mirror of
https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
65 lines
2.4 KiB
Plaintext
65 lines
2.4 KiB
Plaintext
/*
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Author: IT07
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Description:
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Gives random weapon attachments to given unit
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Params:
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_this: ARRAY
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_this select 0: OBJECT - unit
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Returns: BOOLEAN - true if no errors occured
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*/
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private ["_r","_p","_w","_a","_bin"];
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_u = param [0,objNull,[objNull]];
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if not (isNull _u) then
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{
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_p = [1,0,1,0,1,1,1,1,0,0,1,1,1];
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_w = primaryWeapon _u;
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random scope
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_a = getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
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if (("allowTWS" call VEMFr_fnc_config) isEqualTo 0) then
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{
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_bin = [];
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{
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if (((toLower _x) find "tws") > -1) then
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{
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_bin pushBack _x;
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};
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} forEach _a;
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{
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_a deleteAt (_a find _x);
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} forEach _bin;
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};
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_u addPrimaryWeaponItem (selectRandom _a);
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};
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random muzzle
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_u addPrimaryWeaponItem (selectRandom (getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems")));
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};
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random pointer
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_u addPrimaryWeaponItem (selectRandom (getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems")));
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};
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random bipod
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_u addPrimaryWeaponItem (selectRandom (getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "UnderbarrelSlot" >> "compatibleItems")));
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};
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// handgunWeapon items
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_w = handgunWeapon _u;
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_p = [1,0,1,0,0,1,0,0,0,0,1,1,1];
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random scope
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_u addHandgunItem (selectRandom (getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems")));
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};
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if ((selectRandom _p) isEqualTo 1) then
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{ // Select random muzzle
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_u addHandgunItem (selectRandom (getArray (configFile >> "CfgWeapons" >> _w >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems")));
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};
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_r = true;
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};
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_r
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