diff --git a/exile_vemf_reloaded_config/config.cpp b/exile_vemf_reloaded_config/config.cpp index 7f53316..0017b5f 100644 --- a/exile_vemf_reloaded_config/config.cpp +++ b/exile_vemf_reloaded_config/config.cpp @@ -1,15 +1,36 @@ -class CfgPatches -{ - class exile_vemf_reloaded_config - { - units[] = {}; - requiredAddons[] = {"exile_server"}; - fileName = "exile_vemf_reloaded_config.pbo"; - author = "IT07"; - }; -}; +#include "CfgPatches.hpp" class CfgVemfReloadedOverrides { - #include "config_override.cpp" -}; + /* + File: config.cpp + Description: put all of the settings you always change in here and simply keep this pbo. Then you don't have to redo all your changes to the config.cpp everytime + Description 2: the only thing you will have to do now is simply check the CHANGELOG.md on GitHub everytime there is an update to check if there are any deprecated settings + Description 3: instead of changing the config.cpp settings everytime, just add your changes here. Saves a lot of time. Yes you are welcome you lucky bastard + Note: it is extremely difficult for a coder to explain with text how to do this so I have put a few examples in this file instead + Note 2: the already present lines below line 10 are just examples so feel free to delete them + */ + + // Put all the settings you want to override below this line + /* + debugMode = 2; // Overrides CfgVemfReloaded >> debugMode + maxGlobalMissions = 5; // Overrides CfgVemfReloaded >> maxGlobalMissions + minServerFPS = 5; // Overrides CfgVemfReloaded >> minServerFPS + class crateLoot + { + primarySlotsMax = 3; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMax + primarySlotsMin = 1; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMin + }; + class locationBlackLists + { // NOTE: If the map you use is not listed below, simply add it by yourself or put the locations you want to blacklist into the locations array of the Other class + class Altis + { + locations[] = {}; // Overrides CfgVemfReloaded >> locationBlackLists >> Altis >> locations + }; + }; + class aiGear + { + aiPistols[] = {"hgun_ACPC2_F","hgun_Rook40_F"}; // Overrides CfgVemfReloaded >> aiGear >> aiPistols + }; + */ +}; // Do not touch this line