case "altis":{_nightAccel = 3;_dayAccel=0.5; _duskAccel = 3;};
case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;};
};
switch (toLower (worldName)) do
{
case "altis":
{
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case "esseker":
{
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = -1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = -1;
blck_maxCrashSites = 1;
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1; // Daytime time accelearation
blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 6; // Nighttim time acceleration
};
case "panthera3":
{
blck_maxCrashSites = 2;
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.4; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = (_daylight / 2.5); // Daytime time accelearation
blck_timeAccelerationDusk = 8; // Dawn/dusk time accelearation
diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.