mirror of
https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
Alphabetical order of location blacklist
This commit is contained in:
parent
71f34e76a4
commit
8ba4fdad80
@ -57,15 +57,15 @@ class CfgVemfReloaded
|
||||
{ // NOTE: If the map you use is not listed below, simply add it by yourself or put the locations you want to blacklist into the locations array of the Other class
|
||||
class Altis
|
||||
{
|
||||
locations[] = {"Kavala","Syrta","Zaros","Pyrgos","Selakano","Sofia","Sagonisi","Monisi","Fournos","Savri","Atsalis","Polemista","Cap Makrinos","Pyrgi","Makrynisi","Chelonisi","Almyra","Surf Club"};
|
||||
locations[] = {"Almyra","Atsalis","Cap Makrinos","Chelonisi","Fournos","Kavala","Makrynisi","Monisi","Polemista","Pyrgos","Pyrgi","Sagonisi","Savri","Selakano","Sofia","Surf Club","Syrta","Zaros"};
|
||||
};
|
||||
class Stratis
|
||||
{
|
||||
locations[] = {"Marina Bay","Kamino Bay","Keiros Bay","Limeri Bay","Tsoukala Bay","Jay Cove","Strogos Bay","Kyfi Bay","Nisi Bay"};
|
||||
locations[] = {"Jay Cove","Kamino Bay","Keiros Bay","Kyfi Bay","Limeri Bay","Marina Bay","Nisi Bay","Strogos Bay","Tsoukala Bay"};
|
||||
};
|
||||
class Namalsk
|
||||
{
|
||||
locations[] = {"Nemsk Bay","Brensk Bay","Seraja Bay","Lubjansk Bay","Tara Strait"};
|
||||
locations[] = {"Brensk Bay","Lubjansk Bay","Nemsk Bay","Seraja Bay","Sebjan Mine","Tara Strait"};
|
||||
};
|
||||
class Other
|
||||
{
|
||||
@ -116,6 +116,7 @@ class CfgVemfReloaded
|
||||
randomModes = 1; // Enable/disable randomization of AI types (linked to aiMode setting)
|
||||
skipDistance = 800; // No missions at locations which have players within this range (in meters)
|
||||
smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"};
|
||||
spawnCrateFirst = 0; // Enable/disable the spawning of loot crate before mission has been completed
|
||||
streetLights = 0; // Enable/disable street lights at mission location
|
||||
streetLightsRestore = 1; // Enable/disable restoration of street lights after mission completion
|
||||
streetLightsRange = 500; // Affects streetlights within this distance from mission's center
|
||||
|
Loading…
Reference in New Issue
Block a user