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v0744.0 changes
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CHANGELOG.md
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CHANGELOG.md
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## VEMFr Changelog
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## VEMFr Changelog
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#### `v0744.0`
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*Server-side* <br />
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**[ADDED]** config option: minimum territory level for BaseAttack mission <br />
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**[CHANGED]** primarySlotsMax from 10 to 7 <br />
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**[CHANGED]** primarySlotsMin from 4 to 2 <br />
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**[CHANGED]** secondarySlotsMax from 4 to 3 <br />
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**[CHANGED]** secondarySlotsMin from 2 to 1 <br />
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**[CHANGED]** magSlotsMax from 6 to 8 <br />
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**[CHANGED]** magSlotsMin from 4 to 6 <br />
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**[CHANGED]** vestSlotsMax from 4 to 3 <br />
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**[CHANGED]** vestSlotsMin from 2 to 1 <br />
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**[CHANGED]** headGearSlotsMax from 4 to 3 <br />
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**[CHANGED]** headGearSlotsMin from 2 to 1 <br />
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**[CHANGED]** bagSlotsMax from 4 to 2 <br />
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**[CHANGED]** bagSlotsMin from 2 to 1 <br />
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**[CHANGED]** helicopter at DynamicLocationInvasion mission now searches and destroys instead of loitering <br />
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**[FIXED]** high server thread count (thanks to @ServerAtze for reporting the issue) <br />
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**[FIXED]** REMOTEguard.sqf was running much too fast under certain conditions, causing thread count spikes <br />
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**[TRASHED]** fn_playerCount.sqf <br />
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**[TWEAKED]** fn_giveWeaponItems.sqf <br />
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**[TWEAKED]** delays before and between exploding mines at DynamicLocationInvasion missions <br />
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**[TWEAKED]** fn_missionTimer <br />
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<br />
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#### `v0743.9`
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#### `v0743.9`
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*Server-side* <br />
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*Server-side* <br />
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**[FIXED]** params error in fn_placeMines.sqf <br />
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**[FIXED]** params error in fn_placeMines.sqf <br />
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