Added inDeleted Obsolete Files

This commit is contained in:
Chris Cardozo 2019-09-02 09:36:26 -04:00
parent 39b32945e1
commit 020acc4fce
2 changed files with 0 additions and 40 deletions

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1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
// global settings for this parameters
// Determine the number of crew plus driver per vehicle; excess crew are ignored.
// This can be a value or array of [_min, _max];
blck_vehCrew_blue = 3;
blck_vehCrew_red = 3;
blck_vehCrew_green = 3;
blck_vehCrew_orange = 3;
You can also define this value in missions by adding the following variable definition to the mission template:
_vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info.
2. Lists of items to be excluded from dynamically generated loadouts has been moved to:
blck_config.sqf
blck_config_mil.sqf
3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging)
blck_logBlacklistedItems = true; // set to false to disable logging
4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI.
5. Issues with AIHit events fixed; AI now deploy smoke and heal.
6. Removed some unnecessary logging.
7. Other minor coding fixes and optimizations.

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Todo:
For V 6.90:
2. Test new unlock fix on HC
3. Write a claim vehicle function.
4. End of development most likely.
5. be sure AI do heal when wounded but not killed.
Event handler is triggered but does not seem to call the script to deal with everything.
6. test that ai toss smoke when healing
7. Check that functions for allerting units, groups and vehicles function properly in all situations.
☐ Item: add check for empty crew slots and delete excess crew: note - use BIS_fnc_crewCount to get the number of slots.