Updated Changelog
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@ -4,6 +4,18 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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3/23/17 Verision 6.58 build 46
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Turned debugging off
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Added some preprocessor commands to minimize the use of if()then for debugging purposes when running without any debugging settings on.
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3/21/17 Version 6.58 Build 44
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[Added] Each mission now has a setting for mines which is set to false. To use the global setting in blck_config for yoru mission just change this to read:
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_useMines = blck_useMines;
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[Fixed] Logging by the time acceleration module was disabled.
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[Fixed] Emplaced weapons now spawn in the correct locations.
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[Fixed] Missions end correctly when all AI are dead and _endCondition = "allKilledOrPlayerNear";
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[changed] Reverted to the waypoint system from build 42.
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3/18/17 Version 6.58 Build 44
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3/18/17 Version 6.58 Build 44
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[Fixed] Time acceleration was not working.
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[Fixed] Time acceleration was not working.
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[Fixed] blck_timeAcceleration now determines if time acceleration is activated.
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[Fixed] blck_timeAcceleration now determines if time acceleration is activated.
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@ -20,11 +32,12 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
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Added] Formalizing exception handling for the case in which a createGroup request returns grpNull.
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Added] Formalizing exception handling for the case in which a createGroup request returns grpNull.
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If this happens during mission spawning the mission will be aborted and all mission objects and AI will be deleted.
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If this happens during mission spawning the mission will be aborted and all mission objects and AI will be deleted.
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This should prevent the mission system from crashing causing no further missions to spawn.
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This should prevent the mission system from crashing causing no further missions to spawn.
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[Added] a new configuration that sets a cap on the maximum number of spawned missions.
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blck_maxSpawnedMissions = 4; // Line 181 of blck_configs.sqf
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[Added] a function blck_fnc_allPlayers which returns an array of allPlayers (as a temporizing fix till BIS patches the allPlayers function.
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[Changed] Coding improvements for waypoint generation.
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[Changed] Coding improvements for waypoint generation.
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Tried a new approach to generating waypoints to make AI more aggressive without the overhead of the last method.
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Tried a new approach to generating waypoints to make AI more aggressive without the overhead of the last method.
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[Added] a new configuration that sets a cap on the maximum number of spawned missions.
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blck_maxSpawnedMissions = 4; // Line 181 of blck_configs.sqf
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[Changed] Redid the mission spawner to spawn one random mission every 1 min for mission for which timers say they can be spoawned.
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[Changed] Redid the mission spawner to spawn one random mission every 1 min for mission for which timers say they can be spoawned.
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This will continue until the cap is reached then randomly select a mission from those that are ready to be respawned to be spawned next.
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This will continue until the cap is reached then randomly select a mission from those that are ready to be respawned to be spawned next.
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