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Syntax
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@ -11,7 +11,7 @@
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Returns: BOOLEAN - true if no errors occured
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*/
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private ["_r","_p","_w","_a","_bin"];
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private [("_r"),("_p"),("_w"),("_a"),("_bin")];
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_u = param [0,objNull,[objNull]];
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if not (isNull _u) then
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{
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@ -22,7 +22,7 @@ _r = false;
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if ([(_this0),(_this1)] call VEMFr_fnc_playerNear) then { _r = true }
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else
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{
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private ["_t","_tot"];
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private [("_t"),("_tot")];
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_t = round time;
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_tot = ("timeOutTime" call VEMFr_fnc_config)*60;
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waitUntil { if (([(_this0),(_this1)] call VEMFr_fnc_playerNear) OR (round time - _t > _tot)) then {true} else {uiSleep 4; false} };
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@ -15,7 +15,7 @@
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];
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private ["_crWpn","_cfg"];
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private [("_crWpn"),("_cfg")];
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if (vehicle _k isEqualTo _k) then { _crWpn = currentWeapon _k; _cfg = "CfgWeapons" }
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else { _crWpn = typeOf (vehicle _k); _cfg = "CfgVehicles" };
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_dist = _t distance _k;
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