/* Author: IT07 Description: handles giving respect to players after killing AI Params: _this select 0: OBJECT - the AI that was killed _this select 1: OBJECT - the killer (must be a player) */ params [ ["_t", objNull, [objNull]], ["_k", objNull, [objNull]] ]; _rw = "respectReward" call VEMFr_fnc_config; if (_rw > 0) then { _arr = [[]]; (_arr select 0) pushBack [(selectRandom ["AI WACKED","AI CLIPPED","AI DISABLED","AI DISQUALIFIED","AI WIPED","AI ERASED","AI LYNCHED","AI WRECKED","AI NEUTRALIZED","AI SNUFFED","AI WASTED","AI ZAPPED"]), _rw]; _dist = _t distance _k; private ["_ok"]; if (_dist < 2500) then { scopeName "below2500"; if (_dist <= 5) then { (_arr select 0) pushBack ["CQB Master", 25]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 10) then { (_arr select 0) pushBack ["Close one", 15]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 50) then { (_arr select 0) pushBack ["Danger close", 15]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 100) then { (_arr select 0) pushBack ["Lethal aim", 20]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 200) then { (_arr select 0) pushBack ["Deadly.", 25]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 500) then { (_arr select 0) pushBack ["Niiiiice.", 30]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 1000) then { (_arr select 0) pushBack ["Dat distance...", 45]; _ok = true; _ok breakOut "below2500"; }; if (_dist <= 2000) then { (_arr select 0) pushBack ["Danger far.", 50]; _ok = true; _ok breakOut "below2500"; }; if (_dist > 2000) then { (_arr select 0) pushBack [format["hax? %1m!!!", round _dist], 65]; _ok = true; _ok breakOut "below2500"; }; }; if _ok then { _crRspct = _k getVariable ["ExileScore", nil]; _rspctTGv = (((_arr select 0) select 1) select 1); _nwRspct = _crRspct + _rspctTGv + _rw; _k setVariable ["ExileScore", _nwRspct]; ExileClientPlayerScore = _nwRspct; (owner _k) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; [_k, "showFragRequest", _arr] call ExileServer_system_network_send_to; format["setAccountMoneyAndRespect:%1:%2:%3", _k getVariable ["ExileMoney", 0], _nwRspct, (getPlayerUID _k)] call ExileServer_system_database_query_fireAndForget; } else { ["handleKillMessage", 0, format["There is something wrong with the kill distance (%1)", _dist]] ExecVM "exile_vemf_reloaded\sqf\log.sqf"; breakOut "outer"; // Stop doing anything after this line }; };