2020-08-01 18:56:22 +00:00
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/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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//diag_log "[blckeagls] Spawning Green Mission with template = default";
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_crateLoot = blck_BoxLoot_Green;
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_lootCounts = blck_lootCountsOrange;
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_startMsg = "An munitions research center was sighted in a nearby sector! Check the Green marker on your map for the location!";
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_endMsg = "The Sector at the Green Marker is under survivor control!";
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_markerLabel = "";
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2020-08-29 18:34:02 +00:00
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_markerType = ["ELLIPSE",[300,300],"Solid"];
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2020-08-01 18:56:22 +00:00
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_markerColor = "ColorGreen";
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_markerMissionName = "Munitions";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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2020-08-29 18:34:02 +00:00
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//////////
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// Past the output of the script here
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_garrisonedBuildings_BuildingPosnSystem = [];
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_garrisonedBuilding_ATLsystem = [
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];
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2020-08-01 18:56:22 +00:00
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_missionLandscape = [
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["Flag_AltisColonial_F",[3,3,0],0,[false,false]],
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["Land_Research_HQ_F",[-40.4258,-57.4492,-7.15256e-007],0,[true,false]],
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["Land_Research_HQ_F",[79.9063,68.1406,2.38419e-007],0,[true,false]],
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["Land_Research_house_V1_F",[-27.6895,70.9883,0],0,[true,false]],
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["Land_Research_house_V1_F",[-110.166,14.3926,0],0,[true,false]],
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["Land_Research_house_V1_F",[54.5078,-70.8457,0],0,[true,false]],
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["Land_Cargo_Patrol_V1_F",[111.865,11.9375,9.53674e-007],0,[true,false]],
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["Land_Cargo_HQ_V2_F",[-115.473,-44.5977,-4.76837e-007],0,[true,false]],
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["Land_SharpRock_apart",[-59.6836,-59.5996,-4.76837e-007],0,[false,false]],
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["Land_W_sharpRock_apart",[-81.6973,-42.4082,-4.76837e-007],0,[false,false]],
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["Land_SharpRock_apart",[-96.2168,-5.32031,4.76837e-007],0,[false,false]],
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["Land_Limestone_01_apart_F",[-79.2305,43.4219,0],0,[false,false]],
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["Land_Limestone_01_apart_F",[-50.2344,82.4746,0],0,[false,false]],
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["Land_BluntRock_apart",[3.88281,-71.5488,-2.38419e-007],0,[false,false]],
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["Land_Limestone_01_apart_F",[35.8926,-77.5918,0],0,[false,false]],
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["Land_Limestone_01_apart_F",[78.541,-52.3926,-4.76837e-007],0,[false,false]],
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["Land_Limestone_01_apart_F",[103.91,-6.88867,0],0,[false,false]],
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["Land_BluntRock_apart",[-11.5586,93.9688,-2.38419e-007],0,[false,false]],
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["Land_W_sharpStone_02",[54.7344,96.7012,0],0,[false,false]],
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["Land_BluntRock_apart",[77.4453,88.8301,-2.38419e-007],0,[false,false]],
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["Land_SharpRock_apart",[104.758,45.668,0],0,[false,false]],
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["Land_Limestone_01_02_F",[99.5117,23.752,-4.76837e-007],0,[false,false]],
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["Land_Limestone_01_02_F",[49.8477,50.0039,0],0,[false,false]],
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["Land_Limestone_01_02_F",[-8.14844,32.2227,4.76837e-007],0,[false,false]],
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["Land_Limestone_01_02_F",[-35.334,35.1465,-2.38419e-007],0,[false,false]],
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["Land_SharpStone_02",[-28.6523,1.33398,4.76837e-007],0,[false,false]],
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["Land_SharpStone_02",[-58.707,-7.46094,-4.76837e-007],0,[false,false]],
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["Land_Limestone_01_02_F",[64.5078,31.9707,0],0,[false,false]],
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["Land_Limestone_01_02_F",[33.7246,11.5469,0],0,[false,false]],
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["Land_SharpStone_02",[69.4277,-3.20313,0],0,[false,false]],
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["Land_SharpStone_02",[53.7227,-40.1777,-2.38419e-007],0,[false,false]],
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["Land_Limestone_01_02_F",[-6.26563,-46.0996,-4.76837e-007],0,[false,false]]
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2020-08-29 18:34:02 +00:00
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];
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2020-08-01 18:56:22 +00:00
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2020-08-29 18:34:02 +00:00
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_missionLootBoxes = [];
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_missionLootVehicles = [];
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2020-08-01 18:56:22 +00:00
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_missionPatrolVehicles = [
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[selectRandom blck_AIPatrolVehiclesGreen,[27.8945,100.275,0],0,[true,false]],
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[selectRandom blck_AIPatrolVehiclesGreen,[-84.7793,72.2617,9.53674e-007],0,[true,false]],
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[selectRandom blck_AIPatrolVehiclesGreen,[-87.8457,-109.947,7.15256e-007],0,[true,false]]
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2020-08-29 18:34:02 +00:00
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];
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_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = [];
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_missionGroups = [];
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2020-08-01 18:56:22 +00:00
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = blck_useMines;
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_minNoAI = blck_MinAI_Green;
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_maxNoAI = blck_MaxAI_Green;
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_noAIGroups = blck_AIGrps_Green;
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_noVehiclePatrols = blck_SpawnVeh_Green;
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_noEmplacedWeapons = blck_SpawnEmplaced_Green;
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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2020-08-29 18:34:02 +00:00
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_chanceLoot = 0.6;
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2020-08-01 18:56:22 +00:00
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private _lootIndex = selectRandom[1,2,3,4];
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private _paralootChoices = [blck_contructionLoot,blck_contructionLoot,blck_highPoweredLoot,blck_supportLoot];
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private _paralootCountsChoices = [[0,0,0,8,8,0],[0,0,0,8,8,0],[8,8,0,0,0,0],[0,0,0,0,12,0]];
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_paraLoot = _paralootChoices select _lootIndex;
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_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
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2020-09-02 15:36:02 +00:00
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_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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2020-08-01 18:56:22 +00:00
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//_timeOut = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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