mirror of
https://github.com/IT07/a3_vemf_reloaded.git
synced 2024-08-30 16:52:11 +00:00
80 lines
2.4 KiB
Plaintext
80 lines
2.4 KiB
Plaintext
/*
|
|
Author: IT07
|
|
|
|
Description:
|
|
places mines around given position within given radius
|
|
|
|
Params:
|
|
_this select 0: POSITION - center of area to place mines around
|
|
_this select 1: SCALAR - the minimum distance
|
|
_this select 2: SCALAR - the maximum distance (must be higher than minimum of course)
|
|
_this select 3: STRING - exact config name of mission
|
|
|
|
Returns:
|
|
BOOL - true if all OK
|
|
*/
|
|
|
|
private ["_ok","_mineSetting","_missionName"];
|
|
_ok = false;
|
|
_missionName = param [3, "", [""]];
|
|
if (_missionName in ("missionList" call VEMFr_fnc_getSetting)) then
|
|
{
|
|
private ["_mineSetting"];
|
|
_mineSetting = ([[_missionName],["mines"]] call VEMFr_fnc_getSetting) select 0;
|
|
if (_mineSetting > 0) then
|
|
{
|
|
private ["_pos"];
|
|
_pos = param [0, [], [[]]];
|
|
if (count _pos isEqualTo 3) then
|
|
{
|
|
private ["_min"];
|
|
_min = param [1, -1, [0]];
|
|
if (_min > -1) then
|
|
{
|
|
private ["_max"];
|
|
_max = param [2, -1, [0]];
|
|
if (_max > _min) then
|
|
{
|
|
private ["_amount"];
|
|
_amount = ([[_missionName],["minesAmount"]] call VEMFr_fnc_getSetting) select 0;
|
|
if (_amount > -1) then
|
|
{
|
|
switch _mineSetting do
|
|
{
|
|
case 1:
|
|
{
|
|
_mineTypes = ["ATMine"]
|
|
};
|
|
case 2:
|
|
{
|
|
_mineTypes = ["APERSMine"]
|
|
};
|
|
case 3:
|
|
{
|
|
_mineTypes = ["ATMine","APERSMine"]
|
|
};
|
|
default
|
|
{
|
|
["fn_placeMines", 0, "Invalid mines mode!"] spawn VEMFr_fnc_log;
|
|
};
|
|
};
|
|
|
|
_mines = [];
|
|
["fn_placeMines", 1, format["Placing %1 mines at %2", _amount, _pos]] spawn VEMFr_fnc_log;
|
|
for "_m" from 1 to _amount do
|
|
{
|
|
private ["_mine"];
|
|
_mine = createMine [selectRandom _mineTypes, ([_pos, _min, _max, 2, 0, 20, 0] call BIS_fnc_findSafePos), [], 0];
|
|
uiSleep (0.5 + random 1);
|
|
_mines pushBack _mine;
|
|
};
|
|
_ok = [_mines];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
_ok
|