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@ -14,6 +14,7 @@
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**[ADDED]** location blacklist for Tanoa <br />
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**[ADDED]** loot classnames from Apex <br />
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**[ADDED]** inventory configs for new factions <br />
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**[FIXED]** still using old ExecVM method <br />
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**[NEW]** mission "BaseAttack" is now compatible with Epoch <br />
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**[REMOVED]** S.W.A.T. faction <br />
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**[TWEAKED]** blacklist settings <br />
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@ -1,17 +1,18 @@
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class CfgVemfrScripts
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{
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aiKilled = "a3_vemf_reloaded\sqf\aiKilled.sqf";
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broadCast = "a3_vemf_reloaded\sqf\broadCast.sqf";
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checkLoot = "a3_vemf_reloaded\sqf\checkLoot.sqf";
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killedMonitor = "a3_vemf_reloaded\sqf\killedMonitor";
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loadLoot = "a3_vemf_reloaded\sqf\loadLoot.sqf";
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log = "a3_vemf_reloaded\sqf\log.sqf";
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missionTimer = "a3_vemf_reloaded\sqf\missionTimer.sqf";
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notificationToClient = "a3_vemf_reloaded\sqf\notificationToClient.sqf";
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REMOTEguard = "a3_vemf_reloaded\sqf\REMOTEguard.sqf";
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sayKilledWeapon = "a3_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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setGroupOwner = "a3_vemf_reloaded\sqf\setGroupOwner.sqf";
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signAI = "a3_vemf_reloaded\sqf\signAI.sqf";
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spawnStaticAI = "a3_vemf_reloaded\sqf\spawnStaticAI.sqf";
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systemChatToClient = "a3_vemf_reloaded\sqf\systemChatToClient.sqf";
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};
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{
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aiKilled = "a3_vemf_reloaded\sqf\aiKilled.sqf";
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broadCast = "a3_vemf_reloaded\sqf\broadCast.sqf";
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checkLoot = "a3_vemf_reloaded\sqf\checkLoot.sqf";
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killedMonitor = "a3_vemf_reloaded\sqf\killedMonitor.sqf";
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loadLoot = "a3_vemf_reloaded\sqf\loadLoot.sqf";
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log = "a3_vemf_reloaded\sqf\log.sqf";
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missionTimer = "a3_vemf_reloaded\sqf\missionTimer.sqf";
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notificationToClient = "a3_vemf_reloaded\sqf\notificationToClient.sqf";
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overrides = "a3_vemf_reloaded\sqf\overrides.sqf";
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REMOTEguard = "a3_vemf_reloaded\sqf\REMOTEguard.sqf";
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sayKilled = "a3_vemf_reloaded\sqf\sayKilled.sqf";
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setGroupOwner = "a3_vemf_reloaded\sqf\setGroupOwner.sqf";
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signAI = "a3_vemf_reloaded\sqf\signAI.sqf";
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spawnStaticAI = "a3_vemf_reloaded\sqf\spawnStaticAI.sqf";
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systemChatToClient = "a3_vemf_reloaded\sqf\systemChatToClient.sqf";
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};
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