mirror of
https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
75 lines
2.8 KiB
Plaintext
75 lines
2.8 KiB
Plaintext
/*
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Author: IT07
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Description:
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Adds magazines to given unit's vest/backpack if it flairTypes
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Params:
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_this: ARRAY
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_this select 0: OBJECT - unit to give ammo to
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Returns:
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BOOLEAN - true if successful
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*/
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private ["_done"];
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_done = false;
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if (_this isEqualType []) then
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{
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private ["_unit"];
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_unit = param [0, objNull, [objNull]];
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if not isNull _unit then
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{
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if local _unit then
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{
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if not(primaryWeapon _unit isEqualTo "") then
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{
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private ["_weapon","_mag","_magMass","_vestMass","_itemMass"];
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_weapon = primaryWeapon _unit;
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_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
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for "_m" from 1 to 5 do
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{
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if not(_unit canAdd _mag) exitWith {};
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_unit addItem _mag;
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};
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};
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if not (secondaryWeapon _unit isEqualTo "") then
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{
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if not(backPack _unit isEqualTo "") then
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{
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private ["_weapon","_mag","_magMass"];
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_weapon = secondaryWeapon _unit;
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_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
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for "_m" from 1 to 3 do
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{
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if not(_unit canAdd _mag) exitWith {};
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_unit addItem _mag;
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};
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};
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};
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if not (handGunWeapon _unit isEqualTo "") then
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{
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private ["_weapon","_mag","_magMass","_uniformMass"];
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_weapon = handGunWeapon _unit;
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_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
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for "_m" from 1 to 4 do
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{
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if not(_unit canAdd _mag) exitWith {};
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_unit addItem _mag;
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};
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};
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_done = true;
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} else // If unit is not local
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{
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["fn_giveAmmo", 0, format["%1 is not local. Can not execute!", _unit]] spawn VEMfr_fnc_log;
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};
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} else // If unit isNull
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{
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["fn_giveAmmo", 0, "_unit isNull. Can not execute!"] spawn VEMFr_fnc_log;
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};
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} else
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{
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["fn_giveAmmo", 0, "_this is not an ARRAY"] spawn VEMFr_fnc_log;
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};
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_done
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