diff --git a/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf b/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf index f07cc04..9304920 100644 --- a/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf +++ b/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf @@ -47,15 +47,15 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS { if (_mode isEqualTo 0) then { - [[format["Plundering groups have invaded %1 @ %2", _locName, mapGridPosition _locPos], "NEW INVASION"], ""] spawn VEMFr_fnc_broadCast; + [[format["Plundering groups have invaded %1 @ %2", _locName, mapGridPosition _locPos], "NEW INVASION"]] spawn VEMFr_fnc_broadCast; }; if (_mode isEqualTo 1) then { - [[format["%1 Police forces are now controlling %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW MISSION"], ""] spawn VEMFr_fnc_broadCast; + [[format["%1 Police forces are now controlling %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW MISSION"]] spawn VEMFr_fnc_broadCast; }; if (_mode isEqualTo 2) then { - [[format["%1 S.W.A.T. teams are now raiding %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW RAID"], ""] spawn VEMFr_fnc_broadCast; + [[format["%1 S.W.A.T. teams are now raiding %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW RAID"]] spawn VEMFr_fnc_broadCast; }; }; private["_marker"]; @@ -213,15 +213,15 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS { if (_mode isEqualTo 0) then { - [[format["%1 @ %2 has been cleared of %3 bad guys", _locName, mapGridPosition (_locPos), worldName], "COMPLETED"], ""] spawn VEMFr_fnc_broadCast; + [[format["%1 @ %2 has been cleared of %3 bad guys", _locName, mapGridPosition (_locPos), worldName], "COMPLETED"]] spawn VEMFr_fnc_broadCast; }; if (_mode isEqualTo 1) then { - [[format["%1 @ %2 has been cleared of %3 Police forces", _locName, mapGridPosition (_locPos), worldName], "CLEARED"], ""] spawn VEMFr_fnc_broadCast; + [[format["%1 @ %2 has been cleared of %3 Police forces", _locName, mapGridPosition (_locPos), worldName], "CLEARED"]] spawn VEMFr_fnc_broadCast; }; if (_mode isEqualTo 2) then { - [[format["S.W.A.T. raid on %1 @ %2 has been eliminated", _locName, mapGridPosition (_locPos)], "DEFEATED"], ""] spawn VEMFr_fnc_broadCast; + [[format["S.W.A.T. raid on %1 @ %2 has been eliminated", _locName, mapGridPosition (_locPos)], "DEFEATED"]] spawn VEMFr_fnc_broadCast; }; }; // Deal with the 50s @@ -397,7 +397,7 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS { VEMFrInvasionCount = VEMFrInvasionCount - 1; VEMFrMissionCount = VEMFrMissionCount - 1; - [[format["Failed to spawn AI in %1 @ %2", _locName, mapGridPosition (_locPos)], "ERROR!"], ""] spawn VEMFr_fnc_broadCast; + [[format["Failed to spawn AI in %1 @ %2", _locName, mapGridPosition (_locPos)], "ERROR!"]] spawn VEMFr_fnc_broadCast; }; } else { // If done waiting, and no players were detected