a3_vemf_reloaded/a3_vemf_reloaded_config/config.cpp
2016-07-16 23:18:24 +02:00

37 lines
1.7 KiB
C++

#include "CfgPatches.hpp"
class CfgVemfReloadedOverrides
{
/*
File: config.cpp
Description: put all of the settings you always change in here and simply keep this pbo. Then you don't have to redo all your changes to the config.cpp everytime
Description 2: the only thing you will have to do now is simply check the CHANGELOG.md on GitHub everytime there is an update to check if there are any deprecated settings
Description 3: instead of changing the config.cpp settings everytime, just add your changes here. Saves a lot of time. Yes you are welcome you lucky bastard
Note: it is extremely difficult for a coder to explain with text how to do this so I have put a few examples in this file instead
Note 2: the already present lines below line 10 are just examples so feel free to delete them
*/
// Put all the settings you want to override below this line
/*
debugMode = 2; // Overrides CfgVemfReloaded >> debugMode
maxGlobalMissions = 5; // Overrides CfgVemfReloaded >> maxGlobalMissions
minServerFPS = 5; // Overrides CfgVemfReloaded >> minServerFPS
class crateLoot
{
primarySlotsMax = 3; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMax
primarySlotsMin = 1; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMin
};
class locationBlackLists
{ // NOTE: If the map you use is not listed below, simply add it by yourself or put the locations you want to blacklist into the locations array of the Other class
class Altis
{
locations[] = {}; // Overrides CfgVemfReloaded >> locationBlackLists >> Altis >> locations
};
};
class aiGear
{
aiPistols[] = {"hgun_ACPC2_F","hgun_Rook40_F"}; // Overrides CfgVemfReloaded >> aiGear >> aiPistols
};
*/
}; // Do not touch this line