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https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
Fixed missing code
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parent
08a1ce03ad
commit
d1fc3814db
@ -28,17 +28,27 @@ if (_this isEqualType []) then
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if (vehicle _target isEqualTo _target) then
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if (vehicle _target isEqualTo _target) then
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{
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{
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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} else
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} else
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{
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{
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if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
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if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
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{
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{
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if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
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if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
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{
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{
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["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
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["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
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};
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};
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} else
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} else
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{
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{
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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};
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};
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};
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};
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} else // If in vehicle (a.k.a. roadkill)
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} else // If in vehicle (a.k.a. roadkill)
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@ -70,7 +80,7 @@ if (_this isEqualType []) then
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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{
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[_killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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};
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};
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};
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};
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};
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