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AI now less stupid
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@ -142,19 +142,19 @@ class CfgVemfReloaded
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difficulty = "Veteran"; // Options: "Easy" "Normal" "Veteran" "Hardcore" | Default: Veteran
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class Easy // AI looks stupid with this setting xD
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{
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.7; courage = 1; reloadSpeed = 0.3; commanding = 0.8; general = 0.3;
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.85; courage = 1; reloadSpeed = 0.3; commanding = 1; general = 0.3;
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};
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class Normal
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{
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.7; courage = 1; reloadSpeed = 0.3; commanding = 0.8; general = 0.4;
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.85; courage = 1; reloadSpeed = 0.3; commanding = 1; general = 0.4;
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};
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class Veteran
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{
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.7; courage = 1; reloadSpeed = 0.3; commanding = 0.8; general = 0.5;
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.85; courage = 1; reloadSpeed = 0.3; commanding = 1; general = 0.5;
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};
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class Hardcore // Also known as Aimbots
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{
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.7; courage = 1; reloadSpeed = 0.3; commanding = 0.8; general = 0.7;
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accuracy = 0.4; aimingShake = 0.20; aimingSpeed = 0.3; endurance = 0.25; spotDistance = 0.5; spotTime = 0.85; courage = 1; reloadSpeed = 0.3; commanding = 1; general = 0.7;
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};
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};
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