_target = param [0, objNull, [objNull]]; _killer = param [1, objNull, [objNull]]; if not(isNull _target AND isNull _killer) then { _respectReward = "respectReward" call VEMFr_fnc_getSetting; if (_respectReward > 1) then { _message = [[]]; _killMsg = selectRandom ["AI WACKED","AI CLIPPED","AI DISABLED","AI DISQUALIFIED","AI WIPED","AI ERASED","AI LYNCHED","AI WRECKED","AI NEUTRALIZED","AI SNUFFED","AI WASTED","AI ZAPPED"]; (_message select 0) pushBack [_killMsg,_respectReward]; _dist = _target distance _killer; switch true do { case (_dist <= 5): { (_message select 0) pushBack ["CQB Master", 25] }; case (_dist <= 10): { (_message select 0) pushBack ["Close one", 15] }; case (_dist <= 50): { (_message select 0) pushBack ["Danger close", 15] }; case (_dist <= 100): { (_message select 0) pushBack ["Lethal aim", 20] }; case (_dist <= 200): { (_message select 0) pushBack ["Deadly.", 25] }; case (_dist <= 500): { (_message select 0) pushBack ["Niiiiice.", 30] }; case (_dist <= 1000): { (_message select 0) pushBack ["Dat distance...", 45] }; case (_dist <= 2000): { (_message select 0) pushBack ["Danger far.", 50] }; case (_dist > 2000): { (_message select 0) pushBack [format["hax? %1m!!!", round _dist], 65] }; }; _curRespect = _killer getVariable ["ExileScore", -1]; if (_curRespect >= 0) then { //diag_log text format["_curRespect of _killer (%1) is %2", _killer, _curRespect]; _respectToGive = (((_message select 0) select 1) select 1); _newRespect = _curRespect + _respectToGive + _respectReward; _killer setVariable ["ExileScore", _newRespect]; ExileClientPlayerScore = _newRespect; (owner _killer) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; [_killer, "showFragRequest", _message] call ExileServer_system_network_send_to; format["setAccountMoneyAndRespect:%1:%2:%3", _killer getVariable ["ExileMoney", 0], _newRespect, (getPlayerUID _killer)] call ExileServer_system_database_query_fireAndForget; } else { ["fn_aiKilled", 0, format["Failed to get respect from %1", _killer]] spawn VEMFr_fnc_log; }; }; _sayKilled = "sayKilled" call VEMFr_fnc_getSetting; if (_sayKilled > 0) then // Send kill message if enabled { _killer = param [1, objNull, [objNull]]; _dist = _target distance _killer; if (_dist > 1) then { private ["_curWeapon"]; if (vehicle _killer isEqualTo _killer) then // If on foot { _curWeapon = currentWeapon _killer; }; if not(vehicle _killer isEqualTo _killer) then // If in vehicle { _curWeapon = currentWeapon (vehicle _killer); }; if (_sayKilled isEqualTo 1) then { _kMsg = format["(VEMFr) %1 [%2, %3m] AI", name _killer, getText(configFile >> "CfgWeapons" >> _curWeapon >> "displayName"), round _dist]; [_kMsg, "sys"] spawn VEMFr_fnc_broadCast; }; if (_sayKilled isEqualTo 2) then { VEMFrClientMsg = [format["(VEMFr) You [%1, %2m] AI", getText(configFile >> "CfgWeapons" >> _curWeapon >> "displayName"), round _dist], "sys"]; (owner _killer) publicVariableClient "VEMFrClientMsg"; VEMFrClientMsg = nil; }; }; }; };