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Added additional params
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3c71d1a195
commit
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@ -5,14 +5,16 @@
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will alert players
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will alert players
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Params:
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Params:
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for global systemChat message:
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for global(!) systemChat message:
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_this select 0: FORMATTED STRING - thing to send
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_this select 0: FORMATTED STRING - thing to send
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_this select 1: STRING - mode to send to client
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_this select 1: STRING - must be "sys"
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for mission announcement:
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for mission announcement:
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_this: ARRAY
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_this select 0: ARRAY
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_this select 0: ARRAY
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_this select 0 select 0: FORMATTED STRING - Message line
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_this select 0 select 0: FORMATTED STRING - Message line
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_this select 0 select 1: STRING - announcement title
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_this select 0 select 1: STRING - announcement title
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_this select 1: STRING - must be empty
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_this select 0 select 2: ARRAY - (optional) only send message to those units
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_this select 1: STRING - (optional) must be empty or nil
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Returns:
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Returns:
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nothing
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nothing
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@ -25,6 +27,9 @@ if not(_msg isEqualTo "") then
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private ["_mode"];
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private ["_mode"];
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_mode = param [1, "", [""]];
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_mode = param [1, "", [""]];
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if (count allPlayers > 0) then
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if (count allPlayers > 0) then
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{
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_targets = (_this select 0) param [2, [],[[]]];
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_broadCast =
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{
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{
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{
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{
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if (isPlayer _x) then
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if (isPlayer _x) then
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@ -32,6 +37,14 @@ if not(_msg isEqualTo "") then
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VEMFrClientMsg = [_msg, _mode];
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VEMFrClientMsg = [_msg, _mode];
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(owner _x) publicVariableClient "VEMFrClientMsg";
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(owner _x) publicVariableClient "VEMFrClientMsg";
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};
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};
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} forEach allPlayers;
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} forEach _this;
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};
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if (count _targets isEqualTo 0) then
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{
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allPlayers call _broadCast;
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} else
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{
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_targets call _broadCast;
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};
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};
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};
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};
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};
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