From 93acd42737f1423a5ad0e5fd99d3d9c08c9900ae Mon Sep 17 00:00:00 2001 From: IT07 Date: Sat, 16 Apr 2016 23:21:01 +0200 Subject: [PATCH] New options --- exile_vemf_reloaded/config.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/exile_vemf_reloaded/config.cpp b/exile_vemf_reloaded/config.cpp index 35f62f5..5ff7f2b 100644 --- a/exile_vemf_reloaded/config.cpp +++ b/exile_vemf_reloaded/config.cpp @@ -27,6 +27,7 @@ class CfgVemfReloaded headLessClientNames[] = {"HC1"}; housesBlackList[] = {"Land_Pier_F"}; killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) + logCowardKills = 1; // Enable/disable logging of who killed AI whilst it was parachuting down maxGlobalMissions = 10; // Enable/disable global mission amount limit maxNew = 2; // Enable/disable MAXIMUM time (in minutes) before new mission can run minNew = 1; // Enable/disable MINIMUM time (in minutes) before new mission can run @@ -73,7 +74,15 @@ class CfgVemfReloaded class BaseAttack // WORK IN PROGRESS!! { // BaseAttack (mission) settings - heliTypes[] = {"B_Heli_Transport_03_F","I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"}; + aiMode = 1; // 0 = "military" | 1 = Police | 2 = S.W.A.T. + aiSetup[] = {2,5}; // format: {amountOfGroups,unitsInEachGroup}; + maxAttacks = 5; // Maximum amount of active attacks at the same time | can not be turned off + /* + NOTES: + 1) every territory flag can only be attacked once every restart + 2) only players within a certain range of the attacked territory can see the mission announcement + 3) as a "punishment" for killing AI, players do NOT get any respect increase/decrease for killing AI + */ }; class DynamicLocationInvasion