From 46bc29d9c4afceeee9d6eb9cedee03b3ee037ec5 Mon Sep 17 00:00:00 2001 From: IT07 Date: Wed, 6 Jul 2016 22:52:27 +0200 Subject: [PATCH] New option for "reversed-spawning" --- exile_vemf_reloaded/config.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/exile_vemf_reloaded/config.cpp b/exile_vemf_reloaded/config.cpp index f0f8902..5782098 100644 --- a/exile_vemf_reloaded/config.cpp +++ b/exile_vemf_reloaded/config.cpp @@ -126,7 +126,8 @@ class CfgVemfReloaded nonPopulated = -1; // Allow/disallow this mission type being placed at locations without buildings | using -1 will ignore this setting and use the global settting randomModes = 1; // Enable/disable randomization of AI types (linked to aiMode setting) skipDistance = 800; // No missions at locations which have players within this range (in meters) - smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"}; + skipDistanceReversed = 0; // If set higher than 0, missions will only spawn if player is at least given amount (in meters) away from a location whilst at the same time not be further away than twice the given number (in meters) + smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"}; spawnCrateFirst = 0; // Enable/disable the spawning of loot crate before mission has been completed streetLights = 0; // Enable/disable street lights at mission location streetLightsRestore = 1; // Enable/disable restoration of street lights after mission completion