0]];
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_players = 0;
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{
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if (isPlayer _x) then
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{
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_players = _players + 1;
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};
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} forEach allPlayers;
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if (_players >= _minimum) then
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{
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_ok = true
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};
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};
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_ok
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/*
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Author: VAMPIRE, rebooted by IT07
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Description:
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fn_waitForMissionDone - waits for mission to be done
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Params:
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_this select 0: STRING - name of mission location
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_this select 1: POSITION - center of area to be waiting for
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_this select 2: ARRAY - array of units to check for
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_this select 3: SCALAR - radius around center to check for players
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Returns:
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BOOL - true when mission is done
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*/
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private ["_complete","_missionName","_pos","_unitArr","_rad"];
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_complete = false;
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params [["_missionName","",[""]], ["_pos",[],[[]]], ["_unitArr",[],[[]]], ["_rad",0,[0]]];
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if (count _pos isEqualTo 3) then
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{
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if (count _unitArr > 0) then
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{
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private ["_unitCount","_killed","_killToComplete"];
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_unitCount = count _unitArr;
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_killed = [];
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_killToComplete = round(("killPercentage" call VEMFr_fnc_getSetting)/100*_unitCount);
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if (_rad > 0) then
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{
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while {not _complete} do
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{
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_kiaCount = 0;
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{
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if (damage _x isEqualTo 1 OR isNull _x) then
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{
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_kiaCount = _kiaCount + 1;
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};
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} forEach _unitArr;
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if (_kiaCount >= _killToComplete) exitWith { _complete = true };
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uiSleep 4;
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};
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["waitForMissionDone", 1, format["mission in %1 has been completed!", _missionName]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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};
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};
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};
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_complete
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@ -1,100 +0,0 @@
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/*
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Author: IT07
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Description:
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handles giving respect to players after killing AI
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Params:
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_this select 0: OBJECT - the AI that was killed
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_this select 1: OBJECT - the killer (must be a player)
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*/
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params [["_target",objNull,[objNull]], ["_killer",objNull,[objNull]]];
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_respectReward = "respectReward" call VEMFr_fnc_getSetting;
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if (_respectReward > 0) then
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{
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_message = [[]];
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_killMsg = selectRandom ["AI WACKED","AI CLIPPED","AI DISABLED","AI DISQUALIFIED","AI WIPED","AI ERASED","AI LYNCHED","AI WRECKED","AI NEUTRALIZED","AI SNUFFED","AI WASTED","AI ZAPPED"];
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(_message select 0) pushBack [_killMsg,_respectReward];
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_dist = _target distance _killer;
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private ["_distanceOk"];
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if (_dist < 2500) then
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{
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scopeName "below2500";
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if (_dist <= 5) then
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{
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(_message select 0) pushBack ["CQB Master", 25];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
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};
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if (_dist <= 10) then
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{
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(_message select 0) pushBack ["Close one", 15];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
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};
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if (_dist <= 50) then
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{
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(_message select 0) pushBack ["Danger close", 15];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
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};
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if (_dist <= 100) then
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{
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(_message select 0) pushBack ["Lethal aim", 20];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
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};
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if (_dist <= 200) then
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{
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(_message select 0) pushBack ["Deadly.", 25];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
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};
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if (_dist <= 500) then
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{
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(_message select 0) pushBack ["Niiiiice.", 30];
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_distanceOk = true;
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_distanceOk breakOut "below2500";
|
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};
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if (_dist <= 1000) then
|
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{
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(_message select 0) pushBack ["Dat distance...", 45];
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_distanceOk = true;
|
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_distanceOk breakOut "below2500";
|
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};
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if (_dist <= 2000) then
|
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{
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(_message select 0) pushBack ["Danger far.", 50];
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_distanceOk = true;
|
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_distanceOk breakOut "below2500";
|
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};
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if (_dist > 2000) then
|
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{
|
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(_message select 0) pushBack [format["hax? %1m!!!", round _dist], 65];
|
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_distanceOk = true;
|
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_distanceOk breakOut "below2500";
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};
|
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};
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if _distanceOk then
|
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{
|
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_curRespect = _killer getVariable ["ExileScore", nil];
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if not(isNil "_curRespect") then
|
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{
|
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_respectToGive = (((_message select 0) select 1) select 1);
|
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_newRespect = _curRespect + _respectToGive + _respectReward;
|
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_killer setVariable ["ExileScore", _newRespect];
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ExileClientPlayerScore = _newRespect;
|
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(owner _killer) publicVariableClient "ExileClientPlayerScore";
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ExileClientPlayerScore = nil;
|
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[_killer, "showFragRequest", _message] call ExileServer_system_network_send_to;
|
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format["setAccountMoneyAndRespect:%1:%2:%3", _killer getVariable ["ExileMoney", 0], _newRespect, (getPlayerUID _killer)] call ExileServer_system_database_query_fireAndForget;
|
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} else
|
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{
|
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["fn_aiKilled", 0, format["Failed to get respect from %1 (%2)", name _killer, _killer]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
|
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};
|
||||
} else
|
||||
{
|
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["handleKillMessage", 0, format["There is something wrong with the kill distance (%1)", _dist]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
|
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breakOut "outer"; // Stop doing anything after this line
|
||||
};
|
||||
};
|
@ -1,97 +0,0 @@
|
||||
/*
|
||||
Author: IT07
|
||||
Description:
|
||||
handles giving respect to players after killing AI
|
||||
Params:
|
||||
_this select 0: OBJECT - the AI that was killed
|
||||
_this select 1: OBJECT - the killer (must be a player)
|
||||
*/
|
||||
|
||||
params [
|
||||
["_t", objNull, [objNull]],
|
||||
["_k", objNull, [objNull]]
|
||||
];
|
||||
|
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_rw = "respectReward" call VEMFr_fnc_config;
|
||||
if (_rw > 0) then
|
||||
{
|
||||
_arr = [[]];
|
||||
(_arr select 0) pushBack [(selectRandom ["AI WACKED","AI CLIPPED","AI DISABLED","AI DISQUALIFIED","AI WIPED","AI ERASED","AI LYNCHED","AI WRECKED","AI NEUTRALIZED","AI SNUFFED","AI WASTED","AI ZAPPED"]), _rw];
|
||||
_dist = _t distance _k;
|
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private ["_ok"];
|
||||
if (_dist < 2500) then
|
||||
{
|
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scopeName "below2500";
|
||||
if (_dist <= 5) then
|
||||
{
|
||||
(_arr select 0) pushBack ["CQB Master", 25];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 10) then
|
||||
{
|
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(_arr select 0) pushBack ["Close one", 15];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 50) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Danger close", 15];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 100) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Lethal aim", 20];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 200) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Deadly.", 25];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 500) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Niiiiice.", 30];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 1000) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Dat distance...", 45];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist <= 2000) then
|
||||
{
|
||||
(_arr select 0) pushBack ["Danger far.", 50];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
if (_dist > 2000) then
|
||||
{
|
||||
(_arr select 0) pushBack [format["hax? %1m!!!", round _dist], 65];
|
||||
_ok = true;
|
||||
_ok breakOut "below2500";
|
||||
};
|
||||
};
|
||||
|
||||
if _ok then
|
||||
{
|
||||
_crRspct = _k getVariable ["ExileScore", nil];
|
||||
_rspctTGv = (((_arr select 0) select 1) select 1);
|
||||
_nwRspct = _crRspct + _rspctTGv + _rw;
|
||||
_k setVariable ["ExileScore", _nwRspct];
|
||||
ExileClientPlayerScore = _nwRspct;
|
||||
(owner _k) publicVariableClient "ExileClientPlayerScore";
|
||||
ExileClientPlayerScore = nil;
|
||||
[_k, "showFragRequest", _arr] call ExileServer_system_network_send_to;
|
||||
format["setAccountMoneyAndRespect:%1:%2:%3", _k getVariable ["ExileMoney", 0], _nwRspct, (getPlayerUID _k)] call ExileServer_system_database_query_fireAndForget;
|
||||
} else
|
||||
{
|
||||
["handleKillMessage", 0, format["There is something wrong with the kill distance (%1)", _dist]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
|
||||
breakOut "outer"; // Stop doing anything after this line
|
||||
};
|
||||
};
|
@ -1,86 +0,0 @@
|
||||
/*
|
||||
Author: IT07
|
||||
|
||||
Description:
|
||||
handles the transfer of ownership to another given unit/client/object.
|
||||
Will transfer complete group to the same (new) owner.
|
||||
|
||||
Params:
|
||||
_this select 0: GROUP - the group of which the ownership should be transfered
|
||||
|
||||
Returns:
|
||||
nothing
|
||||
*/
|
||||
|
||||
_toTransfer = param [0, grpNull, [grpNull]];
|
||||
if not isNull _toTransfer then
|
||||
{
|
||||
private ["_hcEnabled","_forceClients"];
|
||||
// Check if HC is enabled
|
||||
_hcEnabled = "headLessClientSupport" call VEMFr_fnc_getSetting;
|
||||
_forceClients = uiNamespace getVariable ["VEMFr_forceAItoClients", nil];
|
||||
if not(isNil "_forceClients") then
|
||||
{
|
||||
if _forceClients then
|
||||
{
|
||||
_hcEnabled = -1;
|
||||
};
|
||||
};
|
||||
private ["_to"];
|
||||
if (_hcEnabled isEqualTo 1) then
|
||||
{ // Gather the Headless Client(s)
|
||||
private ["_hcClients"];
|
||||
_hcClients = [];
|
||||
{
|
||||
if (typeOf _x isEqualTo "HeadlessClient_F") then // it is an HC
|
||||
{
|
||||
_hcClients pushBack [_x, owner _x];
|
||||
};
|
||||
} forEach allPlayers;
|
||||
if (count _hcClients > 0) then
|
||||
{
|
||||
_to = call VEMFr_fnc_headlessClient; // Select a random hc
|
||||
} else
|
||||
{
|
||||
uiNamespace setVariable ["VEMFr_forceAItoClients", true];
|
||||
};
|
||||
} else // If Headlessclient setting is not enabled
|
||||
{
|
||||
if ([1] call VEMFr_fnc_playerCount) then
|
||||
{
|
||||
private ["_closest"];
|
||||
_closest = [0,0,0];
|
||||
{
|
||||
if (isPlayer _x) then
|
||||
{
|
||||
private ["_leaderPos","_dist"];
|
||||
_leaderPos = position (leader _toTransfer);
|
||||
_dist = _leaderPos distance (position _x);
|
||||
if (_dist < (_leaderPos distance _closest)) then
|
||||
{ // Find the closest player
|
||||
private ["_closest"];
|
||||
_closest = position _x;
|
||||
_to = _x;
|
||||
};
|
||||
};
|
||||
} forEach allPlayers;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if not isNil "_to" then
|
||||
{
|
||||
_transfer = _toTransfer setGroupOwner (owner _to);
|
||||
_load = uiNamespace getVariable ["VEMFrHcLoad", nil];
|
||||
if not isNil "_load" then
|
||||
{
|
||||
_index = _load find _to;
|
||||
if (_index > -1) then
|
||||
{
|
||||
_load set [_index, ((_load select _index) select 1) + 1];
|
||||
} else
|
||||
{
|
||||
_load pushBack [_to, 1];
|
||||
};
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user