// Define the maximum number of crash sites on the map at any one time
blck_maxCrashSites = -1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
}
};
if (blck_debugON) then
{
diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
blck_mainThreadUpdateInterval = 10;
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
//blck_maxCrashSites = -3;
blck_enabeUnderwaterMissions = 1;
blck_cleanupCompositionTimer = 5; // Time after mission completion at which items in the composition are deleted.
blck_AliveAICleanUpTime = 10; // Time after mission completion at which any remaining live AI are deleted.
blck_bodyCleanUpTimer = 20;
blck_SpawnEmplaced_Orange = 4; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnEmplaced_Red = 2;
blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnVeh_Red = 2;
//blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements