diff --git a/exile_vemf_reloaded/missions/BaseAttack.sqf b/exile_vemf_reloaded/missions/BaseAttack.sqf index 05b6d66..1f9e8ab 100644 --- a/exile_vemf_reloaded/missions/BaseAttack.sqf +++ b/exile_vemf_reloaded/missions/BaseAttack.sqf @@ -96,8 +96,6 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin }; _players = nearestObjects [_flagPos, ["Exile_Unit_Player"], 275]; [[format["Attack on %1's location has been stopped", _nameOfTarget],"SUCCESS", _players]] spawn VEMFr_fnc_broadCast; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; } else { @@ -107,15 +105,11 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin } forEach (units _x); } forEach _paraGroups; ["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _unitCount, (_aiSetup select 0) * (_aiSetup select 1)]] spawn VEMFr_fnc_log; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; } else { ["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _paraGroups, _aiSetup select 0]] spawn VEMFr_fnc_log; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; } else @@ -130,32 +124,22 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin ["BaseAttack", 0, "Unable to locate and remove attacked flag!"] spawn VEMFr_fnc_log; }; ["BaseAttack", 0, "Can not find player near flag!"] spawn VEMFr_fnc_log; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; } else { - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; } else { ["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _aiSetup]] spawn VEMFr_fnc_log; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; } else { ["BaseAttack", 0, format["Failed to start mission. Given _missionName (%1) is not in active missionList", _missionName]] spawn VEMFr_fnc_log; - VEMFrAttackCount = VEMFrAttackCount - 1; - VEMFrMissionCount = VEMFrMissionCount - 1; breakOut "outer"; }; - // -} else -{ - VEMFrMissionCount = VEMFrMissionCount - 1; + VEMFrAttackCount = VEMFrAttackCount - 1; }; +VEMFrMissionCount = VEMFrMissionCount - 1;