blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.5; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case"tanoa":
{
blck_maxCrashSites = 2;
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.4; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case"namalsk":
{
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = -1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = -1;
blck_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 2; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case "esseker":
{
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = -1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = -1;
blck_maxCrashSites = 1;
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1; // Daytime time accelearation
blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 6; // Nighttim time acceleration
};
case "panthera3":
{
blck_maxCrashSites = 2;
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.4; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration