a3_vemf_reloaded/exile_vemf_reloaded/functions/fn_loadLoot.sqf
2016-04-13 22:28:31 +02:00

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/*
Author: VAMPIRE, rebooted by IT07
Description:
loads loot crate inventory
Returns:
BOOL - true if everything went ok
*/
private ["_ok","_crate"];
_ok = false;
_crate = param [0, objNull, [objNull]];
if not isNull _crate then
{
clearWeaponCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
clearBackpackCargoGlobal _crate;
clearItemCargoGlobal _crate;
private ["_settings"];
_settings =
[
["crateLoot"],
[
"primarySlotsMax","primarySlotsMin","secondarySlotsMax","secondarySlotsMin","magSlotsMax","magSlotsMin","attSlotsMax","attSlotsMin","itemSlotsMax","itemSlotsMin",
"vestSlotsMax","vestSlotsMin","headGearSlotsMax","headGearSlotsMin","bagSlotsMax","bagSlotsMin","primaryWeaponLoot","secondaryWeaponLoot","magLoot","attLoot",
"itemLoot","vestLoot","backpackLoot","headGearLoot","blackListLoot"
]
] call VEMFr_fnc_getSetting;
private [
"_maxPrim","_minPrim","_maxSec","_minSec","_maxMagSlots","_minMagSlots","_maxAttSlots","_minAttSlots","_maxItemSlots","_minItemSlots","_maxVestSlots","_minVestSlots",
"_maxHeadGearSlots","_minHeadGearSlots","_maxBagSlots","_minBagSlots","_primaries","_secondaries","_magazines","_attachments","_items","_vests","_backpacks","_headGear","_blackList"
];
_maxPrim = _settings select 0;
_minPrim = _settings select 1;
_maxSec = _settings select 2;
_minSec = _settings select 3;
_maxMagSlots = _settings select 4;
_minMagSlots = _settings select 5;
_maxAttSlots = _settings select 6;
_minAttSlots = _settings select 7;
_maxItemSlots = _settings select 8;
_minItemSlots = _settings select 9;
_maxVestSlots = _settings select 10;
_minVestSlots = _settings select 11;
_maxHeadGearSlots = _settings select 12;
_minHeadGearSlots = _settings select 13;
_maxBagSlots = _settings select 14;
_minBagSlots = _settings select 15;
_primaries = _settings select 16;
_secondaries = _settings select 17;
_magazines = _settings select 18;
_attachments = _settings select 19;
_items = _settings select 20;
_vests = _settings select 21;
_backpacks = _settings select 22;
_headGear = _settings select 23;
_blackList = _settings select 24;
// Add primary weapons
for "_j" from 0 to (_maxPrim - _minPrim + floor random _minPrim) do
{
private ["_prim"];
_prim = _primaries call BIS_fnc_selectRandom;
if not((_prim select 0) in _blackList) then
{
_crate addWeaponCargoGlobal [_prim select 0, _prim select 1];
};
};
// Secondary weapons
for "_j" from 0 to (_maxSec - _minSec + floor random _minSec) do
{
private ["_sec"];
_sec = _secondaries call BIS_fnc_selectRandom;
if not((_sec select 0) in _blackList) then
{
_crate addWeaponCargoGlobal [_sec select 0, _sec select 1];
};
};
// Magazines
for "_j" from 0 to (_maxMagSlots - _minMagSlots + floor random _minMagSlots) do
{
private ["_mag"];
_mag = _magazines call BIS_fnc_selectRandom;
if not((_mag select 0) in _blackList) then
{
_crate addMagazineCargoGlobal [_mag select 0, _mag select 1];
};
};
// Weapon attachments
for "_j" from 0 to (_maxAttSlots - _minAttSlots + floor random _minAttSlots) do
{
private ["_att"];
_att = _attachments call BIS_fnc_selectRandom;
if not((_att select 0) in _blackList) then
{
_crate addItemCargoGlobal [_att select 0, _att select 1];
};
};
// Items
for "_j" from 0 to (_maxItemSlots - _minItemSlots + floor random _minItemSlots) do
{
private ["_item"];
_item = _items call BIS_fnc_selectRandom;
if not((_item select 0) in _blacklist) then
{
_crate addItemCargoGlobal [_item select 0, _item select 1];
};
};
// Vests
for "_j" from 0 to (_maxVestSlots - _minVestSlots + floor random _minVestSlots) do
{
private ["_vest"];
_vest = _vests call BIS_fnc_selectRandom;
if not((_vest select 0) in _blackList) then
{
_crate addItemCargoGlobal [_vest select 0, _vest select 1];
};
};
// Helmets / caps / berets / bandanas
for "_j" from 0 to (_maxHeadGearSlots - _minHeadGearSlots + floor random _minHeadGearSlots) do
{
private ["_headGearItem"];
_headGearItem = _headGear call BIS_fnc_selectRandom;
if not((_headGearItem select 0) in _blackList) then
{
_crate addItemCargoGlobal [_headGearItem select 0, _headGearItem select 1];
};
};
// Backpacks
for "_j" from 0 to (_maxBagSlots - _minBagSlots + floor random _minBagSlots) do
{
private ["_pack"];
_pack = _backpacks call BIS_fnc_selectRandom;
if not((_pack select 0) in _blackList) then
{
_crate addBackpackCargoGlobal [_pack select 0, _pack select 1];
};
};
_ok = true;
};
_ok