Fixed missing code

This commit is contained in:
IT07 2016-04-17 16:35:01 +02:00
parent 08a1ce03ad
commit d1fc3814db

View File

@ -28,17 +28,27 @@ if (_this isEqualType []) then
if (vehicle _target isEqualTo _target) then if (vehicle _target isEqualTo _target) then
{ {
[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf"; [_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled
{
[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
};
} else } else
{ {
if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
{ {
if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
{ {
["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log; ["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
}; };
} else } else
{ {
[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf"; [_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled
{
[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
};
}; };
}; };
} else // If in vehicle (a.k.a. roadkill) } else // If in vehicle (a.k.a. roadkill)
@ -70,7 +80,7 @@ if (_this isEqualType []) then
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting; _sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled if (_sayKilled > 0) then // Send kill message if enabled
{ {
[_killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf"; [_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
}; };
}; };
}; };