/* Author: IT07 Description: handles the transfer of ownership to another given unit/client/object. Will transfer complete group to the same (new) owner. Params: _this select 0: GROUP - the group of which the ownership should be transfered Returns: nothing */ _grp = param [0, grpNull, [grpNull]]; if not(isNull _grp) then { // Check if HC is enabled _hcNbld = "headLessClientSupport" call VEMFr_fnc_config; _force = uiNamespace getVariable ["VEMFr_forceAItoClients", nil]; if not(isNil "_force") then { if (_force isEqualType true) then { if _force then { _hcNbld = -1 } } }; private ["_to"]; if (_hcNbld isEqualTo 1) then { _arr = []; { if (typeOf _x isEqualTo "HeadlessClient_F") then { _arr pushBack [_x, owner _x] }; } forEach allPlayers; if (count _arr > 0) then { _to = call VEMFr_fnc_hc } else { uiNamespace setVariable ["VEMFr_forceAItoClients", true] }; } else // If Headlessclient setting is not enabled { if ((count allPlayers) > 0) then { _distToX = worldSize; { _dist = _x distance (leader _grp); if (_dist <= _distToX) then { _distToX = _dist; _to = _x; }; } forEach allPlayers; }; }; if not(isNil "_to") then { _grp setGroupOwner (owner _to); waitUntil { if not(local _grp) then {true} else {uiSleep 0.1; false} }; }; };