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No messages for dead players
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@ -32,7 +32,7 @@ if not(_msg isEqualTo "") then
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_broadCast =
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_broadCast =
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{
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{
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{
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{
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if (isPlayer _x) then
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if (isPlayer _x AND alive _x) then
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{
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{
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VEMFrClientMsg = [_msg, _mode];
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VEMFrClientMsg = [_msg, _mode];
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(owner _x) publicVariableClient "VEMFrClientMsg";
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(owner _x) publicVariableClient "VEMFrClientMsg";
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