Originally Compiled by blckeagls @ Zombieville.net
Code was modified by Narines fixing several bugs.
Modified by Ghostrider with thanks to ctbcrwker for input, testing, and troubleshooting.
Credits to Vampire, Narines, KiloSwiss, blckeagls, theFUCHS, lazylink, Mark311 who wrote mission systems upon which this one is based and who's code is used with modification in some parts of this addon.
diag_log format["[blckeagls] version %1 Build %2 for mod = %3 Loaded in %4 seconds",_blck_versionDate,_blck_version,_modType,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
diag_log format["blckeagls] waiting for players to join ---- >>>>"];
waitUntil{{isPlayer _x}count playableUnits > 0};
diag_log "[blckeagls] Player Connected, loading mission system";
// Load any user-defined specifications or overrides
[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange] spawn blck_fnc_missionTimer;//Starts major mission system (Orange Map Markers)
};
if (blck_enableGreenMissions == 1) then
{
[_missionListGreen,_pathGreen,"GreenMarker","green",blck_TMin_Green,blck_TMax_Green] spawn blck_fnc_missionTimer;//Starts major mission system 2 (Green Map Markers)
};
if (blck_enableRedMissions == 1) then
{
[_missionListRed,_pathRed,"RedMarker","red",blck_TMin_Red,blck_TMax_Red] spawn blck_fnc_missionTimer;//Starts minor mission system (Red Map Markers)//Starts minor mission system 2 (Red Map Markers)
};
if (blck_enableBlueMissions == 1) then
{
[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue] spawn blck_fnc_missionTimer;//Starts minor mission system (Blue Map Markers)