You can use a customized array here if you like; note that you can give a value or a range.
// values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
_missionLandscape = [/*"Flag_AAF_F",*/"Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_FieldToilet_F","Campfire_burning_F"]; // list of objects to spawn as landscape
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
// When the array is empty emplaced (static) weapons will be spawned randomly based on the setings in the configs that specify the number, AI difficulty and type of static weapons.
// you can specify the location relative to mission center, type of weapon etc.
// this information overides the defaults that that mission difficulty.
// See default2.sqf for an example of how one uses this.
_minNoAI = blck_MinAI_Blue; // Setting this in the mission file overrides the defaults such as blck_MinAI_Blue
_maxNoAI = blck_MaxAI_Blue; // Setting this in the mission file overrides the defaults
_noAIGroups = blck_AIGrps_Blue; // Setting this in the mission file overrides the defaults
_noVehiclePatrols = blck_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults
_noEmplacedWeapons = blck_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults
_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
// Examples:
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.