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https://github.com/IT07/a3_vemf_reloaded.git
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ea729141c2
This reverts commit 939b2ce7e4
.
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
/*
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Author: IT07
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Description:
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this function makes sure that AI spawned by VEMF does NOT become local to the server.
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On detection of a local group, it will reassign it to a client or Headless Client if enabled.
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Params:
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none, this is a Standalone function
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Returns:
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nothing
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*/
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uiNamespace setVariable ["VEMFrHcLoad", []];
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while {true} do
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{
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if ((count playableUnits) > 0) then
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{
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waitUntil {if ((count allGroups) > 0) then {uiSleep 0.25; true} else {uiSleep 0.5; false} };
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{
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if ((local _x) AND (_x getVariable ["isVEMFrGroup",false])) then
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{
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if ((count (units _x)) > 0) then
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{
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["REMOTEguard",1,format["Attempting to transfer group: %1", _x]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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// Group still has units, check if there is anyone that can be the owner
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_handle = [_x] ExecVM "exile_vemf_reloaded\sqf\setGroupOwner.sqf";
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waitUntil { if (scriptDone _handle) then {true} else {uiSleep 0.1; false} };
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["REMOTEguard",1,format["Transfer attempted. Group (%1) is %2", _x, if (local _x) then {"still local!"} else {"now REMOTE"}]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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} else
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{
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deleteGroup _x;
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};
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};
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} forEach allGroups;
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} else { uiSleep 5 };
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};
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