Randomization

This commit is contained in:
IT07 2016-07-19 21:32:33 +02:00
parent e5b5c70bda
commit 2f9cee810e
2 changed files with 78 additions and 63 deletions

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@ -16,6 +16,7 @@
**[ADDED]** inventory configs for new factions <br />
**[FIXED]** still using old ExecVM method <br />
**[NEW]** mission "BaseAttack" is now compatible with Epoch <br />
**[NEW]** loot crates will not always have the same loadout now <br />
**[REMOVED]** S.W.A.T. faction <br />
**[TWEAKED]** blacklist settings <br />
**[TWEAKED]** aiInventory settings <br />

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@ -15,108 +15,122 @@
*/
params [
["_crate", objNull, [objNull]],
["_obj", objNull, [objNull]],
["_locName", "", [""]],
["_locPos", [], [[]]]
];
_crate setVariable ["isVEMFrCrate", 1, true];
clearBackpackCargoGlobal _crate;
clearItemCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
clearWeaponCargoGlobal _crate;
_obj setVariable ["isVEMFrCrate", 1, true];
clearBackpackCargoGlobal _obj;
clearItemCargoGlobal _obj;
clearMagazineCargoGlobal _obj;
clearWeaponCargoGlobal _obj;
_ms = [
["crateLoot"],
[
"primarySlotsMax","primarySlotsMin","secondarySlotsMax","secondarySlotsMin","magSlotsMax","magSlotsMin","attSlotsMax","attSlotsMin","itemSlotsMax","itemSlotsMin",
"vestSlotsMax","vestSlotsMin","headGearSlotsMax","headGearSlotsMin","bagSlotsMax","bagSlotsMin","primaryWeaponLoot","secondaryWeaponLoot","magLoot","attLoot",
"itemLoot","vestLoot","backpackLoot","headGearLoot","blackListLoot"
]
] call VEMFr_fnc_config;
_ms params [
"_maxPrim","_minPrim","_maxSec","_minSec","_maxMagSlots","_minMagSlots","_maxAttSlots","_minAttSlots","_maxItemSlots","_minItemSlots","_maxVestSlots","_minVestSlots",
"_maxHeadGearSlots","_minHeadGearSlots","_maxBagSlots","_minBagSlots","_primaries","_secondaries","_magazines","_attachments","_items","_vests","_backpacks","_headGear","_blackList"
];
([
["missionSettings","DynamicLocationInvasion","crateSettings"],
["rifleSlotsMax","rifleSlotsMin","pistolSlotsMax","pistolSlotsMin","magSlotsMax","magSlotsMin","attSlotsMax","attSlotsMin","itemSlotsMax","itemSlotsMin",
"vestSlotsMax","vestSlotsMin","headGearSlotsMax","headGearSlotsMin","bagSlotsMax","bagSlotsMin"]
] call VEMFr_fnc_config) params ["_cs0","_cs1","_cs2","_cs3","_cs4","_cs5","_cs6","_cs7","_cs8","_cs9","_cs10","_cs11","_cs12","_cs13","_cs14","_cs15"];
// Add primary weapons
for "_j" from 0 to (_maxPrim - _minPrim + floor random _minPrim) do
([
["missionSettings","DynamicLocationInvasion","crateLootVanilla"],
["attachments","backpacks","headGear",format["items%1", call VEMFr_fnc_whichMod],"magazines","pistols","rifles","vests"]
] call VEMFr_fnc_config) params ["_vl0","_vl1","_vl2","_vl3","_vl4","_vl5","_vl6","_vl7"];
if (("Apex" call VEMFr_fnc_modAppID) in (getDLCs 1)) then
{
_g = _primaries call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
private ["_el0","_el1","_el2","_el3","_el4","_el5","_el6","_el7"];
([
["missionSettings","DynamicLocationInvasion","crateLootApex"],
["attachments","backpacks","headGear","headGearSpecial","magazines","pistols","rifles","vests"]
] call VEMFr_fnc_config) params ["_el0","_el1","_el2","_el3","_el4","_el5","_el6","_el7"];
_vl0 append _el0;
_vl1 append _el1;
_vl2 append _el2;
if ((([["missionSettings","DynamicLocationInvasion","crateSettings"],["allowThermalHelmets"]] call VEMFr_fnc_config) select 0) isEqualTo 1) then { _vl2 append _el3 };
_vl4 append _el4;
_vl5 append _el5;
_vl6 append _el6;
_vl7 append _el7;
};
_bad = ([["blacklists","loot"],["classes"]] call VEMFr_fnc_config) select 0;
if ((round random 2) isEqualTo 1) then
{
// Rifles
for "_l" from 0 to (_cs0 - _cs1 + floor random _cs1) do
{
_crate addWeaponCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl6;
if not((_g select 0) in _bad) then { _obj addWeaponCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Secondary weapons
for "_j" from 0 to (_maxSec - _minSec + floor random _minSec) do
if ((round random 2) isEqualTo 1) then
{
_g = _secondaries call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
// Pistols
for "_l" from 0 to (_cs2 - _cs3 + floor random _cs3) do
{
_crate addWeaponCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl5;
if not((_g select 0) in _bad) then { _obj addWeaponCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Magazines
for "_j" from 0 to (_maxMagSlots - _minMagSlots + floor random _minMagSlots) do
if ((round random 2) isEqualTo 1) then
{
_g = _magazines call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
// Magazines
for "_l" from 0 to (_cs4 - _cs5 + floor random _cs5) do
{
_crate addMagazineCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl4;
if not((_g select 0) in _bad) then { _obj addMagazineCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Weapon attachments
for "_j" from 0 to (_maxAttSlots - _minAttSlots + floor random _minAttSlots) do
if ((round random 4) isEqualTo 1) then
{
_g = _attachments call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
// Weapon attachments
for "_l" from 0 to (_cs6 - _cs7 + floor random _cs7) do
{
_crate addItemCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl0;
if not((_g select 0) in _bad) then { _obj addItemCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Items
for "_j" from 0 to (_maxItemSlots - _minItemSlots + floor random _minItemSlots) do
for "_l" from 0 to (_cs8 - _cs9 + floor random _cs9) do
{
_g = _items call BIS_fnc_selectRandom;
if not((_g select 0) in _blacklist) then
_g = selectRandom _vl3;
if not((_g select 0) in _bad) then { _obj addItemCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
if ((round random 4) isEqualTo 1) then
{
// Vests
for "_l" from 0 to (_cs10 - _cs11 + floor random _cs11) do
{
_crate addItemCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl7;
if not((_g select 0) in _bad) then { _obj addItemCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Vests
for "_j" from 0 to (_maxVestSlots - _minVestSlots + floor random _minVestSlots) do
if ((round random 2) isEqualTo 1) then
{
_g = _vests call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
// Helmets / caps / berets / bandanas
for "_l" from 0 to (_cs12 - _cs13 + floor random _cs13) do
{
_crate addItemCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl2;
if not((_g select 0) in _bad) then { _obj addItemCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Helmets / caps / berets / bandanas
for "_j" from 0 to (_maxHeadGearSlots - _minHeadGearSlots + floor random _minHeadGearSlots) do
if ((round random 3) isEqualTo 1) then
{
_g = _headGear call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
// Backpacks
for "_l" from 0 to (_cs14 - _cs15 + floor random _cs15) do
{
_crate addItemCargoGlobal [_g select 0, _g select 1];
_g = selectRandom _vl1;
if not((_g select 0) in _bad) then { _obj addBackpackCargoGlobal [_g select 0, (1 + (floor random (_g select 1)))] };
};
};
// Backpacks
for "_j" from 0 to (_maxBagSlots - _minBagSlots + floor random _minBagSlots) do
{
_g = _backpacks call BIS_fnc_selectRandom;
if not((_g select 0) in _blackList) then
{
_crate addBackpackCargoGlobal [_g select 0, _g select 1];
};
};
["loadLoot", 1, format["Loot loaded into crate located in '%1' at %2", _locName, mapGridPosition _crate]] ExecVM ("log" call VEMFr_fnc_scriptPath);
["loadLoot", 1, format["Loot loaded into crate located in '%1' at %2", _locName, mapGridPosition _obj]] ExecVM ("log" call VEMFr_fnc_scriptPath);