class CfgFunctions { class exile_vemf_reloaded { tag = "VEMFr"; class serverFunctions { file = "exile_vemf_reloaded\functions"; class aiKilled {}; class broadCast {}; class checkPlayerPresence {}; class checkSide {}; class findPos {}; class getSetting {}; class giveAmmo {}; class giveWeaponItems {}; class headLessClient {}; class launch { postInit = 1; }; class loadInv {}; class loadLoot {}; class log {}; class placeMines {}; class playerCount {}; class signAI {}; class spawnInvasionAI {}; class spawnVEMFrAI {}; class transferOwner {}; class waitForPlayers {}; class waitForMissionDone {}; }; }; };