Added inDeleted Obsolete Files
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1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
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// global settings for this parameters
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// Determine the number of crew plus driver per vehicle; excess crew are ignored.
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// This can be a value or array of [_min, _max];
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blck_vehCrew_blue = 3;
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blck_vehCrew_red = 3;
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blck_vehCrew_green = 3;
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blck_vehCrew_orange = 3;
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You can also define this value in missions by adding the following variable definition to the mission template:
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_vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info.
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2. Lists of items to be excluded from dynamically generated loadouts has been moved to:
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blck_config.sqf
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blck_config_mil.sqf
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3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging)
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blck_logBlacklistedItems = true; // set to false to disable logging
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4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI.
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5. Issues with AIHit events fixed; AI now deploy smoke and heal.
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6. Removed some unnecessary logging.
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7. Other minor coding fixes and optimizations.
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Todo:
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For V 6.90:
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2. Test new unlock fix on HC
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3. Write a claim vehicle function.
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4. End of development most likely.
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5. be sure AI do heal when wounded but not killed.
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Event handler is triggered but does not seem to call the script to deal with everything.
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6. test that ai toss smoke when healing
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7. Check that functions for allerting units, groups and vehicles function properly in all situations.
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☐ Item: add check for empty crew slots and delete excess crew: note - use BIS_fnc_crewCount to get the number of slots.
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