blckeagles-revisited-RC/Adding New Dynamic Missions-HowTo.txt

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This update includes a plugin for the 3DEN Editor that simplifies creation the .sqf files that code a mission.
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My approach to doing this as follows:
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1) Start Arma with the following mods:
@epoch;@exile;@blckeagls_3DEN.
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(adjust to meet your specific needs; obviously any additional mods such as those from CUP can be included).
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2) Start the Eden Editor.
3) Lay out your static mission. You should:
place a marker that will be displayed when the mission is initialized (save your work)
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Set the icon/shape, color and any text for your marker
Recommended: place a road cone with a flasher at the center of your mission
Note, you can comment this out later.
It is used to calculate positions of everything else.
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Place all buldings, sandbags, etc (save your work)
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Place any vehicle or air patrols -
Note that they will patrol using the postion at which you place them as the centerpoint of their patrol.
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(save your work).
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Place any static weapons.
Note, you can place these inside or on top of buildings.
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(save your work).
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Place a unit at each location you wish to have a group patrol.
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Note: The mission spawner will attempt to spawn an entire group at these locations using the weapons, uniforms,
etc defined in blck_config.sqf or its derivatives.
Note: you can spawn this inside or on top of buildings.
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Place some sort of ammo box, cardboard box, or other loot container.
Save your work.
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Set Difficulty level as desired using the dropdown menu at the right of the toolbar.
Set any other mission parameters including:
loot crate spawn timing,
loot crate fill timing,
mission end criteria
Select Export Dynamic Mission from the blckeagls dropdown menu.
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Select Copy, then paste the text into a text editor.
Change any settings including numbers of AI, AI respawn times, or patrol radii.
Save the file based on difficulty level.
For a Blue difficulty mission, save the file to the custom_server\Missions\Blue directory.
Add filename for your new mission to custom_server\Missions\GMS_missionLists.sqf
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Pbo custom_server and test your new mission.