a3_vemf_reloaded/exile_vemf_reloaded/missions/BaseAttack.sqf
2016-04-16 23:40:54 +02:00

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/*
Author: IT07
Description:
A simple mission for VEMFr that sends a chopper to a player's territory and paradrops all units inside
*/
_missionName = param [0, "", [""]];
if isNil"VEMFrAttackCount" then { VEMFrAttackCount = 0 };
if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSetting select 0)) then
{
scopeName "outer";
VEMFrAttackCount = VEMFrAttackCount + 1;
if (_missionName in ("missionList" call VEMFr_fnc_getSetting)) then
{
_aiSetup = ([[_missionName],["aiSetup"]] call VEMFr_fnc_getSetting) select 0;
if (_aiSetup select 0 > 0 AND _aiSetup select 1 > 0) then
{
_attackedFlags = uiNamespace getVariable ["VEMFrAttackedFlags",[]];
_flags = [];
{
if (speed _x < 25 AND (vehicle _x isEqualTo _x)) then
{
_flag = selectRandom (nearestObjects [position _x, ["Exile_Construction_Flag_Static"], 150]);
if not isNil"_flag" then
{
if not(_flag in _attackedFlags) then
{
_flags pushBackUnique _flag;
};
};
};
} forEach allPlayers;
if (count _flags > 0) then
{
_flagToAttack = selectRandom _flags;
_attackedFlags pushBack _flagToAttack;
_flagPos = position _flagToAttack;
_nearestPlayer = selectRandom (nearestObjects [_flagPos, ["Exile_Unit_Player"], 150]);
if not isNil"_nearestPlayer" then
{
_paraGroups = [_flagPos, _aiSetup select 0, _aiSetup select 1, ([[_missionName],["aiMode"]] call VEMFr_fnc_getSetting select 0), _missionName, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
if (count _paraGroups isEqualTo (_aiSetup select 0)) then
{
_unitCount = 0;
{
if (count (units _x) isEqualTo (_aiSetup select 1)) then
{
_unitCount = _unitCount + (count(units _x));
};
} forEach _paraGroups;
if (_unitCount isEqualTo ((_aiSetup select 0) * (_aiSetup select 1))) then
{
_wayPoints = [];
_units = [];
{
_wp = _x addWaypoint [_flagPos, 50, 1];
_wp setWaypointType "SAD";
_wp setWaypointSpeed "FULL";
_wp setWaypointCombatMode "RED";
_wp setWaypointBehaviour "AWARE";
_x setCurrentWaypoint _wp;
_wayPoints pushback _wp;
{
if (backpack _x isEqualTo "") then
{
removeBackpack _x;
};
_x addBackPack "B_Parachute";
_units pushback _x;
} forEach (units _x);
[_x] spawn VEMFr_fnc_signAI;
} forEach _paraGroups;
_nameOfTarget = name _nearestPlayer;
_players = nearestObjects [_flagPos, ["Exile_Unit_Player"], 275];
[[format["A paradrop team is on the way to %1's location!", _nameOfTarget],"BaseAttack", _players]] spawn VEMFr_fnc_broadCast;
["BaseAttack", 1, format["A paradrop team is on the way to %1's location!", name _nearestPlayer]] spawn VEMFr_fnc_log;
while {true} do
{
scopeName "loop";
_deadCount = 0;
{
if not(alive _x) then
{
_deadCount = _deadCount + 1;
};
} forEach _units;
if (_deadCount isEqualTo _unitCount) then
{
breakOut "loop";
} else
{
uiSleep 4;
};
};
_players = nearestObjects [_flagPos, ["Exile_Unit_Player"], 275];
[[format["Attack on %1's location has been stopped", _nameOfTarget],"SUCCESS", _players]] spawn VEMFr_fnc_broadCast;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
} else
{
{
{
deleteVehicle _x;
} forEach (units _x);
} forEach _paraGroups;
["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _unitCount, (_aiSetup select 0) * (_aiSetup select 1)]] spawn VEMFr_fnc_log;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _paraGroups, _aiSetup select 0]] spawn VEMFr_fnc_log;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
} else
{
_index = _attackedFlags find _flagToAttack;
if (_index > -1) then
{
_attackedFlags deleteAt _index;
["BaseAttack", 1, "Flag deleted from attackedFlag array"] spawn VEMFr_fnc_log;
} else
{
["BaseAttack", 0, "Unable to locate and remove attacked flag!"] spawn VEMFr_fnc_log;
};
["BaseAttack", 0, "Can not find player near flag!"] spawn VEMFr_fnc_log;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
} else
{
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _aiSetup]] spawn VEMFr_fnc_log;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["Failed to start mission. Given _missionName (%1) is not in active missionList", _missionName]] spawn VEMFr_fnc_log;
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
breakOut "outer";
};
//
} else
{
VEMFrMissionCount = VEMFrMissionCount - 1;
};