From 8d9d1a2b94ad61745cad7bb6193ec8321fdd7d4e Mon Sep 17 00:00:00 2001 From: IT07 Date: Tue, 19 Apr 2016 16:20:10 +0200 Subject: [PATCH] Attempt to fix heli loiter problems --- exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf b/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf index a49391d..b4d292f 100644 --- a/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf +++ b/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf @@ -125,8 +125,8 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS _classToSpawn = selectRandom (_heliPatrolSettings select 1); if (_classToSpawn isKindOf "Air") then { - _heli = createVehicle [_classToSpawn, _locPos, [], 750, "FLY"]; - _heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 1000]; + _heli = createVehicle [_classToSpawn, _locPos, [], 5, "FLY"]; + _heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 750]; _heli flyInHeight 80; if ([["DynamicLocationInvasion"],["heliLocked"]] call VEMFr_fnc_getSetting select 0 isEqualTo 1) then {