Fixed detection of headless clients

This commit is contained in:
IT07 2016-08-06 18:38:57 +02:00
parent d5d56a66b0
commit 603cc46dd8

View File

@ -23,13 +23,10 @@ if not(isNull _grp) then
private "_to";
if (_hcNbld isEqualTo "yes") then
{
_arr = [];
{
if (typeOf _x isEqualTo "HeadlessClient_F") then { _arr pushBack [_x, owner _x] };
} forEach allPlayers;
if (count _arr > 0) then { _to = call VEMFr_fnc_hc } else { uiNamespace setVariable ["VEMFr_forceAItoClients", true] };
} else // If Headlessclient setting is not enabled
_to = call VEMFr_fnc_hc;
if isNil("_to") then { uiNamespace setVariable [("VEMFr_forceAItoClients"),(true)] };
};
if ((_hcNbld isEqualTo "no") OR (uiNamespace getVariable [("VEMFr_forceAItoClients"),(false)])) then
{
if ((count allPlayers) > 0) then
{
@ -48,6 +45,6 @@ if not(isNull _grp) then
if not(isNil "_to") then
{
_grp setGroupOwner (owner _to);
waitUntil { if not(local _grp) then {true} else {uiSleep 0.1; false} };
_grp setVariable [("isVEMFrGroupLocal"),(false),(true)];
};
};