a3_vemf_reloaded/exile_vemf_reloaded/missions/DynamicLocationInvasion.sqf
2016-04-10 17:25:24 +02:00

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/*
DynamicLocationInvasion by Vampire, rewritten by IT07
*/
if isNil"VEMFrInvasionCount" then
{
VEMFrInvasionCount = 0;
};
if (VEMFrInvasionCount < (([["DynamicLocationInvasion"],["maxInvasions"]] call VEMFr_fnc_getSetting) select 0)) then
{
VEMFrInvasionCount = VEMFrInvasionCount + 1;
private ["_settings","_grpCount","_groupUnits","_skipDistance","_loc","_hasPlayers","_spawned","_grpArr","_unitArr","_done","_boxes","_box","_chute","_colors","_lightType","_light","_smoke"];
// Define _settings
_settings = [["DynamicLocationInvasion"],["groupCount","groupUnits","maxDistance","maxDistancePrefered","skipDistance","marker","parachuteCrate","markCrateVisual","markCrateOnMap","announce","streetLights","streetLightsRestore","streetLightsRange","allowCrateLift"]] call VEMFr_fnc_getSetting;
_grpCount = _settings select 0;
_groupUnits = _settings select 1;
_range = _settings select 2;
_maxPref = _settings select 3;
_skipDistance = _settings select 4;
_useMissionMarker = _settings select 5;
_useChute = (_settings select 6) select 0;
_crateAltitude = (_settings select 6) select 1;
_markCrateVisual = _settings select 7;
_markCrateOnMap = _settings select 8;
_announce = _settings select 9;
_streetLights = _settings select 10;
_streetLightsRestore = _settings select 11;
_streetLightsRange = _settings select 12;
_allowCrateLift = _settings select 13;
_loc = ["loc", false, position (selectRandom allPlayers), _skipDistance, _maxPref, _skipDistance, "DynamicLocationInvasion"] call VEMFr_fnc_findPos;
if (_loc isEqualTypeArray ["",[]]) then
{
_locName = _loc select 0;
_locPos = _loc select 1;
if (_locName isEqualTo "") then { _locName = "Area"; };
["DynamicLocationInvasion", 1, format["Invading %1...", _locName]] spawn VEMFr_fnc_log;
VEMFrInvasionCount = VEMFrInvasionCount + 1;
// Send message to all players
private ["_mode"];
_mode = "aiMode" call VEMFr_fnc_getSetting;
_randomModes = ([["DynamicLocationInvasion"],["randomModes"]] call VEMFr_fnc_getSetting) select 0;
if (_randomModes isEqualTo 1) then
{
_mode = selectRandom [0,1,2];
};
if (_announce isEqualTo 1) then
{
if (_mode isEqualTo 0) then
{
[[format["Plundering groups have invaded %1 @ %2", _locName, mapGridPosition _locPos], "NEW INVASION"], ""] spawn VEMFr_fnc_broadCast;
};
if (_mode isEqualTo 1) then
{
[[format["%1 Police forces are now controlling %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW MISSION"], ""] spawn VEMFr_fnc_broadCast;
};
if (_mode isEqualTo 2) then
{
[[format["%1 S.W.A.T. teams are now raiding %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW RAID"], ""] spawn VEMFr_fnc_broadCast;
};
};
private["_marker"];
if (_useMissionMarker isEqualTo 1) then
{ // Create/place the marker if enabled
_marker = createMarker [format["VEMFr_DynaLocInva_ID%1", random 9000], _locPos];
_marker setMarkerShape "ICON";
_marker setMarkerType "o_unknown";
switch true do
{
case (_mode isEqualTo 0):
{
_marker setMarkerColor "ColorEAST";
};
case (_mode isEqualTo 1):
{
_marker setMarkerColor "ColorWEST";
};
case (_mode isEqualTo 2):
{
_marker setMarkerColor "ColorBlack";
};
};
};
// If enabled, kill all the lights
if (_streetLights isEqualTo 0) then
{
private ["_all"];
_all = nearestObjects [_locPos, ["Lamps_Base_F","PowerLines_base_F","Land_PowerPoleWooden_L_F"], _streetLightsRange];
{
if (damage _x < 0.95) then
{
_x setDamage 0.95;
uiSleep 0.1;
};
} forEach _all;
};
// Usage: POSITION, Radius
_playerNear = [_locPos, 800] call VEMFr_fnc_waitForPlayers;
if _playerNear then
{
// Player is Near, so Spawn the Units
_spawned = [_locPos, ((_grpCount select 0) + round random ((_grpCount select 1) - (_grpCount select 0))), ((_groupUnits select 0) + round random ((_groupUnits select 1) - (_groupUnits select 0))), _mode, "DynamicLocationInvasion"] call VEMFr_fnc_spawnInvasionAI;
if (_spawned isEqualType []) then
{
if (_spawned isEqualTypeArray [[],[]]) then
{
private ["_units","_cal50s"];
_units = _spawned select 0;
_groups = _spawned select 1;
{
[_x] spawn VEMFr_fnc_signAI;
} forEach _groups;
_cal50s = _spawned select 2;
private ["_heliUnits"];
_heliPatrolSettings = ([["DynamicLocationInvasion"],["heliPatrol"]] call VEMFr_fnc_getSetting) select 0;
if (_heliPatrolSettings select 0 isEqualTo 1) then
{ // If heliPatrol setting is enabled
["DynamicLocationInvasion", 1, format["Adding a heli patrol to the invasion of %1 at %2", _locName, mapGridPosition _locPos]] spawn VEMFr_fnc_log;
_heli = createVehicle [selectRandom (_heliPatrolSettings select 1), _locPos, [], 50, "FLY"];
_heli engineOn true; // Just to make sure
_spawnHeliGroup = [_locPos, 1, (((count allTurrets _heli) + (_heli emptyPositions "cargo") + (_heli emptyPositions "commander")) + 1), _mode, "DynamicLocationInvasion"] call VEMFr_fnc_spawnVEMFrAI;
if (_spawnHeliGroup isEqualType []) then
{
_heliGroup = _spawnHeliGroup select 0;
_heliUnits = units _heliGroup;
{
_x moveInAny _heli;
removeBackpack _x;
_x addBackpack "B_Parachute";
_units pushBack _x;
} forEach _heliUnits;
_loiterWaypoint = _heliGroup addWaypoint [_locPos, 50, 1];
_loiterWaypoint setWaypointType "LOITER";
_loiterWaypoint setWaypointSpeed "LIMITED";
_loiterWaypoint setWaypointCombatMode "RED";
_loiterWaypoint setWaypointBehaviour "AWARE";
_loiterWaypoint setWaypointLoiterType "CIRCLE_L";
_loiterWaypoint setWaypointLoiterRadius 25;
_heliGroup setCurrentWaypoint _loiterWaypoint;
[_heliGroup] spawn VEMFr_fnc_signAI;
};
};
// Place mines if enabled
private ["_minesPlaced","_mines"];
_mines = [["DynamicLocationInvasion"],["mines"]] call VEMFr_fnc_getSetting param [0, 0, [0]];
if (_mines > 0) then
{
_minesPlaced = [_locPos, 5, 100] call VEMFr_fnc_placeMines param [0, [], [[]]];
if (count _minesPlaced > 0) then
{
["DynamicLocationInvasion", 1, format["Successfully placed mines at %1", _locName]] spawn VEMFr_fnc_log;
};
if (count _minesPlaced isEqualto 0) then
{
["DynamicLocationInvasion", 0, format["Failed to place mines at %1", _locName]] spawn VEMFr_fnc_log;
_minesPlaced = nil;
};
};
// Wait for Mission Completion
_done = [_loc select 0, _locPos, _units, _skipDistance] call VEMFr_fnc_waitForMissionDone;
_usedLocs = uiNamespace getVariable "VEMFrUsedLocs";
_index = _usedLocs find [_loc select 0, _locPos];
if (_index > -1) then
{
_usedLocs deleteAt _index;
};
if _done then
{
// Broadcast
if (_announce isEqualTo 1) then
{
if (_mode isEqualTo 0) then
{
[[format["%1 @ %2 has been cleared of %3 bad guys", _locName, mapGridPosition (_locPos), worldName], "COMPLETED"], ""] spawn VEMFr_fnc_broadCast;
};
if (_mode isEqualTo 1) then
{
[[format["%1 @ %2 has been cleared of %3 Police forces", _locName, mapGridPosition (_locPos), worldName], "CLEARED"], ""] spawn VEMFr_fnc_broadCast;
};
if (_mode isEqualTo 2) then
{
[[format["S.W.A.T. raid on %1 @ %2 has been eliminated", _locName, mapGridPosition (_locPos)], "DEFEATED"], ""] spawn VEMFr_fnc_broadCast;
};
};
// Deal with the 50s
if not isNil"_cal50s" then
{
private["_cal50sDelete"];
_cal50sDelete = ([["DynamicLocationInvasion"],["cal50sDelete"]] call VEMFr_fnc_getSetting) select 0;
if (_cal50sDelete > 0) then
{
{
if (_cal50sDelete isEqualTo 1) then
{
deleteVehicle _x;
};
if (_cal50sDelete isEqualTo 2) then
{
_x setDamage 1;
};
} forEach _cal50s;
};
};
// Choose a box
_boxes = [["DynamicLocationInvasion"],["crateTypes"]] call VEMFr_fnc_getSetting;
_box = (_boxes select 0) call BIS_fnc_selectRandom;
_pos = [_locPos, 0, 100, 0, 0, 300, 0] call bis_fnc_findSafePos;
private ["_crate"];
if (_useChute isEqualTo 1) then
{
_chute = createVehicle ["I_Parachute_02_F", _pos, [], 0, "FLY"];
_chute setPos [getPos _chute select 0, getPos _chute select 1, _crateAltitude];
_chute enableSimulationGlobal true;
if not isNull _chute then
{
_crate = createVehicle [_box, getPos _chute, [], 0, "NONE"];
_crate allowDamage false;
_crate enableSimulationGlobal true;
_crate attachTo [_chute, [0,0,0]];
if (_allowCrateLift isEqualTo 0) then
{
_crate enableRopeAttach false;
};
["DynamicLocationInvasion", 1, format ["Crate parachuted at: %1 / Grid: %2", (getPosATL _crate), mapGridPosition (getPosATL _crate)]] spawn VEMFr_fnc_log;
_lootLoaded = [_crate] call VEMFr_fnc_loadLoot;
if _lootLoaded then { ["DynamicLocationInvasion", 1, "Loot loaded successfully into parachuting crate"] spawn VEMFr_fnc_log };
};
};
if (_useChute isEqualTo 0) then
{
_crate = createVehicle [_box, _pos, [], 0, "NONE"];
_crate allowDamage false;
if (_allowCrateLift isEqualTo 0) then
{
_crate enableRopeAttach false;
};
_lootLoaded = [_crate] call VEMFr_fnc_loadLoot;
if _lootLoaded then { ["DynamicLocationInvasion", 1, "Loot loaded successfully into crate"] spawn VEMFr_fnc_log };
};
if (_markCrateVisual isEqualTo 1) then
{
uiSleep 0.5;
// If night, attach a chemlight
if (dayTime < 5 OR dayTime > 19) then
{
_colors = [["DynamicLocationInvasion"],["flairTypes"]] call VEMFr_fnc_getSetting param [0, [], [[]]];
if (count _colors > 0) then
{
_lightType = selectRandom _colors;
_light = _lightType createVehicle (position _crate);
_light attachTo [_crate,[0,0,0]];
};
};
// Attach smoke
_colors = [["DynamicLocationInvasion"],["smokeTypes"]] call VEMFr_fnc_getSetting param [0, [], [[]]];
if (count _colors > 0) then
{
_rndmColor = selectRandom _colors;
_smoke = createVehicle [_rndmColor, getPos _crate, [], 0, "CAN_COLLIDE"];
_smoke attachTo [_crate,[0,0,0]];
};
};
if (_useChute isEqualTo 1) then
{
waitUntil { uiSleep 1; (((getPos _crate) select 2) < 7) };
detach _crate;
};
if not isNil"_marker" then
{
deleteMarker _marker
};
VEMFrInvasionCount = VEMFrInvasionCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
// Put a marker on the crate if enabled
if not isNil "_crate" then
{
if not isNull _crate then
{
if not ([getPos _crate, 2] call VEMFr_fnc_checkPlayerPresence) then
{
_addMarker = [["DynamicLocationInvasion"],["markCrateOnMap"]] call VEMFr_fnc_getSetting param [0, 1, [0]];
if (_addMarker isEqualTo 1) then
{
private ["_crateMarker"];
_crateMarker = createMarker [format["VEMF_lootCrate_ID%1", random 9000], position _crate];
_crateMarker setMarkerShape "ICON";
_crateMarker setMarkerType "mil_box";
_crateMarker setMarkerColor "colorBlack";
_crateMarker setMarkerText " Loot";
[_crate, _crateMarker] spawn
{
_crate = _this select 0;
_crateMarker = _this select 1;
waitUntil { uiSleep 4; [getPos _crate, 3] call VEMFr_fnc_checkPlayerPresence };
deleteMarker _crateMarker;
};
};
};
};
};
if isNil "_crate" then
{
["DynamicLocationInvasion", 0, "ERROR! _crate not found"] spawn VEMFr_fnc_log;
};
// Explode or remove the mines
if not isNil"_minesPlaced" then
{
private ["_cleanMines"];
_cleanMines = [["DynamicLocationInvasion"],["minesCleanup"]] call VEMFr_fnc_getSetting param [0, 1, [0]];
if (_cleanMines isEqualTo 2) then
{
{
if not isNull _x then
{
_x setDamage 1;
uiSleep (2 + round random 2);
};
} forEach _minesPlaced;
["DynamicLocationInvasion", 1, format["Successfully exploded all %1 mines at %2", count _minesPlaced, _locName]] spawn VEMFr_fnc_log;
_minesPlaced = nil;
};
if (_cleanMines isEqualTo 1) then
{
{
if not isNull _x then
{
deleteVehicle _x;
};
} forEach _minesPlaced;
["DynamicLocationInvasion", 1, format["Successfully deleted all %1 mines at %2", count _minesPlaced, _locName]] spawn VEMFr_fnc_log;
_minesPlaced = nil;
};
};
// If enabled, fix all the lights
if (_streetLightsRestore isEqualTo 1) then
{
private ["_all"];
_all = nearestObjects [_locPos, ["Lamps_Base_F","PowerLines_base_F","Land_PowerPoleWooden_L_F"], _streetLightsRange];
{
if (damage _x > 0.94) then
{
_x setDamage 0;
uiSleep 0.2;
};
} forEach _all;
};
};
};
};
if not(_spawned isEqualType []) exitWith
{
VEMFrInvasionCount = VEMFrInvasionCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
[[format["Failed to spawn AI in %1 @ %2", _locName, mapGridPosition (_locPos)], "ERROR!"], ""] spawn VEMFr_fnc_broadCast;
};
};
if not _playerNear then
{
["DynamicLocationInvasion", 1, format["Invasion of %1 timed out.", _locName]] spawn VEMFr_fnc_log;
if not isNil"_marker" then
{
deleteMarker _marker
};
_usedLocs = uiNamespace getVariable "VEMFrUsedLocs";
_index = _usedLocs find _loc;
if (_index > -1) then
{
_usedLocs deleteAt _index;
};
VEMFrInvasionCount = VEMFrInvasionCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
};
};
if not(_loc isEqualType []) then
{
VEMFrInvasionCount = VEMFrInvasionCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;
};
} else
{
VEMFrMissionCount = VEMFrMissionCount - 1;
};