a3_vemf_reloaded/exile_vemf_reloaded/functions/fn_giveAmmo.sqf
2016-04-13 22:28:31 +02:00

118 lines
4.9 KiB
Plaintext

/*
Author: IT07
Description:
Adds magazines to given unit's vest/backpack if it flairTypes
Params:
_this: ARRAY
_this select 0: OBJECT - unit to give ammo to
Returns:
BOOLEAN - true if successful
*/
private ["_done"];
_done = false;
if (_this isEqualType []) then
{
private ["_unit"];
_unit = param [0, objNull, [objNull]];
if not isNull _unit then
{
if local _unit then
{
if not(primaryWeapon _unit isEqualTo "") then
{
if not(vest _unit isEqualTo "") then
{
private ["_weapon","_mag","_magMass","_vestMass","_itemMass"];
_weapon = primaryWeapon _unit;
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
_vestMass = getNumber (configFile >> "CfgWeapons" >> (vest _unit) >> "ItemInfo" >> "mass");
{
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "ItemInfo" >> "mass");
if (_itemMass isEqualTo 0) then
{
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
};
_vestMass = _vestMass - _itemMass;
} forEach (vestItems _unit);
if (_vestMass >= _magMass) then
{
for "_m" from 1 to (round(_vestMass / _magMass)) do
{
_unit addItemToVest _mag;
};
};
};
};
if not (secondaryWeapon _unit isEqualTo "") then
{
if not(backPack _unit isEqualTo "") then
{
private ["_weapon","_mag","_magMass"];
_weapon = secondaryWeapon _unit;
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
if not(backpack _unit isEqualTo "") then
{
private ["_packMass"];
_packMass = getNumber (configFile >> "CfgVehicles" >> (backpack _unit) >> "mass");
{
private ["_itemMass"];
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "mass");
if (_itemMass isEqualTo 0) then
{
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
};
_packMass = _packMass - _itemMass;
} forEach (backpackItems _unit);
if (_packMass >= _magMass) then
{
for "_m" from 1 to (round(_packMass / _magMass)) do
{
_unit addItemToBackpack _mag;
};
};
};
};
};
if not (handGunWeapon _unit isEqualTo "") then
{
if not(uniform _unit isEqualTo "") then
{
private ["_weapon","_mag","_magMass","_uniformMass"];
_weapon = handGunWeapon _unit;
_mag = selectRandom (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"));
_magMass = getNumber (configFile >> "CfgMagazines" >> _mag >> "mass");
_uniformMass = getNumber (configFile >> "CfgWeapons" >> (uniform _unit) >> "ItemInfo" >> "mass");
{
private ["_itemMass"];
_itemMass = getNumber (configFile >> "CfgMagazines" >> _x >> "mass");
if (_itemMass isEqualTo 0) then
{
_itemMass = getNumber (configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo" >> "mass");
};
_uniformMass = _uniformMass - _itemMass;
} forEach (uniformItems _unit);
for "_m" from 1 to (round(_uniformMass / _magMass)) do
{
_unit addItemToUniform _mag;
};
};
};
_done = true;
} else // If unit is not local
{
["fn_giveAmmo", 0, format["%1 is not local. Can not execute!", _unit]] spawn VEMfr_fnc_log;
};
} else // If unit isNull
{
["fn_giveAmmo", 0, "_unit isNull. Can not execute!"] spawn VEMFr_fnc_log;
};
};
_done