mirror of
https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
118 lines
4.9 KiB
Plaintext
118 lines
4.9 KiB
Plaintext
/*
|
|
Author: IT07
|
|
|
|
Description:
|
|
Adds magazines to given unit's vest/backpack if it flairTypes
|
|
|
|
Params:
|
|
_this: ARRAY
|
|
_this select 0: OBJECT - unit to give ammo to
|
|
|
|
Returns:
|
|
BOOLEAN - true if successful
|
|
*/
|
|
|
|
private ["_done"];
|
|
_done = false;
|
|
if (_this isEqualType []) then
|
|
{
|
|
private ["_unit"];
|
|
_unit = param [0, objNull, [objNull]];
|
|
if not isNull _unit then
|
|
{
|
|
if local _unit then
|
|
{
|
|
if not(primaryWeapon _unit isEqualTo "") then
|
|
{
|
|
if not(vest _unit isEqualTo "") then
|
|
{
|
|
private ["_weapon","_mag","_magMass","_vestMass","_itemMass"];
|
|
_weapon = primaryWeapon _unit;
|
|
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
|
|
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
|
|
_vestMass = getNumber (configFile >> "CfgWeapons" >> (vest _unit) >> "ItemInfo" >> "mass");
|
|
{
|
|
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "ItemInfo" >> "mass");
|
|
if (_itemMass isEqualTo 0) then
|
|
{
|
|
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
|
|
};
|
|
_vestMass = _vestMass - _itemMass;
|
|
} forEach (vestItems _unit);
|
|
if (_vestMass >= _magMass) then
|
|
{
|
|
for "_m" from 1 to (round(_vestMass / _magMass)) do
|
|
{
|
|
_unit addItemToVest _mag;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
if not (secondaryWeapon _unit isEqualTo "") then
|
|
{
|
|
if not(backPack _unit isEqualTo "") then
|
|
{
|
|
private ["_weapon","_mag","_magMass"];
|
|
_weapon = secondaryWeapon _unit;
|
|
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
|
|
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
|
|
if not(backpack _unit isEqualTo "") then
|
|
{
|
|
private ["_packMass"];
|
|
_packMass = getNumber (configFile >> "CfgVehicles" >> (backpack _unit) >> "mass");
|
|
{
|
|
private ["_itemMass"];
|
|
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "mass");
|
|
if (_itemMass isEqualTo 0) then
|
|
{
|
|
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
|
|
};
|
|
_packMass = _packMass - _itemMass;
|
|
} forEach (backpackItems _unit);
|
|
if (_packMass >= _magMass) then
|
|
{
|
|
for "_m" from 1 to (round(_packMass / _magMass)) do
|
|
{
|
|
_unit addItemToBackpack _mag;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
if not (handGunWeapon _unit isEqualTo "") then
|
|
{
|
|
if not(uniform _unit isEqualTo "") then
|
|
{
|
|
private ["_weapon","_mag","_magMass","_uniformMass"];
|
|
_weapon = handGunWeapon _unit;
|
|
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
|
|
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
|
|
_uniformMass = getNumber (configFile >> "CfgWeapons" >> (uniform _unit) >> "ItemInfo" >> "mass");
|
|
{
|
|
private ["_itemMass"];
|
|
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "mass");
|
|
if (_itemMass isEqualTo 0) then
|
|
{
|
|
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
|
|
};
|
|
_uniformMass = _uniformMass - _itemMass;
|
|
} forEach (uniformItems _unit);
|
|
for "_m" from 1 to (round(_uniformMass / _magMass)) do
|
|
{
|
|
_unit addItemToUniform _mag;
|
|
};
|
|
};
|
|
};
|
|
_done = true;
|
|
} else // If unit is not local
|
|
{
|
|
["fn_giveAmmo", 0, format["%1 is not local. Can not execute!", _unit]] spawn VEMfr_fnc_log;
|
|
};
|
|
} else // If unit isNull
|
|
{
|
|
["fn_giveAmmo", 0, "_unit isNull. Can not execute!"] spawn VEMFr_fnc_log;
|
|
};
|
|
};
|
|
|
|
_done
|