Loot tables updated to better reflect items available in Epoch 1.2.0
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@ -529,17 +529,21 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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blck_throwableExplosives = ["HandGrenade","MiniGrenade"];
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blck_throwableExplosives = ["HandGrenade","MiniGrenade"];
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blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"];
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blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"];
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blck_explosives = blck_throwableExplosives + blck_otherExplosives;
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blck_explosives = blck_throwableExplosives + blck_otherExplosives;
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blck_medicalItems = ["FAK"];
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blck_medicalItems = ["FAK","ItemVitamins","morphine_epoch","iodide_pills_epoch","adrenaline_epoch","caffeinepills_epoch","orlistat_epoch",
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"atropine_epoch","ItemWaterPurificationTablets","ItemPainKillers"," ItemDefibrillator ","ItemBloodBag_Empty",
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"ItemBloodBag_Full","ItemAntibiotic","nanite_cream_epoch ","nanite_gun_epoch","nanite_pills_epoch"];
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blck_specialItems = blck_throwableExplosives + blck_medicalItems;
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blck_specialItems = blck_throwableExplosives + blck_medicalItems;
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blck_NVG = ["NVG_EPOCH"];
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blck_NVG = ["NVG_EPOCH"];
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blck_epochValuables = ["class PartOreGold","cass PartOreSilver","class PartOre","class ItemGoldBar","class ItemSilverBar",
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blck_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
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"class ItemGoldBar10oz","class ItemTopaz","class ItemOnyx","class ItemSapphire","class ItemAmethyst",
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"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
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"class ItemEmerald","class ItemCitrine","class ItemRuby","class ItemQuartz","class ItemJade",
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"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
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"class ItemGarnet","class ItemKiloHemp"];
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"ItemGarnet","ItemKiloHemp"];
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blck_epochBuildingSupplies = ["PartPlankPack","CinderBlocks","MortarBucket","ItemScraps",
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blck_epochBuildingSupplies = ["PartPlankPack","ItemPlywoodPack","CinderBlocks","MortarBucket","ItemScraps",
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"ItemCorrugated","ItemCorrugatedLg","ItemSolar","ItemCables",
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"ItemCorrugated","ItemCorrugatedLg","CircuitParts","WoodLog_EPOCH","ItemRope","ItemStick","ItemRock","ItemBurlap","ItemBulb","ItemSolar","ItemCables","ItemBattery","Pelt_EPOCH","JackKit","ItemCanvas","ItemSeedBag","ItemPipe"];
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"ItemBattery","Pelt_EPOCH"];
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blck_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
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blck_buildingMaterials = blck_epochBuildingSupplies;
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"ItemDuctTape","VehicleRepair"];
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blck_buildingMaterials = blck_epochBuildingSupplies + blck_epochVehicleRepair;
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/***************************************************************************************
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/***************************************************************************************
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
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Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
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@ -546,15 +546,18 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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blck_explosives = blck_throwableExplosives + blck_otherExplosives;
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blck_explosives = blck_throwableExplosives + blck_otherExplosives;
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blck_medicalItems = ["FAK"];
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blck_medicalItems = ["FAK"];
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blck_specialItems = blck_throwableExplosives + blck_medicalItems;
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blck_specialItems = blck_throwableExplosives + blck_medicalItems;
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blck_NVG = ["NVG_EPOCH"];
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blck_medicalItems = ["FAK","ItemVitamins","morphine_epoch","iodide_pills_epoch","adrenaline_epoch","caffeinepills_epoch","orlistat_epoch",
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"atropine_epoch","ItemWaterPurificationTablets","ItemPainKillers"," ItemDefibrillator ","ItemBloodBag_Empty",
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"ItemBloodBag_Full","ItemAntibiotic","nanite_cream_epoch ","nanite_gun_epoch","nanite_pills_epoch"];
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blck_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
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blck_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
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"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
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"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
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"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
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"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
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"ItemGarnet","ItemKiloHemp"];
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"ItemGarnet","ItemKiloHemp"];
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blck_epochBuildingSupplies = ["PartPlankPack","CinderBlocks","MortarBucket","ItemScraps",
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blck_epochBuildingSupplies = ["PartPlankPack","ItemPlywoodPack","CinderBlocks","MortarBucket","ItemScraps",
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"ItemCorrugated","ItemCorrugatedLg","ItemSolar","ItemCables",
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"ItemCorrugated","ItemCorrugatedLg","CircuitParts","WoodLog_EPOCH","ItemRope","ItemStick","ItemRock","ItemBurlap","ItemBulb","ItemSolar","ItemCables","ItemBattery","Pelt_EPOCH","JackKit","ItemCanvas","ItemSeedBag","ItemPipe"];
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"ItemBattery","Pelt_EPOCH"];
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blck_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
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blck_buildingMaterials = blck_epochBuildingSupplies;
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"ItemDuctTape","VehicleRepair"];
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blck_buildingMaterials = blck_epochBuildingSupplies + blck_epochVehicleRepair;
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/***************************************************************************************
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/***************************************************************************************
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
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Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
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