V 6.81 Build 124

New functions added.
Coding efficiencies implemented.
This commit is contained in:
Ghostrider-GRG- 2018-04-09 08:07:34 -04:00
parent 36c6393710
commit 0d39cf014d
57 changed files with 4498 additions and 502 deletions

View File

@ -0,0 +1,45 @@
/*
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_obj","_difficulty"];
private _mod = [] call blck_fnc_getModType;
//diag_log format["_fnc_addMoneyToObject: _this = %1",_this];
#ifdef blck_debugMode
{
diag_log format["_fnc_addMoneyToOject: _this select %1 = %2",_foreachindex, _this select _foreachindex];
}forEach _this;
#endif
if (_mod isEqualTo "Exile") then
{
switch (_difficulty) do
{
case "blue":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyBlue] call blck_fnc_getNumberFromRange)),true];};
case "red":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyRed] call blck_fnc_getNumberFromRange)),true];};
case "green":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
case "orange":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
#ifdef blck_debugMode
diag_log format["_fnc_addMoneyToOject: ExileMoney set to %1", _obj getVariable "ExileMoney"];
#endif
};
};
if (_mod isEqualTo "Epoch") then
{
switch (_difficulty) do
{
case "blue":{_obj setVariable["Crypto", floor(random([blck_crateMoneyBlue] call blck_fnc_getNumberFromRange)),true];};
case "red":{_obj setVariable["Crypto", floor(random([blck_crateMoneyRed] call blck_fnc_getNumberFromRange)),true];};
case "green":{_obj setVariable["Crypto", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
case "orange":{_obj setVariable["Crypto", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
};
};

View File

@ -15,7 +15,7 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private["_findNew","_tries","_coords","_dist","_xpos","_ypos","_newPos","_townPos","_pole"];
private["_findNew","_tries","_coords","_dist","_xpos","_ypos","_newPos","_townPos","_pole","_oldPos","_ignore"];
_findNew = true;
_tries = 0;
@ -50,7 +50,6 @@ while {_findNew} do {
//diag_log format["#- findSafePosn -# blck_recentMissionCoords isEqualTo %1", blck_recentMissionCoords];
{
private["_oldPos","_ignore"];
_ignore = false;
//diag_log format["-# findSafePosn.sqf -# Old Mission element is %1", _x];
if (diag_tickTime > ((_x select 1) + 1200)) then // if the prior mission was completed more than 20 min ago then delete it from the list and ignore the check for this location.
@ -71,7 +70,6 @@ while {_findNew} do {
} forEach blck_recentMissionCoords;
// test for water nearby
private ["_i"];
_dist = 100;
for [{_i=0}, {_i<360}, {_i=_i+20}] do
{

View File

@ -55,13 +55,14 @@ while {true} do
//diag_log format["_fnc_mainThread: 60 second events run at %1",diag_tickTime];
_timer1min = diag_tickTime;
[] call blck_fnc_spawnPendingMissions;
//diag_log format["_fnc_spawnPendingMissions: blck_numberUnderwaterDynamicMissions = %1 |
//diag_log format["_fnc_mainThrea: blck_numberUnderwaterDynamicMissions = %1 | blck_dynamicUMS_MissionsRuning = %2",blck_numberUnderwaterDynamicMissions,blck_dynamicUMS_MissionsRuning];
if (blck_dynamicUMS_MissionsRuning < blck_numberUnderwaterDynamicMissions) then
{
//diag_log "Adding dyanamic UMS Mission";
private ["_spawnPos"];
_spawnPos = call blck_fnc_findShoreLocation;
[_spawnPos] spawn blck_fnc_addDyanamicUMS_Mission;
//diag_log "Adding dynamic UMS Mission";
//private ["_spawnPos"];
//_spawnPos = call blck_fnc_findShoreLocation;
//[_spawnPos] spawn blck_fnc_addDyanamicUMS_Mission;
[] spawn blck_fnc_addDyanamicUMS_Mission;
//_spawnPos call compileFinal preprocessFileLineNumbers format["q\addons\custom_server\Missions\UMS\dynamicMissiones\%1.sqf";
};
//diag_log format["_fnc_mainThread: control returned to _fnc_mainThread from _fnc_addDynamicUMS_Mission at %1",diag_tickTime];

View File

@ -4,8 +4,6 @@
//////////////////////////////////////////
// spawn a round marker of a size and color specified in passed parameters
private["_blck_fn_configureRoundMarker"];
private["_blck_fn_configureRoundMarker"];
_blck_fn_configureRoundMarker = {
private["_name","_pos","_color","_size","_MainMarker","_arrowMarker","_labelMarker","_labelType"];

View File

@ -28,7 +28,7 @@ private["_numTransfered","_clientId","_allGroups","_groupsOwned","_idHC","_id","
{
if !(_x in blck_connectedHCs) then {blck_connectedHCs pushBack _x};
}forEach entities "HeadlessClient_F";
diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS = %3",blck_connectedHCs,count blck_connectedHCs,diag_fps];
//diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS = %3",blck_connectedHCs,count blck_connectedHCs,diag_fps];
if ((count blck_connectedHCs) > 0) then
{
_idHC = [blck_connectedHCs] call blck_fnc_leastBurdened;
@ -48,7 +48,7 @@ if ((count blck_connectedHCs) > 0) then
//diag_log format["group %1 is already assigned to an HC with _id of %2",_x,_id];
_swap = false;
} else {
diag_log format["group %1 should be moved to HC %2 with _idHC %3",_x,_idHC];
//diag_log format["group %1 should be moved to HC %2 with _idHC %3",_x,_idHC];
_x setVariable["owner",owner _idHC];
_rc = _x setGroupOwner (owner _idHC);
[_x] remoteExec["blck_fnc_HC_XferGroup",_idHC];
@ -94,5 +94,7 @@ if ((count blck_connectedHCs) > 0) then
*/
//diag_log format["_passToHCs:: %1 vehicles transferred",_numTransfered];
} else {
diag_log "_fnc_passToHCs:: No headless clients connected";
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log "_fnc_passToHCs:: No headless clients connected"};
#endif
};

View File

@ -64,7 +64,7 @@ if (blck_debugLevel > 2) then
if (_group getVariable["wpPatrolMode",""] isEqualTo "SAD") then
{
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
if (blck_debugLevel > 2) then
{
diag_log format["_fnc_changeToMoveWaypoint: seting waypoint script for group %1 to SAD Mode",_group];
};
@ -76,7 +76,7 @@ if (_group getVariable["wpPatrolMode",""] isEqualTo "SAD") then
if (_group getVariable["wpPatrolMode",""] isEqualTo "SENTRY") then
{
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
if (blck_debugLevel > 2) then
{
diag_log format["_fnc_changeToMoveWaypoint: seting waypoint script for group %1 to SENTRY Mode",_group];
};
@ -86,7 +86,7 @@ if (_group getVariable["wpPatrolMode",""] isEqualTo "SENTRY") then
#endif
};
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
if (blck_debugLevel > 2) then
{
diag_log format["_fnc_changeToMoveWaypoint:: -- >> Waypoint statements for group %1 have been configured as %2",_group, waypointStatements _wp];
};

View File

@ -33,13 +33,13 @@ _wp setWaypointCombatMode "RED";
_wp setWaypointTimeout [10,15,20];
#ifdef blck_debugMode
_wp setWaypointStatements ["true","this call blck_fnc_changeToMoveWaypoint; diag_log format['====Updating timestamp for group %1 and changing its WP to a Move Waypoint',group this];"];
if (blck_debugLevel > 2) then {_wp setWaypointStatements ["true","this call blck_fnc_changeToMoveWaypoint; diag_log format['====Updating timestamp for group %1 and changing its WP to a Move Waypoint',group this];"]};
#else
_wp setWaypointStatements ["true","this call blck_fnc_changeToMoveWaypoint;"];
#endif
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
if (blck_debugLevel > 2) then
{
private ["_marker"];
_marker = _group getVariable["wpMarker",""];

View File

@ -8,4 +8,5 @@ _client = clientOwner;
_tempEH = ["reloaded",_unit addEventHandler ["reloaded", {_this call compile preprocessfilelinenumbers blck_EH_unitWeaponReloaded;}]];
_localEH pushBack _tempEH;
_x setVariable["localEH",_localEH,true];
}forEach (units _group);
}forEach (units _group);
diag_log format["blckHC:: group %1 transferred to HC %1",_group,_client];

View File

@ -12,5 +12,6 @@ diag_log "_fnc_HCmonitor.sqf";
_totalGroups = {(groupOwner _x) isEqualTo clientOwner} count allGroups;
_totalGroups = _blckGroups + _otherGroups;
diag_log format["blckHC:: headless client %1 at diag_tickTime running %3 fps",clientOwner,diag_tickTime,diag_fps];
diag_log format["blckHC:: headless client %1 _blckGroups = %1 and _otherGroups = %2",_blckGroups,_otherGroups];
uiSleep 60;
};

View File

@ -1,10 +1,10 @@
params["_name","_owner"];
diag_log format["_fnc_onPlayerDisconnected triggered with _name = %1 and _owner = %2",_name,_owner];
//diag_log format["_fnc_onPlayerDisconnected triggered with _name = %1 and _owner = %2",_name,_owner];
private["_HCownerids","_groupLocalEH","_vehicleLocalEH"];
// Remove the name of the HC from the list of active, connected HCs
if (toLower(_name) isEqualTo "headlessclient") then
{
diag_log "_fnc_onPlayerDisconnected: a headless client disconnected, time to deal with the damage";
//diag_log "_fnc_onPlayerDisconnected: a headless client disconnected, time to deal with the damage";
_entities = entities "Headlessclient_F";
_blck_connectedHCs = +blck_connectedHCs;
_HCownerids = [];
@ -23,7 +23,7 @@ if (toLower(_name) isEqualTo "headlessclient") then
{
if !(_x getVariable["owner",0] in _HCownerids) then
{
diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for group %1",_x];
//diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for group %1",_x];
// do any cleanup; at present this is simply removing locally added event handlers
_groupLocalEH = _x getVariable["localEH",[]];
private _group = _x;
@ -36,7 +36,7 @@ if (toLower(_name) isEqualTo "headlessclient") then
{
if !(_x getVariable["owner",0] in _HCownerids) then
{
diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for vehicle %1",_x];
//diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for vehicle %1",_x];
// do any cleanup; at present this is simply removing locally added event handlers
_vehicleLocalEH = _x getVariable["localEH",[]];
{

View File

@ -12,23 +12,27 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
//private _mission = _this;
//diag_log format["_fnc_addMissionToQue:: -- >> _mission - %1",_mission];
// 0 1 2 3 4 5
// [_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange,]
params["_missionList","_path","_marker","_difficulty","_tMin","_tMax",["_noMissions",1],["_allowReinforcements",true]];
//params["_missionList","_compiledMission","_compiledMissionsList","_waitTime","_mission","_path","_marker","_difficulty","_tMin","_tMax",["_noMissions",1]];
params["_missionList","_path","_marker","_difficulty","_tMin","_tMax",["_noMissions",1]];
private["_compiledMission","_compiledMissionsList"];
_compiledMissionsList = [];
for "_i" from 1 to _noMissions do
{
private _waitTime = diag_tickTime + (_tMin) + random((_tMax) - (_tMin));
_waitTime = diag_tickTime + (_tMin) + random((_tMax) - (_tMin));
// 0 1 2 3 4 5 6 7 8
private _mission = [_missionList,_path,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0],_allowReinforcements];
//_mission = [_missionList,_path,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0],_allowReinforcements];
{
//diag_log format["_fnc_addMissionToQue: _x = %1",_x];
_compiledMission = compilefinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\%1\%2.sqf",_path,_x];
_compiledMissionsList pushBack _compiledMission;
}forEach _missionList;
_mission = [_compiledMissionsList,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0]];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["-fnc_addMissionToQue::-->> _mission = %1",_mission];};
if (blck_debugLevel > 0) then {
//diag_log format["-fnc_addMissionToQue::-->> _mission = %1",[_mission select 0, _mission select 1, _mission select 2, _mission select 3, _mission select 4, _mission select 5, _mission select 6]];
};
#endif
//diag_log format["-fnc_addMissionToQue::-->> _mission = %1",[ _mission select 1, _mission select 2, _mission select 3, _mission select 4, _mission select 5, _mission select 6]];
blck_pendingMissions pushback _mission;
};

View File

@ -0,0 +1,16 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_crate"];
private _result = (_x distance (_x getVariable["crateSpawnPos",[0,0,0]])) > 10;
//diag_log format["_fn_crateMoved:: _result = %1",_result];
_result;

View File

@ -1,11 +1,8 @@
/*
[_mines,_objects,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,_isScubaMission] call blck_fnc_endMission;
schedules deletion of all remaining alive AI and mission objects.
Updates the mission que.
Updates mission markers.
By Ghostrider GRG
12/18/17
--------------------------
License
@ -20,9 +17,7 @@ private["_cleanupAliveAITimer","_cleanupCompositionTimer","_isScubaMission"];
_fn_missionCleanup = {
params["_mines","_objects","_blck_AllMissionAI","_mission","_cleanupAliveAITimer","_cleanupCompositionTimer",["_isScubaMission",false]];
[_mines] spawn blck_fnc_clearMines;
//diag_log format["_fnc_endMission: (103) _objects = %1",_objects];
[_objects, _cleanupCompositionTimer] spawn blck_fnc_addObjToQue;
//diag_log format["_fnc_endMission:: (106) _blck_AllMissionAI = %1",_blck_AllMissionAI];
[_blck_AllMissionAI, (_cleanupAliveAITimer)] spawn blck_fnc_addLiveAItoQue;
blck_missionsRunning = blck_missionsRunning - 1;
blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords];
@ -30,7 +25,6 @@ _fn_missionCleanup = {
{
blck_recentMissionCoords pushback [_coords,diag_tickTime];
[_mission,"inactive",[0,0,0]] call blck_fnc_updateMissionQue;
//diag_log format["_fnc_endMission:: (109) _mission = %1",_mission];
};
if (_isScubaMission) then
{
@ -43,34 +37,38 @@ _fn_missionCleanup = {
///////////////////////////////////////////////////////////////////////
// MAIN FUNCTION STARTS HERE
//////////////////////////////////////////////////////////////////////
#ifdef blck_debugMode
diag_log format["_fnc_endMission: _this = %1",_this];
params["_mines","_objects","_crates","_blck_AllMissionAI","_endMsg","_blck_localMissionMarker","_coords","_mission",["_aborted",false],["_vehicles",[]],["_isScubaMission",false]];
#endif
params["_mines","_objects","_crates","_blck_AllMissionAI","_endMsg","_blck_localMissionMarker","_coords","_mission",["_endCondition",0],["_vehicles",[]],["_isScubaMission",false]];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["_fnc_endMission: _blck_localMissionMarker %1 | _coords %2 | _mission %3 | _aborted %4",_blck_localMissionMarker,_coords,_mission,_aborted];
diag_log format["_fnc_endMission: _aborted = %1",_aborted];
diag_log format["_fnc_endMission: _blck_localMissionMarker %1 | _coords %2 | _mission %3 | _endCondition %4",_blck_localMissionMarker,_coords,_mission,_endCondition];
diag_log format["_fnc_endMission: _endCondition = %1",_endCondition];
diag_log format["_fnc_endMission: _isScubaMission = %1",_isScubaMission];
diag_log format["_fnc_endMission: prior to running mission end functions -> blck_missionsRunning = %1 | blck_dynamicUMS_MissionsRuning = %2",blck_missionsRunning,blck_dynamicUMS_MissionsRuning];
};
#endif
if (_aborted > 0) exitWith
if (_endCondition > 0) exitWith // Mision aborted for some reason
{
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
diag_log format["_fnc_endMission: Mission Aborted, setting all timers to 0"];
};
#endif
if (_aborted == 2) then
if (_endCondition == 2) then
{
[["abort",_endMsg,_blck_localMissionMarker select 2]] call blck_fnc_messageplayers;
[["warning",_endMsg,_blck_localMissionMarker select 2]] call blck_fnc_messageplayers;
};
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
_cleanupCompositionTimer = 0;
_cleanupAliveAITimer = 0;
// params["_mines","_objects","_blck_AllMissionAI","_mission","_cleanupAliveAITimer","_cleanupCompositionTimer",["_isScubaMission",false]];
[_mines,_objects,_blck_AllMissionAI,_mission,_cleanupAliveAITimer,_cleanupCompositionTimer,_isScubaMission] call _fn_missionCleanup;
{
deleteVehicle _x;
@ -79,7 +77,7 @@ _fn_missionCleanup = {
deleteVehicle _x;
}forEach _vehicles;
};
if (_aborted == 0) then
if (_endCondition == 0) then // Normal Mission End State
{
private["_cleanupAliveAITimer","_cleanupCompositionTimer"];
if (blck_useSignalEnd) then
@ -109,7 +107,6 @@ _fn_missionCleanup = {
// Using a variable attached to the crate rather than the global setting to be sure we do not fill a crate twice.
// the "lootLoaded" loaded should be set to true by the crate filler script so we can use that for our check.
{
//diag_log format["_fnc_endMission (82): for crate %1 lootLoaded = %2",_x,_x getVariable["lootLoaded",false]];
if !(_x getVariable["lootLoaded",false]) then
{
// _crateLoot,_lootCounts are defined above and carry the loot table to be used and the number of items of each category to load
@ -121,7 +118,9 @@ _fn_missionCleanup = {
_posnVeh = blck_monitoredVehicles find _x; // returns -1 if the vehicle is not in the array else returns 0-(count blck_monitoredVehicles -1)
if (_posnVeh >= 0) then
{
#ifdef blck_debugMode
diag_log format["_fnc_endMission: setting missionCompleted for vehicle %1 to %2",_x,diag_tickTime];
#endif
(blck_monitoredVehicles select _posnVeh) setVariable ["missionCompleted", diag_tickTime];
} else {
_x setVariable ["missionCompleted", diag_tickTime];
@ -133,4 +132,4 @@ _fn_missionCleanup = {
#ifdef blck_debugMode
diag_log format["_fnc_endMission: after to running mission end functions -> blck_missionsRunning = %1 | blck_dynamicUMS_MissionsRuning = %2",blck_missionsRunning,blck_dynamicUMS_MissionsRuning];
#endif
_aborted
_endCondition

View File

@ -2,8 +2,6 @@
/*
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
Last Modified 8-13-17
Fill a crate with items
--------------------------
@ -17,7 +15,12 @@
private["_a1","_item","_diff","_tries"];
params["_crate","_boxLoot","_itemCnts"];
//diag_log format["_fnc_fillBoxes: _this = %1",_this];
#ifdef blck_debugMode
{
diag_log format["_fnc_fillBoxes: _this select %1 = %2",_foreachindex, _this select _foreachindex];
}foreach _this;
#endif
_itemCnts params["_wepCnt","_magCnt","_opticsCnt","_materialsCnt","_itemCnt","_bkcPckCnt"];
_tries = [_wepCnt] call blck_fnc_getNumberFromRange;
if (_tries > 0) then
@ -97,3 +100,5 @@
_crate addbackpackcargoGlobal [_item select 0, (_item select 1) + round(random(_diff))];
};
};
//diag_log "_fnc_fillBoxes <END>";

View File

@ -0,0 +1,15 @@
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private _crate = _this select 0;
#ifdef blck_debugMode
diag_log format["_fnc_loadMisionLootcrate: _this = %1",_this];
diag_log format["_fnc_loadMisionLootcrate: difficulty = %1", _crate getVariable "lootArray"];
diag_log format["_fnc_loadMisionLootcrate: lootCounts = %1", _crate getVariable "lootCounts"];
diag_log format["_fnc_loadMisionLootcrate: lootArray = %1",_crate getVariable "difficulty"];
#endif
[_crate,(_crate getVariable "lootArray"),(_crate getVariable "lootCounts")] call blck_fnc_fillBoxes;
[_crate, _crate getVariable "difficulty"] call blck_fnc_addMoneyToObject;
_crate setVariable["lootLoaded",true];

View File

@ -0,0 +1,586 @@
/*
Dynamic Mission Spawner (over-ground missions)
By Ghostrider GRG
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#define delayTime 1
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_assetKilledMsg","_enemyLeaderConfig",
"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
"_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius",
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_marker"];
params["_coords","_markerClass","_aiDifficultyLevel"];
////////
// set all variables needed for the missions
// data is pulled either from the mission description or from the _mission variable passsed as a parameter
// Deal with situations where some of these variables might not be defined as well.
////////
// _mission params["OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange];
//_markerClass = _mission select 0;
// _aiDifficultyLevel = _mission select 1;
[_markerClass, "active",_coords] call blck_fnc_updateMissionQue;
blck_ActiveMissionCoords pushback _coords;
diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
if (isNil "_assetKilledMsg") then {_assetKilledMsg = ""};
if (isNil "_markerColor") then {_markerColor = "ColorBlack"};
if (isNil "_markerType") then {_markerType = ["mil_box",[]]};
//if (isNil "_timeOut") then {_timeOut = -1;};
if (isNil "_spawnCratesTiming") then {_spawnCratesTiming = blck_spawnCratesTiming}; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn";
if (isNil "_missionPatrolVehicles") then {_missionPatrolVehicles = []};
if (isNil "_missionGroups") then {_missionGroups = []};
if (isNil "_hostageConfig") then {_hostageConfig = []};
if (isNil "_enemyLeaderConfig") then {_enemyLeaderConfig = []};
if (isNil "_useMines") then {_useMines = blck_useMines;};
_objects = [];
_mines = [];
_crates = [];
_aiGroup = [];
_missionAIVehicles = [];
_blck_AllMissionAI = [];
_AI_Vehicles = [];
_blck_localMissionMarker = [_markerClass,_coords,"","",_markerColor,_markerType];
_delayTime = 1;
_groupPatrolRadius = 50;
if (blck_labelMapMarkers select 0) then
{
//diag_log "labeling map markers *****";
_blck_localMissionMarker set [2, _markerMissionName];
};
if !(blck_preciseMapMarkers) then
{
//diag_log "Map marker will be OFFSET from the mission position";
_blck_localMissionMarker set [1,[_coords,75] call blck_fnc_randomPosition];
};
_blck_localMissionMarker set [3,blck_labelMapMarkers select 1]; // Use an arrow labeled with the mission name?
[["start",_startMsg,_markerMissionName]] call blck_fnc_messageplayers;
_marker = [_blck_localMissionMarker] call blck_fnc_spawnMarker;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) message players and spawn a mission marker";};
if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (77) _marker = %1",_marker];};
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) waiting for player to trigger the mission";};
#endif
////////
// All parameters are defined, lets wait until a player is nearby or the mission has timed out
////////
_missionStartTime = diag_tickTime;
_playerInRange = false;
_missionTimedOut = false;
_wait = true;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (90) starting mission trigger loop"};
#endif
while {_wait} do
{
#ifdef blck_debugMode
//diag_log "missionSpawner:: top of mission trigger loop";
if (blck_debugLevel > 2) exitWith {_playerInRange = true;};
#endif
if ([_coords, blck_TriggerDistance, false] call blck_fnc_playerInRange) exitWith {_playerInRange = true;};
if ([_missionStartTime] call blck_fnc_timedOut) exitWith {_missionTimedOut = true;};
uiSleep 5;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format["missionSpawner:: Trigger Loop - blck_debugLevel = %1 and _coords = %2",blck_debugLevel, _coords];
diag_log format["missionSpawner:: Trigger Loop - players in range = %1",{isPlayer _x && _x distance2D _coords < blck_TriggerDistance} count allPlayers];
diag_log format["missionSpawner:: Trigger Loop - timeout = %1", [_missionStartTime] call blck_fnc_timedOut];
};
#endif
};
if (_missionTimedOut) exitWith
{
// Deal with the case in which the mission timed out.
blck_recentMissionCoords pushback [_coords,diag_tickTime];
blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords];
[_markerClass, "inactive",[0,0,0]] call blck_fnc_updateMissionQue;
blck_missionsRunning = blck_missionsRunning - 1;
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
[_objects, 0.1] spawn blck_fnc_cleanupObjects;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (133) Mission Timed Out: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
////////
// Spawn the mission objects, loot chest, and AI
////////
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (142) -- >> Mission tripped: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
if (blck_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate
{
_temp = [_coords,blck_SmokeAtMissions select 1] call blck_fnc_smokeAtCrates;
if (typeName _temp isEqualTo "ARRAY") then
{
_objects append _temp;
};
};
uiSleep _delayTime;
if (_useMines) then
{
_mines = [_coords] call blck_fnc_spawnMines;
};
uiSleep _delayTime;
_temp = [];
if (_missionLandscapeMode isEqualTo "random") then
{
_temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape;
} else {
params["_center","_objects"];
_temp = [_coords, _missionLandscape] call blck_fnc_spawnCompositionObjects;
};
if (typeName _temp isEqualTo "ARRAY") then
{
_objects append _temp;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (190) Landscape spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
uiSleep _delayTime;;
_temp = [_coords,_missionLootVehicles] call blck_fnc_spawnMissionLootVehicles;
//uisleep 1;
_crates append _temp;
uiSleep _delayTime;
_abort = false;
_temp = [[],[],false];
_temp = [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,_uniforms,_headGear,_missionGroups] call blck_fnc_spawnMissionAI;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {
diag_log format["missionSpawner :: (209) blck_fnc_spawnMissionAI returned a value of _temp = %1",_temp]; uiSleep 1;
};
_abort = _temp select 1;
if (blck_debugLevel > 2) then {
diag_log format["missionSpawner :: (214) blck_fnc_spawnMissionAI returned a value of _abort = %1",_abort]; uiSleep 1;
};
#endif
if (_abort) exitWith
{
if (blck_debugLevel > 1) then {
diag_log "missionSpawner:: (220) grpNull returned, mission termination criteria met, calling blck_fnc_endMission"
};
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
if !(_abort) then
{
_blck_AllMissionAI append (_temp select 0);
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (235) AI Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
_assetSpawned = objNull;
if !(_hostageConfig isEqualTo []) then
{
_assetSpawned = [_coords,_hostageConfig] call blck_fnc_spawnHostage;
//diag_log format["_fnc_missionSpawner: _assetSpawned = %1",_assetSpawned];
_blck_AllMissionAI pushBack _assetSpawned;
};
if !(_enemyLeaderConfig isEqualTo []) then
{
_assetSpawned = [_coords,_enemyLeaderConfig] call blck_fnc_spawnLeader;
//diag_log format["_fnc_missionSpawner: _assetSpawned = %1",_assetSpawned];
_blck_AllMissionAI pushBack _assetSpawned;
};
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
_vehToSpawn = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
if (blck_useVehiclePatrols && ((_vehToSpawn > 0) || count _missionPatrolVehicles > 0)) then
{
_temp = [_coords,_vehToSpawn,_aiDifficultyLevel,_uniforms,_headGear,_missionPatrolVehicles] call blck_fnc_spawnMissionVehiclePatrols;
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {
diag_log format["missionSpawner :: (251) blck_fnc_spawnMissionVehiclePatrols returned _temp = %1",_temp];
};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
};
if !(_abort) then
{
_patrolVehicles = _temp select 0;
_blck_AllMissionAI append (_temp select 1);
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (267) Vehicle Patrols Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
};
if (_abort) exitWith
{
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
diag_log "missionSpawner:: (279) grpNull returned, mission termination criteria met, calling blck_endMission";
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
// Deal with helicopter patrols
_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout;
_temp = [];
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
switch (toLower _aiDifficultyLevel) do
{
case "blue":{
_noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange;
};
case "red":{
_noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange;
};
case "green":{
_noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange;
};
case "orange":{
_noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange;
};
default {
_chancePara = 0.5;
_noChoppers = 0;
};
};
#ifdef blck_debugMode
diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara];
#endif
for "_i" from 1 to (_noChoppers) do
{
_temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements;
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers];
diag_log format["missionSpawner(335):: _temp = %1",_temp];
};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
blck_monitoredVehicles pushBack (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
};
if (_abort) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission"};
#endif
_objects pushback (_temp select 0);
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
};
//////////////////////////
// Spawn Crates and Emplaced Weapons Last to try to force them to correct positions relative to spawned buildinga or other objects.
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (361) preparing to spawn emplaced weapons for _coords %4 | _markerClass %3 | blck_useStatic = %1 | _noEmplacedWeapons = %2",blck_useStatic,_noEmplacedWeapons,_markerClass,_coords];};
#endif
uiSleep 15;
private["_noEmplacedToSpawn"];
_noEmplacedToSpawn = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
{
_temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp]};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
};
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format ["missionSpawner:: (387) _abort = %1",_abort]};
#endif
if !(_abort) then
{
_objects append (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]};
#endif
};
};
if (_abort) exitWith
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission"};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format["_fnc_missionSpawner: _spawnCratesTiming = %1", _spawnCratesTiming]};
#endif
uiSleep _delayTime;
if (_spawnCratesTiming isEqualTo "atMissionSpawnGround") then
{
if (count _missionLootBoxes > 0) then
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming, _spawnCratesTiming, "start", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
};
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
};
// Trigger for mission end
private["_missionComplete","_endIfPlayerNear","_endIfAIKilled","_secureAsset","_crateStolen","_locations"];
_missionComplete = -1;
_startTime = diag_tickTime;
switch (_endCondition) do
{
case "playerNear": {_secureAsset = false; _endIfPlayerNear = true;_endIfAIKilled = false;};
case "allUnitsKilled": {_secureAsset = false; _endIfPlayerNear = false;_endIfAIKilled = true;};
case "allKilledOrPlayerNear": {_secureAsset = false; _endIfPlayerNear = true;_endIfAIKilled = true;};
case "assetSecured": {_secureAsset = true; _endIfPlayerNear = false; _endIfAIKilled = false;};
};
#ifdef blck_debugMode
if (blck_debugLevel >2) then {diag_log format["_missionSpawner (464): _endCondition = %1",_endCondition]};
diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
#endif
if (blck_showCountAliveAI) then
{
if !(_marker isEqualTo "") then
{
[_marker,_markerMissionName,_blck_AllMissionAI] call blck_fnc_updateMarkerAliveCount;
blck_missionMarkers pushBack [_marker,_markerMissionName,_blck_AllMissionAI];
};
};
_crateStolen = false;
_locations = [_coords];
{
_locations pushback (getPos _x);
_x setVariable["crateSpawnPos", (getPos _x)];
} forEach _crates;
#ifdef blck_debugMode
diag_log format["missionSpawner (458):: _coords = %1 | _crates = %2 | _locations = %3",_coords,_crates,_locations];
diag_log format["missionSpawner(462):: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled];
diag_log format["_fnc_missionSpawner(495) starting mission completion loop with _assetSpawned = %1",_assetSpawned];
#endif
while {_missionComplete isEqualTo -1} do
{
//if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 180};
if (_endIfPlayerNear) then
{
if ([_locations,10,true] call blck_fnc_playerInRangeArray) then {_missionComplete = 1};
};
if (_endIfAIKilled) then
{
if (({alive _x} count _blck_AllMissionAI) < 1) then {_missionComplete = 1};
};
if (_spawnCratesTiming isEqualTo "atMissionSpawn") then
{
{
if ({[_x] call blck_fnc_crateMoved} count _crates > 0) exitWith
{
_missionComplete = 1;
_crateStolen = true;
};
}forEach _crates;
};
if (_secureAsset) then
{
if !(alive _assetSpawned) then
{
_missionComplete = 1
} else {
if (_assetSpawned getVariable["blck_AIState",0] > 0 && (({alive _x} count _blck_AllMissionAI) isEqualTo 1)) then {_missionComplete = 1};
};
};
uiSleep 2;
};
if (_crateStolen) exitWith
{
diag_log format["missionSpawner:: (491) Crate Stolen Callening _fnc_endMission - > players near = %1 and ai alive = %2 and crates stolen = %3",[_locations,10,true] call blck_fnc_playerInRangeArray, {alive _x} count _blck_AllMissionAI, _crateStolen];
[_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_markerClass, 2] call blck_fnc_endMission;
};
if ((_secureAsset) && !(alive _assetSpawned)) exitWith
{
[_mines,_objects,_crates, _blck_AllMissionAI,_assetKilledMsg,_blck_localMissionMarker,_coords,_markerClass, 2] call blck_fnc_endMission;
};
if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
{
if (count _missionLootBoxes > 0) then
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["_fnc_missionSpawner (531): _crates = %1", _crates]};
#endif
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]};
#endif
};
if (_spawnCratesTiming isEqualTo "atMissionSpawnGround" && _loadCratesTiming isEqualTo "atMissionCompletion") then
{
{
[_x] call blck_fnc_loadMissionCrate;
} forEach _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (496) Mission completion criteria fulfilled: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
diag_log format["missionSpawner :: (497) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
diag_log format["[blckeagls] missionSpawner:: (498) calling endMission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
private["_result"];
// Force passing the mission name for informational purposes.
_blck_localMissionMarker set [2, _markerMissionName];
if (blck_showCountAliveAI) then
{
_marker setMarkerText format["%1: All AI Dead",_markerMissionName];
{
if ((_x select 1) isEqualTo _markerMissionName) exitWith{blck_missionMarkers deleteAt _forEachIndex};
}forEach blck_missionMarkers;
};
diag_log format["_fnc_missionSpawner (557) Build 123: _secureAsset = %1 | {alive _assetSpawned} = %2 | assetType = %3",_secureAsset,alive _assetSpawned, _assetSpawned getVariable["assetType",-1]];
if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
{
diag_log "Processing Mission End for Hostage Rescue";
_assetSpawned setCaptive false;
_assetSpawned setVariable["GMSAnimations",{""],true];
[_assetSpawned,""] remoteExec["switchMove",-2];;
uiSleep 0.1;
_assetSpawned enableAI "ALL";
private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
diag_log format["processing domove for hostage with current pos = %1 and new pos = %2",getPos _assetSpawned, _newPos];
(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
[group _assetSpawned,0] setWaypointPosition [_newPos,0];
[group _assetSpawned,0] setWaypointType "MOVE";
};
if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
{
diag_log format["Processing Mission End for Arrest of Leader %1 with endAnimation %2",_assetSpawned,_assetSpawned getVariable["endAnimation",""]];
[_assetSpawned,""] remoteExec["switchMove",-2];
_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation","AidlPercMstpSnonWnonDnon_AI"],true];
[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation","AidlPercMstpSnonWnonDnon_AI"])] remoteExec["switchMove",-2];
};
diag_log format["_fnc_missionSpawner (579) Build 123: <calling blck_fnc_endMission> _secureAsset = %1 | {alive _assetSpawned} = %2 | assetType = %3",_secureAsset,alive _assetSpawned, _assetSpawned getVariable["assetType",-1]];
_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 0] call blck_fnc_endMission;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"]};
#endif

View File

@ -1,8 +1,7 @@
/*
Generic Mission Spawner
Dynamic Mission Spawner (over-ground missions)
By Ghostrider GRG
Copyright 2016
Last modified 10/9/17
--------------------------
License
@ -13,9 +12,12 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#define delayTime 1
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups"];
params["_coords","_mission",["_allowReinforcements",true]];
//diag_log format["_missionSpawner (18):: _allowReinforcements = %1",_allowReinforcements];
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_assetKilledMsg","_enemyLeaderConfig",
"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
"_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius",
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_marker"];
params["_coords","_markerClass","_aiDifficultyLevel"];
////////
// set all variables needed for the missions
@ -23,27 +25,24 @@ params["_coords","_mission",["_allowReinforcements",true]];
// Deal with situations where some of these variables might not be defined as well.
////////
// _mission params[_missionListOrange,_pathOrange,"OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange];
_markerClass = _mission select 2;
_aiDifficultyLevel = _mission select 3;
// _mission params["OrangeMarker","orange",blck_TMin_Orange,blck_TMax_Orange];
//_markerClass = _mission select 0;
// _aiDifficultyLevel = _mission select 1;
[_mission,"active",_coords] call blck_fnc_updateMissionQue;
[_markerClass, "active",_coords] call blck_fnc_updateMissionQue;
blck_ActiveMissionCoords pushback _coords;
diag_log format["[blckeagls] missionSpawner (17):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
private["_chanceHeliPatrol","_noPara","_reinforcementLootCounts","_chanceLoot","_heliCrew","_loadCratesTiming"];
if (isNil "_assetKilledMsg") then {_assetKilledMsg = ""};
if (isNil "_markerColor") then {_markerColor = "ColorBlack"};
if (isNil "_markerType") then {_markerType = ["mil_box",[]]};
//if (isNil "_timeOut") then {_timeOut = -1;};
if (isNil "_spawnCratesTiming") then {_spawnCratesTiming = blck_spawnCratesTiming}; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn";
if (isNil "_missionPatrolVehicles") then {
//diag_log format["_missionSpawner (44):: _missionPatrolVehicles isNil, Definining it as an empty array"];
_missionPatrolVehicles = [];
//diag_log format["_missionSpawner (46):: _missionPatrolVehicles is %1",_missionPatrolVehicles];
};
if (isNil "_missionPatrolVehicles") then {_missionPatrolVehicles = []};
if (isNil "_missionGroups") then {_missionGroups = []};
private["_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius"];
if (isNil "_hostageConfig") then {_hostageConfig = []};
if (isNil "_enemyLeaderConfig") then {_enemyLeaderConfig = []};
if (isNil "_useMines") then {_useMines = blck_useMines;};
_objects = [];
@ -69,7 +68,7 @@ if !(blck_preciseMapMarkers) then
};
_blck_localMissionMarker set [3,blck_labelMapMarkers select 1]; // Use an arrow labeled with the mission name?
[["start",_startMsg,_markerMissionName]] call blck_fnc_messageplayers;
private _marker = [_blck_localMissionMarker] call blck_fnc_spawnMarker;
_marker = [_blck_localMissionMarker] call blck_fnc_spawnMarker;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) message players and spawn a mission marker";};
@ -80,7 +79,6 @@ if (blck_debugLevel > 0) then {diag_log "missionSpawner:: (77) waiting for playe
// All parameters are defined, lets wait until a player is nearby or the mission has timed out
////////
private["_wait","_missionStartTime","_playerInRange","_missionTimedOut"];
_missionStartTime = diag_tickTime;
_playerInRange = false;
_missionTimedOut = false;
@ -113,18 +111,12 @@ while {_wait} do
if (_missionTimedOut) exitWith
{
/*
*/
// Deal with the case in which the mission timed out.
//["timeOut",_endMsg,_blck_localMissionMarker select 2] call blck_fnc_messageplayers;
blck_recentMissionCoords pushback [_coords,diag_tickTime];
blck_ActiveMissionCoords = blck_ActiveMissionCoords - [ _coords];
[_mission,"inactive",[0,0,0]] call blck_fnc_updateMissionQue;
[_markerClass, "inactive",[0,0,0]] call blck_fnc_updateMissionQue;
blck_missionsRunning = blck_missionsRunning - 1;
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
//_blck_localMissionMarker set [1,[0,0,0]];
//_blck_localMissionMarker set [2,""];
[_objects, 0.1] spawn blck_fnc_cleanupObjects;
#ifdef blck_debugMode
@ -145,7 +137,6 @@ if (blck_debugLevel > 0) then
};
#endif
private ["_temp"];
if (blck_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate
{
_temp = [_coords,blck_SmokeAtMissions select 1] call blck_fnc_smokeAtCrates;
@ -159,24 +150,22 @@ uiSleep _delayTime;
if (_useMines) then
{
_mines = [_coords] call blck_fnc_spawnMines;
//uiSleep _delayTime;;
};
uiSleep _delayTime;
_temp = [];
//diag_log format["_missionSpawner"" _missionLandscape = %1",_missionLandscape];
if (_missionLandscapeMode isEqualTo "random") then
{
_temp = [_coords,_missionLandscape, 3, 15, 2] call blck_fnc_spawnRandomLandscape;
} else {
params["_center","_objects"];
_temp = [_coords, _missionLandscape] call blck_fnc_spawnCompositionObjects;
//uiSleep 1;
};
if (typeName _temp isEqualTo "ARRAY") then
{
_objects append _temp;
};
//diag_log format["_fnc_missionSpawner:: (181)->> _objects = %1",_objects];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
@ -213,7 +202,7 @@ if (_abort) exitWith
if (blck_debugLevel > 1) then {
diag_log "missionSpawner:: (220) grpNull returned, mission termination criteria met, calling blck_fnc_endMission"
};
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
if !(_abort) then
{
@ -227,17 +216,36 @@ if (blck_debugLevel > 0) then
};
#endif
_assetSpawned = objNull;
if !(_hostageConfig isEqualTo []) then
{
_assetSpawned = [_coords,_hostageConfig] call blck_fnc_spawnHostage;
//diag_log format["_fnc_missionSpawner: _assetSpawned = %1",_assetSpawned];
_blck_AllMissionAI pushBack _assetSpawned;
};
if !(_enemyLeaderConfig isEqualTo []) then
{
_assetSpawned = [_coords,_enemyLeaderConfig] call blck_fnc_spawnLeader;
//diag_log format["_fnc_missionSpawner: _assetSpawned = %1",_assetSpawned];
_blck_AllMissionAI pushBack _assetSpawned;
};
#ifdef blck_debugMode
if (blck_debugLevel >= 1) then {
diag_log format["_fnc_missionSpawner: _assetSpawned = %1",_assetSpawned];
};
#endif
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
private["_patrolVehicles","_vehToSpawn"];
_vehToSpawn = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
//diag_log format["_missionSpawner:: _vehToSpawn = %1",_vehToSpawn];
//diag_log format["_missionSpawner (245):: _missionPatrolVehicles = %1",_missionPatrolVehicles];
if (blck_useVehiclePatrols && ((_vehToSpawn > 0) || count _missionPatrolVehicles > 0)) then
{
_temp = [_coords,_vehToSpawn,_aiDifficultyLevel,_uniforms,_headGear,_missionPatrolVehicles] call blck_fnc_spawnMissionVehiclePatrols;
//[_coords,_noVehiclePatrols,_aiDifficultyLevel,_uniforms,_headGear,_markerClass] call blck_fnc_spawnMissionVehiclePatrols;
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {
diag_log format["missionSpawner :: (251) blck_fnc_spawnMissionVehiclePatrols returned _temp = %1",_temp];
@ -271,81 +279,78 @@ if (_abort) exitWith
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
uiSleep _delayTime;
_temp = [[],[],false];
_abort = false;
if (_allowReinforcements) then
// Deal with helicopter patrols
_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout;
_temp = [];
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout;
_temp = [];
diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
switch (toLower _aiDifficultyLevel) do
{
case "blue":{
_noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange;
};
case "red":{
_noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange;
};
case "green":{
_noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange;
};
case "orange":{
_noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange;
};
default {
_chancePara = 0.5;
_noChoppers = 0;
};
};
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara]};
#endif
for "_i" from 1 to (_noChoppers) do
{
_temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements;
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
if (blck_debugLevel >= 2) then
{
diag_log format["[blckeagls] missionSpawner:: (298) calling in reinforcements: Current mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers];
diag_log format["missionSpawner(335):: _temp = %1",_temp];
};
#endif
private _noChoppers = 0;
private _chancePara = 0.5;
switch (toLower _aiDifficultyLevel) do
{
case "blue":{
_noChoppers = [blck_noPatrolHelisBlue] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaBlue] call blck_fnc_getNumberFromRange;
};
case "red":{
_noChoppers = [blck_noPatrolHelisRed] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaRed] call blck_fnc_getNumberFromRange;
};
case "green":{
_noChoppers = [blck_noPatrolHelisGreen] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaGreen] call blck_fnc_getNumberFromRange;
};
case "orange":{
_noChoppers = [blck_noPatrolHelisOrange] call blck_fnc_getNumberFromRange;
_chancePara = [blck_chanceParaOrange] call blck_fnc_getNumberFromRange;
};
};
#ifdef blck_debugMode
diag_log format["_missionSpawner(322):: _noChoppers = %1 && _chancePara = %2",_noChoppers,_chancePara];
#endif
for "_i" from 1 to (_noChoppers) do
{
//params["_coords","_aiSkillsLevel","_weapons","_uniforms","_headgear"];
_temp = [_coords,_aiDifficultyLevel,_weaponList,_uniforms,_headGear,_chancePara] call blck_fnc_spawnMissionReinforcements;
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
blck_monitoredVehicles pushBack (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
};
if (_abort) then
{
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["missionSpawner(334):: blck_fnc_spawnMissionReinforcements call for chopper # %1 out of a total of %2 choppers",_i, _noChoppers];
diag_log format["missionSpawner(335):: _temp = %1",_temp];
};
if (blck_debugLevel > 2) then {diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission"};
#endif
if (typeName _temp isEqualTo "ARRAY") then
{
_abort = _temp select 2;
blck_monitoredVehicles pushBack (_temp select 0);
_blck_AllMissionAI append (_temp select 1);
};
if (_abort) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log "missionSpawner:: (349) grpNul or ERROR in blck_fnc_spawnMissionReinforcements, mission termination criteria met, calling blck_endMission";
};
#endif
_objects pushback (_temp select 0);
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
_objects pushback (_temp select 0);
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
};
//////////////////////////
// Spawn Crates and Emplaced Weapons Last to try to force them to correct positions relative to spawned buildinga or other objects.
#ifdef blck_debugMode
@ -354,17 +359,12 @@ if (blck_debugLevel > 0) then {diag_log format["missionSpawner:: (361) preparing
uiSleep 15;
private["_noEmplacedToSpawn"];
_noEmplacedToSpawn = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
//diag_log format["_missionSpawner:: _noEmplacedToSpawn = %1",_vehToSpawn];
if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
{
// params["_missionEmplacedWeapons","_noEmplacedWeapons","_aiDifficultyLevel","_coords","_uniforms","_headGear"];
_temp = [_missionEmplacedWeapons,_noEmplacedToSpawn,_aiDifficultyLevel,_coords,_uniforms,_headGear] call blck_fnc_spawnEmplacedWeaponArray;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp];
};
if (blck_debugLevel > 2) then {diag_log format ["missionSpawner:: (375) blck_fnc_spawnEmplacedWeaponArray returned _temp = %1",_temp]};
#endif
if (typeName _temp isEqualTo "ARRAY") then
@ -373,11 +373,7 @@ if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
};
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
diag_log format ["missionSpawner:: (387) _abort = %1",_abort];
};
if (blck_debugLevel > 2) then {diag_log format ["missionSpawner:: (387) _abort = %1",_abort]};
#endif
if !(_abort) then
@ -386,116 +382,171 @@ if (blck_useStatic && (_noEmplacedToSpawn > 0)) then
_blck_AllMissionAI append (_temp select 1);
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
if (blck_debugLevel > 0) then {diag_log format["[blckeagls] missionSpawner:: (400) Static Weapons Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]};
#endif
};
};
if (_abort) exitWith
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
if (blck_debugLevel > 2) then {diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission"};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 1] call blck_fnc_endMission;
};
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {diag_log format["_fnc_missionSpawner: _spawnCratesTiming = %1", _spawnCratesTiming]};
#endif
uiSleep _delayTime;
if (_spawnCratesTiming isEqualTo "atMissionSpawnGround") then
{
if (count _missionLootBoxes > 0) then
{
diag_log "missionSpawner:: (410) grpNull ERROR in blck_fnc_spawnEmplacedWeaponArray, mission termination criteria met, calling blck_endMission";
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming, _spawnCratesTiming, "start", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
};
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
[_mines,_objects,_crates, _blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,1] call blck_fnc_endMission;
};
uiSleep _delayTime;
if (count _missionLootBoxes > 0) then
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
};
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
// Trigger for mission end
#ifdef blck_debugMode
diag_log format["[blckeagls] mission Spawner(436) _endCondition = %1",_endCondition];
#endif
private["_missionComplete","_endIfPlayerNear","_endIfAIKilled"];
private["_missionComplete","_endIfPlayerNear","_endIfAIKilled","_secureAsset","_crateStolen","_locations"];
_missionComplete = -1;
_startTime = diag_tickTime;
switch (_endCondition) do
{
case "playerNear": {_secureAsset = false; _endIfPlayerNear = true;_endIfAIKilled = false;};
case "allUnitsKilled": {_secureAsset = false; _endIfPlayerNear = false;_endIfAIKilled = true;};
case "allKilledOrPlayerNear": {_secureAsset = false; _endIfPlayerNear = true;_endIfAIKilled = true;};
case "assetSecured": {_secureAsset = true; _endIfPlayerNear = false; _endIfAIKilled = false;};
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
diag_log format["_missionSpawner (464): _endCondition = %1",_endCondition];
diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
};
#endif
if (blck_showCountAliveAI) then
{
//diag_log format["_missionSpawner(441): Adding Number Alive AI: _marker = %1 | _markerMissionName = %2",_marker,_markerMissionName];
//diag_log format["_missionSpawner(442): Alive AI = %1 | Current Marker Text = %2",{alive _x} count _blck_AllMissionAI, markerText _marker];
if !(_marker isEqualTo "") then
{
[_marker,_markerMissionName,_blck_AllMissionAI] call blck_fnc_updateMarkerAliveCount;
blck_missionMarkers pushBack [_marker,_markerMissionName,_blck_AllMissionAI];
//diag_log format["_missionSpawner: blck_missionMarkers = %1",blck_missionMarkers];
};
};
switch (_endCondition) do
{
case "playerNear": {_endIfPlayerNear = true;_endIfAIKilled = false;};
case "allUnitsKilled": {_endIfPlayerNear = false;_endIfAIKilled = true;};
case "allKilledOrPlayerNear": {_endIfPlayerNear = true;_endIfAIKilled = true;};
};
#ifdef blck_debugMode
diag_log format["missionSpawner :: (449) _endIfPlayerNear = %1 _endIfAIKilled= %2",_endIfPlayerNear,_endIfAIKilled];
#endif
private["_locations"];
_crateStolen = false;
_locations = [_coords];
{
_locations pushback (getPos _x);
_x setVariable["crateSpawnPos", (getPos _x)];
} forEach _crates;
#ifdef blck_debugMode
diag_log format["missionSpawner (458):: _coords = %1 | _crates = %2 | _locations = %3",_coords,_crates,_locations];
#endif
private _crateStolen = false;
#ifdef blck_debugMode
diag_log format["missionSpawner(462):: Waiting for player to satisfy mission end criteria of _endIfPlayerNear %1 with _endIfAIKilled %2",_endIfPlayerNear,_endIfAIKilled];
diag_log format["_fnc_missionSpawner(495) starting mission completion loop with _assetSpawned = %1",_assetSpawned];
#endif
_fn_crateMoved = {
params["_crate"];
private _result = (_x distance (_x getVariable["crateSpawnPos",[0,0,0]])) > 10;
//diag_log format["_fn_crateMoved:: _result = %1",_result];
_result;
};
while {_missionComplete isEqualTo -1} do
{
//if (blck_debugLevel isEqualTo 3) exitWith {uiSleep 180};
if ((_endIfPlayerNear) && [_locations,10,true] call blck_fnc_playerInRangeArray) exitWith {};
if ((_endIfAIKilled) && ({alive _x} count _blck_AllMissionAI) < 1) exitWith {};
if (_endIfPlayerNear) then
{
if ([_locations,10,true] call blck_fnc_playerInRangeArray) then {_missionComplete = 1};
};
if (_endIfAIKilled) then
{
if (({alive _x} count _blck_AllMissionAI) < 1) then {_missionComplete = 1};
};
if (_spawnCratesTiming isEqualTo "atMissionSpawn") then
{
if ({[_x] call _fn_crateMoved} count _crates > 0) exitWith
{
_missionComplete = 1;
_crateStolen = true;
if ({[_x] call blck_fnc_crateMoved} count _crates > 0) exitWith
{
_missionComplete = 1;
_crateStolen = true;
};
}forEach _crates;
};
if (_secureAsset) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
diag_log format["_fnc_missionSpawner (494): _assetSpawned = %1 with _blck_AIState = %2",_assetSpawned,_assetSpawned getVariable["blck_AIState",0]];
};
}forEach _crates;
//diag_log format["missionSpawner:: (483) missionCompleteLoop - > players near = %1 and ai alive = %2 and crates stolen = %3",[_coords,20] call blck_fnc_playerInRange, {alive _x} count _blck_AllMissionAI, _crateStolen];
uiSleep 4;
#endif
if !(alive _assetSpawned) then
{
_missionComplete = 1
} else {
if (_assetSpawned getVariable["blck_AIState",0] > 0 && (({alive _x} count _blck_AllMissionAI) isEqualTo 1)) then {_missionComplete = 1};
};
};
uiSleep 2;
};
if (_crateStolen) exitWith
{
diag_log format["missionSpawner:: (491) Crate Stolen Callening _fnc_endMission - > players near = %1 and ai alive = %2 and crates stolen = %3",[_locations,10,true] call blck_fnc_playerInRangeArray, {alive _x} count _blck_AllMissionAI, _crateStolen];
[_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_mission,2] call blck_fnc_endMission;
[_mines,_objects,_crates, _blck_AllMissionAI,"Crate Removed from Mission Site Before Mission Completion: Mission Aborted",_blck_localMissionMarker,_coords,_markerClass, 2] call blck_fnc_endMission;
};
if ((_secureAsset) && !(alive _assetSpawned)) exitWith
{
[_mines,_objects,_crates, _blck_AllMissionAI,_assetKilledMsg,_blck_localMissionMarker,_coords,_markerClass, 2] call blck_fnc_endMission;
};
if (_spawnCratesTiming in ["atMissionEndGround","atMissionEndAir"]) then
{
if (count _missionLootBoxes > 0) then
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming,_spawnCratesTiming, "end", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
}
else
{
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming,_spawnCratesTiming, "end", _aiDifficultyLevel] call blck_fnc_spawnMissionCrates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["_fnc_missionSpawner (531): _crates = %1", _crates]};
#endif
if (blck_cleanUpLootChests) then
{
_objects append _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["[blckeagls] missionSpawner:: (428) Crates Spawned: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName]};
#endif
};
if (_spawnCratesTiming isEqualTo "atMissionSpawnGround" && _loadCratesTiming isEqualTo "atMissionCompletion") then
{
{
[_x] call blck_fnc_loadMissionCrate;
} forEach _crates;
};
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
{
@ -504,19 +555,47 @@ if (blck_debugLevel > 0) then
diag_log format["[blckeagls] missionSpawner:: (498) calling endMission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
};
#endif
private["_result"];
// Force passing the mission name for informational purposes.
_blck_localMissionMarker set [2, _markerMissionName];
if (blck_showCountAliveAI) then
{
_marker setMarkerText format["%1: All AI Dead",_markerMissionName];
// blck_missionMarkers pushBack [_marker, _markerMissionName, _blck_AllMissionAI];
{
if ((_x select 1) isEqualTo _markerMissionName) exitWith{blck_missionMarkers deleteAt _forEachIndex};
}forEach blck_missionMarkers;
};
_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_mission,0] call blck_fnc_endMission;
diag_log format["_fnc_missionSpawner (557) Build 123: _secureAsset = %1 | {alive _assetSpawned} = %2 | assetType = %3",_secureAsset,alive _assetSpawned, _assetSpawned getVariable["assetType",-1]];
diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"];
if (_assetSpawned getVariable["assetType",0] isEqualTo 1) then
{
diag_log "Processing Mission End for Hostage Rescue";
_assetSpawned setCaptive false;
_assetSpawned setVariable["GMSAnimations",[""],true];
[_assetSpawned,""] remoteExec["switchMove",-2];;
uiSleep 0.1;
_assetSpawned enableAI "ALL";
private _newPos = (getPos _assetSpawned) getPos [1000, random(360)];
diag_log format["processing domove for hostage with current pos = %1 and new pos = %2",getPos _assetSpawned, _newPos];
(group _assetSpawned) setCurrentWaypoint [group _assetSpawned, 0];
[group _assetSpawned,0] setWaypointPosition [_newPos,0];
[group _assetSpawned,0] setWaypointType "MOVE";
};
if (_assetSpawned getVariable["assetType",0] isEqualTo 2) then
{
diag_log format["Processing Mission End for Arrest of Leader %1 with endAnimation %2",_assetSpawned,_assetSpawned getVariable["endAnimation",""]];
[_assetSpawned,""] remoteExec["switchMove",-2];
_assetSpawned setVariable["GMSAnimations",_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]],true];
[_assetSpawned,selectRandom(_assetSpawned getVariable["endAnimation",["AidlPercMstpSnonWnonDnon_AI"]])] remoteExec["switchMove",-2];
};
diag_log format["_fnc_missionSpawner (579) Build 123: <calling blck_fnc_endMission> _secureAsset = %1 | {alive _assetSpawned} = %2 | assetType = %3",_secureAsset,alive _assetSpawned, _assetSpawned getVariable["assetType",-1]];
_result = [_mines,_objects,_crates,_blck_AllMissionAI,_endMsg,_blck_localMissionMarker,_coords,_markerClass, 0] call blck_fnc_endMission;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format["[blckeagls] missionSpawner:: (507)end of mission: blck_fnc_endMission has returned control to _fnc_missionSpawner"]};
#endif

View File

@ -0,0 +1,24 @@
/*
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_pos","_crate",["_crateVisualMarker",true],["_dropHeight", 150]];
private _chute = createVehicle ["I_Parachute_02_F", _pos, [], 0, "FLY"];
[_chute] call blck_fnc_protectVehicle;
_crate setVariable["chute",_chute];
_chute setPos [getPos _chute select 0, getPos _chute select 1, _dropHeight];
_crate setPos (getPos _chute);
_crate attachTo [_chute, [0,0,0]];
if (_crateVisualMarker) then {[_crate] spawn fn_DLS_visualMarker;};

View File

@ -16,7 +16,7 @@
params["_center","_objects"];
if (count _center == 2) then {_center pushBack 0};
//diag_log format["_spawnBaseObjects:: -> _objects = %1",_objects];
private ["_newObjs","_simDam"];
private ["_newObjs","_simDam","_obj","_spawnPos"];
_newObjs = [];
// Assume that the list of objects to spawn has each object defined using one of two methods where parameters for simulation and damage are optional with default settings.
@ -32,11 +32,11 @@ _newObjs = [];
{
_simDam = _x select 3;
};
private _obj = (_x select 0) createVehicle [0,0,0];
_obj = (_x select 0) createVehicle [0,0,0];
//diag_log format["_fnc_spawnBaseObjects: _obj = %1",_obj];
_newObjs pushback _obj;
//diag_log format["_fnc_spawnBaseObjects: _center = %1 and _x select 1 = %2",_center,_x select 1];
private _spawnPos = (_center vectorAdd (_x select 1));
_spawnPos = (_center vectorAdd (_x select 1));
if (surfaceIsWater _spawnPos) then
{
_obj setPosASL _spawnPos;

View File

@ -30,11 +30,17 @@ if (blck_debugLevel >=2) then
#endif
// [_coords, _minNoAI,_maxNoAI,_aiDifficultyLevel,blck_UMS_uniforms,blck_UMS_headgear,_scubaGroupParameters,blck_UMS_weapons,blck_UMS_vests,isScubaGroup]
params["_coords",["_minNoAI",3],["_maxNoAI",6],["_aiDifficultyLevel","red"],["_uniforms",blck_SkinList],["_headGear",blck_BanditHeadgear],"_missionGroups",["_weapons",[]],["_vests",blck_vests],["_isScubaGroup",false]];
private["_unitsToSpawn","_unitsPerGroup","_ResidualUnits","_newGroup","_blck_AllMissionAI","_abort"];
private["_unitsToSpawn","_unitsPerGroup","_ResidualUnits","_newGroup","_blck_AllMissionAI","_abort","_return","_adjusttedGroupSize"];
_unitsToSpawn = 0;
_unitsPerGroup = 0;
_ResidualUnits = 0;
if (_noAIGroups > 0) then
{
// Can add optional debug code here if needed.
_unitsToSpawn = [[_minNoAI,_maxNoAI]] call blck_fnc_getNumberFromRange; //round(_minNoAI + round(random(_maxNoAI - _minNoAI)));
_unitsPerGroup = floor(_unitsToSpawn/_noAIGroups);
_ResidualUnits = _unitsToSpawn - (_unitsPerGroup * _noAIGroups);
};
_blck_AllMissionAI = [];
_abort = false;
if (count _weapons == 0) then
@ -137,7 +143,6 @@ if (_missionGroups isEqualTo [] && _noAIGroups > 0) then
_maxDist = 35;
_groupLocations = [_coords,_noAIGroups,15,30] call blck_fnc_findPositionsAlongARadius;
{
private["_adjusttedGroupSize"];
if (_ResidualUnits > 0) then
{
_adjusttedGroupSize = _unitsPerGroup + _ResidualUnits;
@ -274,6 +279,5 @@ if (blck_debugLevel >= 1) then
};
#endif
private["_return"];
_return = [_blck_AllMissionAI,_abort];
_return

View File

@ -1,8 +1,7 @@
/*
Spawn some crates using an array containing crate types and their offsets relative to a reference position and prevent their cleanup.
By Ghostrider [GRG]
Copyright 2016
Last updated 3-20-17
Copyright 2018
--------------------------
License
@ -13,21 +12,40 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private ["_objs","_pos","_offset"];
params[ ["_coords", [0,0,0]], ["_crates",[]], ["_loadCrateTiming","atMissionSpawn"] ];
private ["_cratesSpawned","_pos","_crate"];
params[ ["_coords", [0,0,0]], ["_cratesToSpawn",[]], ["_loadCrateTiming","atMissionSpawn"],["_spawnCrateTiming","atMissionSpawn"],["_missionState","start"], ["_difficulty","red"] ];
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
{
diag_log format["_fnc_spawnMissionCrates: _this select %1 = %2",_foreachindex, _this select _foreachindex];
}forEach _this;
};
#endif
//diag_log format["_fnc_spawnMissionLootcrates: _this = %1",_this];
if ((count _coords) == 2) then // assume only X and Y offsets are provided
{
_coords pushback 0;; // calculate the world coordinates
};
_objs = [];
_cratesSpawned = [];
{
_x params["_crateType","_crateOffset","_lootArray","_lootCounts"];
//_pos = [(_coords select 0)+(_crateOffset select 0),(_coords select 1) + (_crateOffset select 1),(_coords select 2)+(_crateOffset select 2)]; // calculate the world coordinates
_pos = _coords vectorAdd _crateOffset;
_crate = [_pos,_crateType] call blck_fnc_spawnCrate;
_objs pushback _crate;
_crate setVariable["lootArray",_lootArray];
_crate setVariable["lootCounts",_lootCounts];
_crate setVariable["difficulty",_difficulty];
if (_loadCrateTiming isEqualTo "atMissionSpawn" || _missionState isEqualTo "end") then
{
//diag_log format["_fnc_spawnMissionCrates: calling blck_fnc_loadMissionCrate for _crate = %1",_crate];
[_crate] call blck_fnc_loadMissionCrate;
};
_cratesSpawned pushback _crate;
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
@ -37,16 +55,55 @@ _objs = [];
_marker setMarkerColor "colorGreen";
};
#endif
if (_loadCrateTiming isEqualTo "atMissionSpawn") then
{
//diag_log format["_fnc_spawnMissionCrates::-> loading loot at mission spawn for crate %1",_x];
[_crate,_lootArray,_lootCounts] call blck_fnc_fillBoxes;
_crate setVariable["lootLoaded",true];
}
else
{
//diag_log format["_fnc_spawnMissionCrates::-> not loading crate loot at this time for crate %1",_x];
};
}forEach _crates;
}forEach _cratesToSpawn;
_objs
_fnc_dropMissionCrates = {
private ["_crates","_marker","_markers","_blck_localMissionMarker","_location","_airborneCrates","_curPosCrate"];
_crates = _this select 0;
_markers = [];
{
// params["_pos","_crate",["_crateVisualMarker",true],["_dropHeight", 150]];
[(getPos _x), _x, true, 150] call blck_fnc_paraDropObject;
} forEach _crates;
_airborneCrates = _crates;
while {count _airborneCrates > 0} do
{
uiSleep 1;
{
// (((getPos _crate) select 2) < 3)
if ((getPos _x) select 2< 5) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {diag_log format["_fnc_spawnMissionCrates: objects attached to %1 = %2",_x, attachedObjects _x]};
#endif
_airborneCrates = _airborneCrates - [_x];
_chute = _x getVariable["chute",objNull];
detach _crate;
deleteVehicle _chute;
_location = getPos _x;
_blck_localMissionMarker = [format["crateMarker%1%2",_location select 0, _location select 1],_location,"","","ColorBlack",["mil_dot",[]]];
_marker = [_blck_localMissionMarker] call blck_fnc_spawnMarker;
_markers pushBack _marker;
uiSleep 0.5;
_curPosCrate = getPos _x;
_x setPos [_curPosCrate select 0, _curPosCrate select 1, 0.3];
//_x setVectorDirAndUp[[0,1,0],[0,0,1]];
};
} forEach _crates;
};
uisleep 300;
{
deleteMarker _x;
}forEach _markers
};
if (_spawnCrateTiming isEqualTo "atMissionEndAir") then
{
[_cratesSpawned] spawn _fnc_dropMissionCrates;
};
_cratesSpawned

View File

@ -24,7 +24,7 @@ if (blck_debugLevel > 1) then
};
#endif
private["_vehGroup","_patrolVehicle","_vehiclePatrolSpawns","_missionAI","_missiongroups","_vehicles","_return","_vehiclePatrolSpawns","_vehicle","_return","_abort"];
private["_vehGroup","_patrolVehicle","_vehiclePatrolSpawns","_missionAI","_missiongroups","_vehicles","_return","_vehiclePatrolSpawns","_vehicle","_return","_abort","_spawnPos","_v"];
_vehicles = [];
_missionAI = [];
_abort = false;
@ -34,8 +34,7 @@ if (_missionPatrolVehicles isEqualTo []) then
_useRelativePos = false;
_vehiclePatrolSpawns = [_coords,_noVehiclePatrols,45,60] call blck_fnc_findPositionsAlongARadius;
{
//private _v = selectRandom blck_AIPatrolVehicles;
private _v = [_aiDifficultyLevel] call blck_fnc_selectPatrolVehicle;
_v = [_aiDifficultyLevel] call blck_fnc_selectPatrolVehicle;
//diag_log format["_fnc_spawnMissionVehiclePatrols (36):: position = %1 and vehicle = %2",_x, _v];
_missionPatrolVehicles pushBack [_v, _x];
}forEach _vehiclePatrolSpawns;
@ -48,7 +47,7 @@ if (_missionPatrolVehicles isEqualTo []) then
diag_log format["_fnc_spawnMissionVehiclePatrols:: _x = %1 and _coords = %2",_x,_coords];
};
#endif
private ["_spawnPos"];
if (_useRelativePos) then
{
_spawnPos = _coords vectorAdd (_x select 1)

View File

@ -16,7 +16,7 @@
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
if (blck_debugLevel > 3) then {
diag_log format["_fnc_spawnPendingMissions:: blck_pendingMissions = %1", blck_pendingMissions];
};
#endif
@ -24,22 +24,23 @@ if (blck_debugLevel > 0) then {
if (blck_missionsRunning >= blck_maxSpawnedMissions) exitWith {
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {
if (blck_debugLevel > 2) then {
diag_log "_fnc_spawnPendingMissions:: --- >> Maximum number of missions is running; function exited without attempting to find a new mission to spawn";
};
#endif
};
private["_coords","_missionName","_missionPath","_search","_readyToSpawnQue","_missionToSpawn","_allowReinforcements"];
private["_coords","_compiledMission","_search","_readyToSpawnQue","_missionToSpawn","_allowReinforcements"];
_readyToSpawnQue = [];
{
if ( (diag_tickTime > (_x select 6)) && ((_x select 6) > 0) ) then
{ // 0 1 2 3 3 5 6
// _mission = [_compiledMissionsList,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0]];
if ( (diag_tickTime > (_x select 5)) && ((_x select 5) > 0) ) then
{
_readyToSpawnQue pushback _x;
};
} forEach blck_pendingMissions;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
if (blck_debugLevel > 2) then
{
diag_log format["_fnc_spawnPendingMissions:: --- >> _readyToSpawnQue = %1",_readyToSpawnQue];
};
@ -47,9 +48,11 @@ if (blck_debugLevel > 0) then
if (count _readyToSpawnQue > 0) then
{
_missionToSpawn = selectRandom _readyToSpawnQue;
//{
//if (_foreachindex > 0) then {diag_log format["_fnc_spawnPendingMissions: _missionToSpawn %1 = %2",_foreachindex, _missionToSpawn select _foreachindex]};
//}forEach _missionToSpawn;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
if (blck_debugLevel > 1) then
{
diag_log format["_fnc_spawnPendingMissions:: -- >> blck_missionsRunning = %1 and blck_maxSpawnedMissions = %2 so _canSpawn = %3",blck_missionsRunning,blck_maxSpawnedMissions, (blck_maxSpawnedMissions - blck_missionsRunning)];
};
@ -57,11 +60,13 @@ if (count _readyToSpawnQue > 0) then
_coords = [] call blck_fnc_FindSafePosn;
_coords pushback 0;
_missionName = selectRandom (_missionToSpawn select 0);
_missionPath = _missionToSpawn select 1;
_allowReinforcements = _missionToSpawn select 8;
_compiledMission = selectRandom (_missionToSpawn select 0);
// _mission = [_compiledMissionsList,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0]];
_missionMarker = _missionToSpawn select 1;
_missionDifficulty = _missionToSpawn select 2;
//diag_log format["_fnc_spawnPendingMissions: _missionParameters = %1",_missionParameters];
//[_coords,_missionToSpawn,_allowReinforcements] execVM format["\q\addons\custom_server\Missions\%1\%2.sqf",_missionPath,_missionName];
[_coords,_missionToSpawn,_allowReinforcements] spawn compileFinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\%1\%2.sqf",_missionPath,_missionName];
[_coords,_missionMarker,_missionDifficulty] spawn _compiledMission;
blck_missionsRunning = blck_missionsRunning + 1;
};

View File

@ -1,7 +1,6 @@
/*
spawn a group of objects in random locations aligned with the radial from the center of the region to the object.
By Ghostrider [GRG]
Last modified 1/22/17
copyright 2016
--------------------------
@ -14,9 +13,10 @@
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_coords","_missionLandscape",["_min",3],["_max",15],["_nearest",1]];
private["_objects"];
private["_objects","_wreck","_dir","_dirOffset"];
_objects = [];
_wreck = createVehicle ["Flag_AAF_F", _coords, [], 25, "NONE"];
_objects pushBack _wreck;
{
//Random Position Objects based on distance in array
// https://community.bistudio.com/wiki/BIS_fnc_findSafePos
@ -26,10 +26,6 @@ _objects = [];
_wreck enableSimulation false;
_wreck enableSimulationGlobal false;
_wreck enableDynamicSimulation false;
_wreck setVariable ["LAST_CHECK", (diag_tickTime + 100000)];
private["_dir","_dirOffset"];
_dirOffset = random(30) * ([1,-1] call BIS_fnc_selectRandom);
_dir = _dirOffset +([_wreck,_coords] call BIS_fnc_dirTo);
_wreck setDir _dir;

View File

@ -14,14 +14,20 @@
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_mission","_status",["_coords",[0,0,0]] ];
// _mission is the name used to identify the marker associated with that particular mission. it is a unique identifier.
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["_fnc_updateMissionQue :: _mission = %1 | _status = %2 | _coords = %3",_mission,_status,_coords];};
#endif
_index = -1;
private["_index","_element","_waitTime"];
_index = blck_pendingMissions find _mission;
{
if (_mission isEqualTo (_x select 1)) exitWith
{
_index = _forEachIndex;
//diag_log format["_fnc_updateMissionQue: match found at _forEachIndex %1 for _mission with _x = %2",_forEachIndex,_x select 1];
};
}forEach blck_pendingMissions;
//_index = blck_pendingMissions find _mission;
if (_index > -1) then
{
#ifdef blck_debugMode
@ -33,16 +39,17 @@ if (_index > -1) then
#ifdef blck_debugMode
if (blck_debuglevel > 0) then {diag_log format["_fnc_updateMissionQue:: -- >> _element before update = %1",_element];};
#endif
// 0 1 2 3 4 5 6
//_mission = [_missionList,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0]];
if (toLower(_status) isEqualTo "active") then {
_element set[6, -1];
_element set[7,_coords];
_element set[5, -1];
_element set[6,_coords];
};
if (toLower(_status) isEqualTo "inactive") then
{
_waitTime = (_element select 4) + random((_element select 5) - (_element select 4));
_element set[6, diag_tickTime + _waitTime];
_element set [7,[0,0,0]];
_waitTime = (_element select 3) + random((_element select 4) - (_element select 3));
_element set[5, diag_tickTime + _waitTime];
_element set [6,[0,0,0]];
};
#ifdef blck_debugMode

View File

@ -12,13 +12,13 @@
params["_supplyHeli","_lootCounts"];
private ["_chute","_crate"];
private ["_chute","_crate","_crateSelected","_dir","_offset"];
_crate = "";
_chute = "";
diag_log "_fnc_spawnParaCrate:: spawning crate";
private["_dir","_offset"];
_dir = getDir _supplyHeli;
_dir = if (_dir < 180) then {_dir + 210} else {_dir - 210};
_offset = _supplyHeli getPos [10, _dir];
@ -31,7 +31,6 @@ _chute setPos [_offset select 0, _offset select 1, 100 ]; //(_offset select 2)
diag_log format["_fnc_spawnParaCrate:: chute spawned yielding object %1 at postion %2", _chute, getPos _chute];
//create the parachute and crate
private["_crateSelected"];
_crateSelected = selectRandom["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_IND_AmmoVeh_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F"];
_crate = [getPos _chute, _crateSelected] call blck_fnc_spawnCrate;
//_crate = createVehicle [_crateSelected, position _chute, [], 0, "CAN_COLLIDE"];

View File

@ -9,7 +9,9 @@
*/
if (isServer) then
{
diag_log format["_EH_AHit: _this = %1",_this];
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {diag_log format["_EH_AHit: _this = %1",_this]};
#endif
_this remoteExec["blck_fnc_processAIHit",2];
};

View File

@ -0,0 +1,16 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
_this call blck_fnc_nextAnim;

View File

@ -22,7 +22,7 @@ params["_unit"];
{
_unit removeAllMPEventHandlers _x;
} forEach ["MPKilled","MPHit"];
private _group = (group _unit);
_group = (group _unit);
[_unit] joinSilent grpNull;
deleteVehicle _unit;
if (count units _group isEqualTo 0) then

View File

@ -0,0 +1,16 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
(_this select 0) switchMove selectRandom (_unit getVariable["GMSAnimations",[]]);

View File

@ -12,46 +12,44 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
diag_log format["_fnc_processAIHit::-->> _this = %1",_this];
if (isServer) then
{
private ["_unit","_instigator","_group","_wp"];
_unit = _this select 0 select 0;
_instigator = _this select 0 select 3;
private ["_unit","_instigator","_group","_wp"];
_unit = _this select 0 select 0;
_instigator = _this select 0 select 3;
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["_fnc_processAIHit::-->> _this = %1",_this];
diag_log format["EH_AIHit:: _units = %1 and _instigator = %2 units damage is %3",_unit,_instigator, damage _unit];
};
#endif
if (!(alive _unit)) exitWith {};
if (!(isPlayer _instigator)) exitWith {};
[_unit,_instigator] call blck_fnc_alertGroupUnits;
[_instigator] call blck_fnc_alertNearbyVehicles;
_group = group _unit;
//_group setBehavior "COMBAT";
_wp = [_group, currentWaypoint _group];
_wp setWaypointBehaviour "COMBAT";
_group setCombatMode "RED";
_wp setWaypointCombatMode "RED";
if (_unit getVariable ["hasHealed",false]) exitWith {};
if ((damage _unit) > 0.1 ) then
{
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["_fnc_processAIHit::-->> _this = %1",_this];
diag_log format["EH_AIHit:: _units = %1 and _instigator = %2 units damage is %3",_unit,_instigator, damage _unit];
};
#endif
if (!(alive _unit)) exitWith {};
if (!(isPlayer _instigator)) exitWith {};
[_unit,_instigator] call blck_fnc_alertGroupUnits;
[_instigator] call blck_fnc_alertNearbyVehicles;
_group = group _unit;
//_group setBehavior "COMBAT";
_wp = [_group, currentWaypoint _group];
_wp setWaypointBehaviour "COMBAT";
_group setCombatMode "RED";
_wp setWaypointCombatMode "RED";
if (_unit getVariable ["hasHealed",false]) exitWith {};
if ((damage _unit) > 0.1 ) then
{
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["_EH_AIHit::-->> Healing unit %1",_unit];
};
_unit setVariable["hasHealed",true,true];
_unit addMagazine "SmokeShellOrange";
_unit fire "SmokeShellMuzzle";
_unit addItem "FAK";
_unit action ["HealSoldierSelf", _unit];
_unit setDamage 0;
_unit removeItem "FAK";
diag_log format["_EH_AIHit::-->> Healing unit %1",_unit];
};
_unit setVariable["hasHealed",true,true];
_unit addMagazine "SmokeShellOrange";
_unit fire "SmokeShellMuzzle";
_unit addItem "FAK";
_unit action ["HealSoldierSelf", _unit];
_unit setDamage 0;
_unit removeItem "FAK";
};

View File

@ -12,7 +12,9 @@
private["_missionType","_wasRunover","_launcher","_legal"];
params["_unit","_killer"];
diag_log format["##-processIlleagalAIKills.sqf-## processing illeagal kills for unit %1",_unit];
#ifdef blck_debugMode
if (blck_debugLevel > 1) then {diag_log format["##-processIlleagalAIKills.sqf-## processing illeagal kills for unit %1",_unit]};
#endif
_launcher = _unit getVariable ["Launcher",""];
_legal = true;

View File

@ -0,0 +1,48 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_coords","_charConfigs"];
private["_char","_charGroup"];
_charConfigs params["_classname","_posn","_dir","_simDamg","_animations","_headgear","_uniforms"];
{
diag_log format["_fnc_spawnchar: _forEachIndex = %1 | _x = %2",_forEachIndex,_x];
}forEach _charConfigs;
diag_log format["_fnc_spawnchar: _this = %1",_this];
diag_log format["_fnc_spawnchar _classname = %1 | _posn = %2 | _dir = %3 | _animations = %4",_classname,_posn,_dir,_animations];
_charGroup = createGroup [blck_AI_Side, true];
_char = _charGroup createUnit [_classname,[0,0,0], [], 0, "NONE"];
_char setCaptive true;
if (count _headgear > 0) then
{
_char addHeadgear (selectRandom(_headgear));
};
if (count _uniforms > 0) then
{
_char forceAddUniform selectRandom(_uniforms);
};
_posn = (_coords vectorAdd _posn);
_char setPos [_posn select 0, _posn select 1, 0];
diag_log format["_fnc_spawnchar _char = %1 at Position = %2 | _coords = %3",_char, getPos _char,_coords];
if (blck_modType isEqualTo "Epoch") then {_char setVariable ["LAST_CHECK",28800,true]};
_char setPos (_posn);
_char setDir (_dir);
removeAllWeapons _char;
_char setVariable ["BIS_enableRandomization", false];
_char setVariable ["BIS_fnc_animalBehaviour_disable", true];
_char disableAI "ALL";
_char enableAI "ANIM";
_char enableAI "MOVE";
_char allowDamage true;
_char enableSimulationGlobal true;
_char setVariable["GMSAnimations",_animations,true];
_char setUnitPos "UP";
_char

View File

@ -0,0 +1,26 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_coords","_hostageConfigs"];
private["_hostageGroup","_hostage","_modType"];
_hostage = [_coords,_hostageConfigs] call blck_fnc_spawnCharacter;
_hostage remoteExec["GMS_fnc_initHostage", -2, true];
_hostage setVariable["assetType",1,true];
/*
private _marker = createMarker [format["hostageMarger%1",getPos _hostage], getPos _hostage];
_marker setMarkerColor "ColorBlack";
_marker setMarkerType "mil_dot";
_marker setMarkerText "Hostage";
*/
_hostage

View File

@ -0,0 +1,27 @@
/*
by Ghostrider
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
params["_coords","_leaderConfigs"];
private["_leader"];
_leader = [_coords, _leaderConfigs] call blck_fnc_spawnCharacter;
_leader remoteExec["GMS_fnc_initLeader", -2, true];
_leader setVariable["assetType",2,true];
_leader setVariable["endAnimation",["Acts_CivilShocked_1"],true];
/*
private _marker = createMarker [format["hostageMarger%1",getPos _leader], getPos _leader];
_marker setMarkerColor "ColorBlack";
_marker setMarkerType "mil_dot";
_marker setMarkerText "Hostage";
*/
_leader

View File

@ -11,7 +11,7 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private ["_i","_weap","_skin","_ai1","_skillLevel","_aiSkills","_launcherRound","_index","_ammoChoices"];
private ["_i","_weap","_skin","_ai1","_skillLevel","_aiSkills","_launcherRound","_index","_ammoChoices","_modType","_optics","_pointers","_muzzles","_underbarrel","_legalOptics"];
params["_pos","_weaponList","_aiGroup",["_skillLevel","red"],["_Launcher","none"],["_uniforms", blck_SkinList],["_headGear",blck_headgear],["_vests",blck_vests],["_scuba",false]];
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
@ -35,10 +35,11 @@ if (blck_debugLevel > 2) then
if (isNull _aiGroup) exitWith {diag_log "[blckeagls] ERROR CONDITION:-->> NULL-GROUP Provided to _fnc_spawnUnit"};
_ai1 = ObjNull;
private _modType = call blck_fnc_getModType;
_modType = call blck_fnc_getModType;
if (_modType isEqualTo "Epoch") then
{
"I_Soldier_EPOCH" createUnit [_pos, _aiGroup, "_ai1 = this", blck_baseSkill, "COLONEL"];
_ai1 setVariable ["LAST_CHECK",28800,true];
// _unit = group player createUnit ["B_RangeMaster_F", position player, [], 0, "FORM"];
//_ai1 = _aiGroup createUnit ["I_Soldier_EPOCH", _pos, [], blck_baseSkill, "FORM"];
switch(_skillLevel) do
@ -82,8 +83,7 @@ _skin = "";
_counter = 1;
while {_skin isEqualTo "" && _counter < 10} do
{
_skin = selectRandom _uniforms;
_ai1 forceAddUniform _skin;
_ai1 forceAddUniform (selectRandom _uniforms);
_skin = uniform _ai1;
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
@ -94,20 +94,17 @@ while {_skin isEqualTo "" && _counter < 10} do
_counter =+1;
};
//Sets AI Tactics
/*
_ai1 enableAI "TARGET";
_ai1 enableAI "AUTOTARGET";
_ai1 enableAI "MOVE";
_ai1 enableAI "ANIM";
_ai1 enableAI "FSM";
*/
_ai1 enableAI "ALL";
_ai1 allowDammage true;
_ai1 setBehaviour "COMBAT";
_ai1 setunitpos "AUTO";
if (_modType isEqualTo "Epoch") then
{
// do this so the AI or corpse hangs around on Epoch servers.
_ai1 setVariable ["LAST_CHECK",28800,true];
};
_ai1 addHeadgear (selectRandom _headGear);
_ai1 addVest selectRandom _vests;
@ -117,7 +114,6 @@ if ( random (1) < blck_chanceBackpack) then
};
_weap = selectRandom _weaponList;
private["_optics","_pointers","_muzzles","_underbarrel","_legalOptics"];
_ai1 addWeaponGlobal _weap;
_ammoChoices = getArray (configFile >> "CfgWeapons" >> _weap >> "magazines");
_optics = getArray (configfile >> "CfgWeapons" >> _weap >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
@ -152,7 +148,6 @@ for "_i" from 1 to (1+floor(random(3))) do
// Add First Aid or Grenade 50% of the time
if (round(random 10) <= 5) then
{
//_item = selectRandom blck_specialItems;
//diag_log format["spawnUnit.sqf] -- Item is %1", _item];
_ai1 addItem selectRandom blck_specialItems;
};
@ -172,7 +167,6 @@ if(sunOrMoon < 0.2 && blck_useNVG)then
{
_ai1 addWeapon selectRandom blck_NVG;
_ai1 setVariable ["hasNVG", true,true];
}
else
{

View File

@ -14,7 +14,7 @@
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
private["_vehType","_safepos","_veh"];
private["_vehType","_safepos","_veh","_unitNumber"];
params["_center","_pos",["_vehType","I_G_Offroad_01_armed_F"],["_minDis",30],["_maxDis",45],["_group",grpNull],["_setWaypoints",true]];
@ -38,14 +38,13 @@ if !(isNull _group) then
// _veh addEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}];
_veh addMPEventHandler["MPHit",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleHit}];
_group setVariable["groupVehicle",_veh];
//#ifdef blck_debugMode
#ifdef blck_debugMode
if (blck_debugLevel > 1) then
{
diag_log format["spawnVehiclePatrol:: vehicle spawned is %1 of typeof %2",_veh, typeOf _veh];
};
//#endif
#endif
private["_unitNumber"];
_unitNumber = 0;
{

View File

@ -32,7 +32,7 @@ _fn_releaseVehicle = {
if ((damage _veh) > 0.5) then {_veh setDamage 0.5};
//diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1 and blck_deleteAT = %2",_veh, _veh getVariable["blck_DeleteAt",0]];
#ifdef blck_debugMode
if (blck_debugLevel > 0) then
if (blck_debugLevel > 2) then
{
diag_log format["_fnc_vehicleMonitor:: case of patrol vehicle released to players where vehicle = %1",_veh];
};
@ -86,10 +86,11 @@ blck_fn_deleteAIvehicle = {
deleteVehicle _veh;
};
private _vehList = +blck_monitoredVehicles;
private ["_vehList","_veh","_isEmplaced","_ownerIsPlayer","_allCrewDead","_deleteNow","_missionCompleted","_evaluate","_cleanupTimer"];
_vehList = +blck_monitoredVehicles;
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_monitoredVehicles %3",diag_tickTime,_vehList,blck_monitoredVehicles];};
#endif
//blck_fnc_releaseVehicleToPlayers
{
@ -101,14 +102,14 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c
_deleteNow
*/
//diag_log format["_fnc_vehicleMonitor: evaluating vehicle %1",_x];
private _veh = _x; // (purely for clarity at this point, _x could be used just as well)
private _isEmplaced = _veh getVariable["DBD_vehType","none"] isEqualTo "emplaced";
private _ownerIsPlayer = if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then {true} else {false};
private _allCrewDead = if (({alive _x} count (crew _veh)) == 0) then {true} else {false};
private _deletenow = false;
_veh = _x; // (purely for clarity at this point, _x could be used just as well)
_isEmplaced = _veh getVariable["DBD_vehType","none"] isEqualTo "emplaced";
_ownerIsPlayer = if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then {true} else {false};
_allCrewDead = if (({alive _x} count (crew _veh)) == 0) then {true} else {false};
_deletenow = false;
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then {_deleteNow = true};
private _missionCompleted = if (_veh getVariable["missionCompleted",0] != 0) then {true} else {false};
private _evaluate = true;
_missionCompleted = if (_veh getVariable["missionCompleted",0] != 0) then {true} else {false};
_evaluate = true;
if (_ownerIsPlayer) then
{
@ -126,7 +127,7 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c
if (blck_killEmptyStaticWeapons) then
{
#ifdef blck_debugMode
if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
#endif
_veh setDamage 1;
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
@ -150,7 +151,7 @@ if (blck_debugLevel > 0) then {diag_log format["_fnc_vehicleMonitor:: function c
if (_missionCompleted && !(_allCrewDead)) then
{
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
private _cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
_cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
_evaluate = false;
};

View File

@ -37,6 +37,8 @@ blck_fnc_spawnMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_
blck_fnc_missionCompleteMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_missionCompleteMarker.sqf";
blck_fnc_deleteMarker = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_deleteMarker.sqf";
blck_fnc_updateMarkerAliveCount = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_updateMarkerAliveCount.sqf";
blck_fnc_addMoneyToObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_addMoneyToObject.sqf";
// GMS_fnc_addMoneyToObject
//blck_fnc_updateAllMarkerAliveCounts = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\updateAllMarkerAliveCounts.sqf"; // GMS_fnc_updateAllMarkerAliveCounts
#ifdef GRGserver
@ -72,6 +74,9 @@ blck_fnc_clearMines = compileFinal preprocessFileLineNumbers "\q\addons\custom_s
blck_fnc_signalEnd = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_signalEnd.sqf"; // deploy smoke grenades at loot crates at the end of the mission.
blck_fnc_endMission = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_endMission.sqf";
blck_fnc_missionAIareDead = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionAIareDead.sqf";
blck_fnc_paraDropObject = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_paraDropObject.sqf";
blck_fnc_loadMissionCrate = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_loadMissionCrate.sqf";
blck_fnc_crateMoved = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Missions\GMS_fnc_crateMoved.sqf";
// Group-related functions
blck_fnc_spawnGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_spawnGroup.sqf"; // Spawn a single group and populate it with AI units]
@ -84,6 +89,7 @@ blck_fnc_changeToSentryWaypoint = compileFinal preprocessFileLineNumbers "\q\ad
blck_fnc_cleanEmptyGroups = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_cleanEmptyGroups.sqf"; // GMS_fnc_cleanEmptyGroups
blck_fnc_findNearestInfantryGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Groups\GMS_fnc_findNearestInfantryGroup.sqf";
// Functions specific to vehicles, whether wheeled, aircraft or static
blck_fnc_spawnVehicle = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehicle.sqf";
blck_fnc_spawnVehiclePatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Vehicles\GMS_fnc_spawnVehiclePatrol.sqf";
@ -108,6 +114,7 @@ blck_EH_AIKilled = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIKilled.sqf";
blck_EH_AIHit = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIHit.sqf";
blck_EH_AIFiredNear = "\q\addons\custom_server\Compiles\Units\GMS_EH_AIFiredNear.sqf";
blck_EH_unitWeaponReloaded = "\q\addons\custom_server\Compiles\Units\GMS_EH_unitWeaponReloaded.sqf";
blck_EH_animDone = "\q\addons\custom_server\Compiles\Units\GMS_EH_animDone.sqf";
blck_fnc_processAIKill = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIKill.sqf";
blck_fnc_removeLaunchers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeLaunchers.sqf";
blck_fnc_removeNVG = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_removeNVG.sqf";
@ -120,6 +127,10 @@ blck_fnc_setSkill = compileFinal preprocessFileLineNumbers "\q\addons\custom_se
blck_fnc_cleanupAliveAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_cleanupAliveAI.sqf";
blck_fnc_deleteAI = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_deleteAI.sqf";
blck_fnc_processAIHit = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_processAIHit.sqf";
blck_fnc_spawnHostage = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnHostage.sqf";
blck_fnc_spawnLeader = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnLeader.sqf";
blck_fnc_spawnCharacter = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_spawnCharacter.sqf";
blck_fnc_nextAnim = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Units\GMS_fnc_nextAnim.sqf";
// HC support functions
blck_fnc_HC_XferGroup = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\HC\GMS_fnc_HC_XferGroup.sqf";

View File

@ -12,7 +12,7 @@
*/
#include"\q\addons\custom_server\Configs\blck_defines.hpp";
blck_debugON = false;
blck_debugON = FALSE;
blck_debugLevel = 0; // Sets level of detail for debugging info - WIP.
blck_minFPS = 8;

View File

@ -0,0 +1,91 @@
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];

View File

@ -33,7 +33,7 @@
blck_spawnStaticLootCrates = true; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent).
// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 0.25; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 12; // Nighttim time acceleration
@ -69,7 +69,7 @@
// When set to true,"dot", ext will be to the right of a black dot at the center the mission marker.
blck_labelMapMarkers = [true,"center"];
blck_preciseMapMarkers = true; // Map markers are/are not centered at the loot crate
blck_showCountAliveAI = true;
blck_showCountAliveAI = false;
//Minimum distance between missions
blck_MinDistanceFromMission = 1500;
@ -86,8 +86,18 @@
// It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
blck_loadCratesTiming = "atMissionCompletion"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
blck_loadCratesTiming = "atMissionSpawn"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
// Examples:
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
///////////////////////////////
// PLAYER PENALTIES
///////////////////////////////
@ -96,11 +106,11 @@
blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over
blck_VK_Gear = true; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage
blck_VK_RunoverDamage = true; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle.
blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
blck_forbidenVehicles = [/*"B_MRAP_01_hmg_F","O_MRAP_02_hmg_F","I_MRAP_03_hmg_F","B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"*/]; // Add any vehicles for which you wish to forbid vehicle kills
blck_VK_GunnerDamage = false; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F","I_MRAP_03_hmg_F","B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills
// For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
// HMG_M2 is mounted on the armed offroad that is spawned by Epoch
blck_forbidenVehicleGuns = [/*"LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC","HMG_M2","HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"*/]; // Add any vehicles for which you wish to forbid vehicle kills, o
blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC","HMG_M2","HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o
///////////////////////////////
@ -181,13 +191,25 @@
////////////////////
// Maximum number of missions shown on the map at any one time.
blck_maxSpawnedMissions = 9;
#ifdef GRGserver
blck_maxSpawnedMissions = 15;
#else
// Change this value to reduce the number of spawned missions at any one time.
blck_maxSpawnedMissions = 4;
#endif
//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_numberUnderwaterDynamicMissions = 5; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
blck_enableRedMissions = 2;
blck_enableBlueMissions = 2;
blck_numberUnderwaterDynamicMissions = 3; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
#ifdef GRGserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxcrashsites = 4;
#endif
////////////////////
// MISSION TIMERS
@ -199,6 +221,12 @@
blck_TMin_Blue = 120;
blck_TMin_Red = 150;
blck_TMin_UMS = 180;
#ifdef GRGserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
@ -206,6 +234,11 @@
blck_TMax_Blue = 200;
blck_TMax_Red = 250;
blck_TMax_UMS = 200;
#ifdef GRGserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
#endif
///////////////////////////////
// AI VEHICLE PATROL PARAMETERS
@ -237,7 +270,7 @@
// Defines how many static weapons to spawn. Set this to -1 to disable spawning
blck_SpawnEmplaced_Orange = [3,4]; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 3; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Green = [2,3]; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnEmplaced_Red = 1; // Number of static weapons at Red Missions
@ -321,6 +354,60 @@
blck_maxMoneyGreen = 20;
blck_maxMoneyRed = 15;
blck_maxMoneyBlue = 10;
#ifdef GRGserver
blck_AIAlertDistance = [250,450,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed.
//blck_AIAlertDistance = [150,225,400,500];
// How precisely player locations will be revealed to AI after an AI kill
// values are ordered as follows [blue, red, green, orange];
blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
blck_baseSkill = 0.7; // The overal skill of the AI - range 0.1 to 1.0.
/***************************************************************
MISSION TYPE SPECIFIC AI SETTINGS
**************************************************************/
//This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
// Orange Missions
blck_MinAI_Orange = 20;
blck_MaxAI_Orange = 25;
blck_AIGrps_Orange = 5;
blck_SkillsOrange = [
["aimingAccuracy",[0.25,0.36]],["aimingShake",[0.45,0.55]],["aimingSpeed",[0.65,0.75]],["endurance",1.00],["spotDistance",1.0],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
];
// Green Missions
blck_MinAI_Green = 16;
blck_MaxAI_Green = 21;
blck_AIGrps_Green = 4;
blck_SkillsGreen = [
["aimingAccuracy",[0.2,0.3]],["aimingShake",[0.4,0.5]],["aimingSpeed",[0.55,0.7]],["endurance",0.9],["spotDistance",0.9],["spotTime",0.65],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
];
// Red Missions
blck_MinAI_Red = 12;
blck_MaxAI_Red = 15;
blck_AIGrps_Red = 3;
blck_SkillsRed = [
["aimingAccuracy",[0.2,0.25]],["aimingShake",[0.35,0.4]],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.6],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
];
// Blue Missions
blck_MinAI_Blue = 8;
blck_MaxAI_Blue = 12;
blck_AIGrps_Blue = 2;
blck_SkillsBlue = [
["aimingAccuracy",[0.08,16]],["aimingShake",[0.25,0.35]],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
];
// Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25;
blck_maxMoneyGreen = 20;
blck_maxMoneyRed = 15;
blck_maxMoneyBlue = 10;
#endif
private["_modType"];
_modType = [] call blck_fnc_getModType;

View File

@ -39,6 +39,102 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
blck_AI_Side = RESISTANCE;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;

View File

@ -40,6 +40,102 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
blck_AI_Side = RESISTANCE;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;

View File

@ -49,6 +49,150 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
blck_blacklistSpawns = true;
blck_listConcreteMixerZones = true;
blck_AI_Side = EAST;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_armed_vehicles_Exile = [
"Exile_Car_BTR40_MG_Green",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M2_Green",
"B_LSV_01_armed_F",
"Exile_Car_Offroad_Armed_Guerilla01"
];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles =
[
//"Exile_Car_Offroad_Armed_Guerilla01",
//"Exile_Car_Offroad_Armed_Guerilla02",
//"Exile_Car_BTR40_MG_Green",
//"Exile_Car_BTR40_MG_Camo",
//"Exile_Car_HMMWV_M134_Green",
//"Exile_Car_HMMWV_M134_Desert",
//"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F",
//"_MRAP_02_gmg_ghex_F",
//"O_MRAP_02_hmg_ghex_F",
//"O_MRAP_03_gmg_ghex_F",
//"O_MRAP_03_hmg_ghex_F",
"B_MBT_01_cannon_F",
"B_MBT_01_cannon_F", // Duplicate to increase chance that these will spawn relative to others
//"B_MBT_01_mlrs_base_F",
//"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"B_MBT_01_TUSK_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_rcws_F"
]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = [
"Exile_Car_Offroad_Armed_Guerilla01",
"Exile_Car_Offroad_Armed_Guerilla02",
"Exile_Car_BTR40_MG_Green",
"Exile_Car_BTR40_MG_Camo",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F"
];
blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert",/*"Exile_Car_HMMWV_M134_Desert","Exile_Car_HMMWV_M2_Desert",*/"B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;

View File

@ -0,0 +1,989 @@
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
////////////
// Exile-specific settings
////////////
// list of locations that are protected against mission spawns
switch (toLower(worldName)) do
{
case "altis": {
blck_locationBlackList append [
//Add location as [[xpos,ypos,0],minimumDistance],
// Note that there should not be a comma after the last item in this table
[[10800,10641,0],1000] // isthmus - missions that spawn here often are glitched.
];
};
case "tanoa": {
blck_locationBlackList append [ ];
};
};
/*********************************************************************************
AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
blck_blacklistSpawns = false;
blck_listConcreteMixerZones = false;
blck_AI_Side = EAST;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_armed_vehicles_Exile = [
"Exile_Car_BTR40_MG_Green",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M2_Green",
"B_LSV_01_armed_F",
"Exile_Car_Offroad_Armed_Guerilla01"
];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles =
[
//"Exile_Car_Offroad_Armed_Guerilla01",
//"Exile_Car_Offroad_Armed_Guerilla02",
//"Exile_Car_BTR40_MG_Green",
//"Exile_Car_BTR40_MG_Camo",
//"Exile_Car_HMMWV_M134_Green",
//"Exile_Car_HMMWV_M134_Desert",
//"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F",
//"_MRAP_02_gmg_ghex_F",
//"O_MRAP_02_hmg_ghex_F",
//"O_MRAP_03_gmg_ghex_F",
//"O_MRAP_03_hmg_ghex_F",
"B_MBT_01_cannon_F",
"B_MBT_01_cannon_F", // Duplicate to increase chance that these will spawn relative to others
//"B_MBT_01_mlrs_base_F",
//"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"B_MBT_01_TUSK_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_rcws_F"
]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = [
"Exile_Car_Offroad_Armed_Guerilla01",
"Exile_Car_Offroad_Armed_Guerilla02",
"Exile_Car_BTR40_MG_Green",
"Exile_Car_BTR40_MG_Camo",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F"
];
blck_AIPatrolVehiclesRed = _blck_lightlyArmed_ARMA3 + _blck_APC_CUP;
blck_AIPatrolVehiclesGreen = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
blck_AIPatrolVehiclesOrange = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
// Blacklisted itesm
blck_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
// AI Weapons and Attachments
blck_bipods = ["bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli"];
blck_Optics_Holo = ["optic_Hamr","optic_MRD","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_ACO_grn_smg","optic_Aco_smg","optic_Yorris"];
blck_Optics_Reticule = ["optic_Arco","optic_MRCO"];
blck_Optics_Scopes = [
"optic_AMS","optic_AMS_khk","optic_AMS_snd",
"optic_DMS",
"optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan",
"optic_LRPS",
"optic_Nightstalker",
"optic_NVS",
"optic_SOS",
"optic_tws",
"optic_tws_mg"
];
#ifdef useAPEX
blck_Optics_Apex = [
//Apex
"optic_Arco_blk_F", "optic_Arco_ghex_F",
"optic_DMS_ghex_F",
"optic_Hamr_khk_F",
"optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F",
"optic_SOS_khk_F",
"optic_LRPS_tna_F","optic_LRPS_ghex_F",
"optic_Holosight_blk_F","optic_Holosight_khk_F","optic_Holosight_smg_blk_F"
];
blck_Optics = blck_Optics_Holo + blck_Optics_Reticule + blck_Optics_Scopes;
blck_Optics = blck_Optics + blck_Optics_Apex;
#endif
blck_bipods = [
"bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli",
//Apex
"bipod_01_F_khk"
];
blck_silencers = [
"muzzle_snds_338_black","muzzle_snds_338_green","muzzle_snds_338_sand","muzzle_snds_93mmg","muzzle_snds_93mmg_tan","muzzle_snds_acp","muzzle_snds_B",
"muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_SW","muzzle_snds_L","muzzle_snds_M",
//Apex
"muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_58_blk_F","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","muzzle_snds_B_khk_F","muzzle_snds_B_snd_F",
"muzzle_snds_58_wdm_F","muzzle_snds_65_TI_blk_F","muzzle_snds_65_TI_hex_F","muzzle_snds_65_TI_ghex_F","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F"
];
blck_RifleSniper = [
"srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F"
];
blck_RifleAsault_556 = [
"arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","arifle_SDAR_F"
];
blck_RifleAsault_650 = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F"
];
blck_RifleAsault = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F",
"arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F"
];
blck_RifleLMG = [
"LMG_Mk200_F","LMG_Zafir_F"
];
blck_RifleOther = [
"SMG_01_F","SMG_02_F"
];
blck_Pistols = [
"hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F"
];
blck_DLC_MMG = [
"MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F"
];
blck_DLC_Sniper = [
"srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F"
];
//This defines the random weapon to spawn on the AI
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
blck_WeaponList_Orange = blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG + blck_DLC_Sniper + blck_DLC_MMG;
blck_WeaponList_Green = blck_RifleSniper + blck_RifleAsault_650 +blck_RifleLMG + blck_DLC_MMG;
blck_WeaponList_Blue = blck_RifleOther + blck_RifleAsault_556 + blck_RifleAsault_650;
blck_WeaponList_Red = blck_RifleAsault_556 + blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG;
#ifdef useAPEX
blck_apexWeapons = ["arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F"];
blck_WeaponList_Orange = blck_WeaponList_Orange + blck_apexWeapons;
blck_WeaponList_Green = blck_WeaponList_Green + blck_apexWeapons;
#endif
blck_baseBackpacks = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ];
#ifdef useAPEX
blck_ApexBackpacks = [
"B_Bergen_mcamo_F","B_Bergen_dgtl_F","B_Bergen_hex_F","B_Bergen_tna_F","B_AssaultPack_tna_F","B_Carryall_ghex_F",
"B_FieldPack_ghex_F","B_ViperHarness_blk_F","B_ViperHarness_ghex_F","B_ViperHarness_hex_F","B_ViperHarness_khk_F",
"B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_ghex_F","B_ViperLightHarness_hex_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F"
];
blck_backpacks = blck_baseBackpacks + blck_ApexBackpacks;
#endif
blck_BanditHeadgear = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_tan","H_ShemagOpen_khk"];
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
blck_headgear = [
"H_Cap_blk",
"H_Cap_blk_Raven",
"H_Cap_blu",
"H_Cap_brn_SPECOPS",
"H_Cap_grn",
"H_Cap_headphones",
"H_Cap_khaki_specops_UK",
"H_Cap_oli",
"H_Cap_press",
"H_Cap_red",
"H_Cap_tan",
"H_Cap_tan_specops_US",
"H_Watchcap_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"H_Watchcap_sgg",
"H_MilCap_blue",
"H_MilCap_dgtl",
"H_MilCap_mcamo",
"H_MilCap_ocamo",
"H_MilCap_oucamo",
"H_MilCap_rucamo",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_gry",
"H_Bandanna_khk",
"H_Bandanna_khk_hs",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_surfer",
"H_Booniehat_dgtl",
"H_Booniehat_dirty",
"H_Booniehat_grn",
"H_Booniehat_indp",
"H_Booniehat_khk",
"H_Booniehat_khk_hs",
"H_Booniehat_mcamo",
"H_Booniehat_tan",
"H_Hat_blue",
"H_Hat_brown",
"H_Hat_camo",
"H_Hat_checker",
"H_Hat_grey",
"H_Hat_tan",
"H_StrawHat",
"H_StrawHat_dark",
"H_Beret_02",
"H_Beret_blk",
"H_Beret_blk_POLICE",
"H_Beret_brn_SF",
"H_Beret_Colonel",
"H_Beret_grn",
"H_Beret_grn_SF",
"H_Beret_ocamo",
"H_Beret_red",
"H_Shemag_khk",
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_tan",
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_TurbanO_blk",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_HelmetCrew_I",
"H_HelmetCrew_B",
"H_HelmetCrew_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
//Apex
"H_MilCap_tna_F",
"H_MilCap_ghex_F",
"H_Booniehat_tna_F",
"H_Beret_gen_F",
"H_MilCap_gen_F",
"H_Cap_oli_Syndikat_F",
"H_Cap_tan_Syndikat_F",
"H_Cap_blk_Syndikat_F",
"H_Cap_grn_Syndikat_F"
];
blck_helmets = [
"H_HelmetB",
"H_HelmetB_black",
"H_HelmetB_camo",
"H_HelmetB_desert",
"H_HelmetB_grass",
"H_HelmetB_light",
"H_HelmetB_light_black",
"H_HelmetB_light_desert",
"H_HelmetB_light_grass",
"H_HelmetB_light_sand",
"H_HelmetB_light_snakeskin",
"H_HelmetB_paint",
"H_HelmetB_plain_blk",
"H_HelmetB_sand",
"H_HelmetB_snakeskin",
"H_HelmetCrew_B",
"H_HelmetCrew_I",
"H_HelmetCrew_O",
"H_HelmetIA",
"H_HelmetIA_camo",
"H_HelmetIA_net",
"H_HelmetLeaderO_ocamo",
"H_HelmetLeaderO_oucamo",
"H_HelmetO_ocamo",
"H_HelmetO_oucamo",
"H_HelmetSpecB",
"H_HelmetSpecB_blk",
"H_HelmetSpecB_paint1",
"H_HelmetSpecB_paint2",
"H_HelmetSpecO_blk",
"H_HelmetSpecO_ocamo",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_HelmetCrew_I",
"H_HelmetCrew_B",
"H_HelmetCrew_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
"H_Helmet_Skate",
"H_HelmetB_TI_tna_F",
// Apex
//"H_HelmetO_ViperSP_hex_F",
//"H_HelmetO_ViperSP_ghex_F",
"H_HelmetB_tna_F",
"H_HelmetB_Enh_tna_F",
"H_HelmetB_Light_tna_F",
"H_HelmetSpecO_ghex_F",
"H_HelmetLeaderO_ghex_F",
"H_HelmetO_ghex_F",
"H_HelmetCrew_O_ghex_F"
];
blck_headgearList = blck_headgear + blck_helmets;
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
blck_SkinList = [
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
// I have commented out some high visibility uniforms that can be reserved for players or special missions.
// for example, you could have a uniform list specified in a mission template.
"U_AntigonaBody",
"U_AttisBody",
"U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest",
"U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3",
"U_B_GhillieSuit",
"U_B_HeliPilotCoveralls","U_B_PilotCoveralls",
"U_B_SpecopsUniform_sgg",
"U_B_survival_uniform",
"U_B_Wetsuit",
//"U_BasicBody",
"U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2",
"U_BG_leader",
"U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3",
"U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn",
//"U_C_Journalist",
"U_C_Novak",
//"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour",
"U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2",
//"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2",
"U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor",
"U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F",
"U_I_G_Story_Protagonist_F",
"U_I_GhillieSuit",
"U_I_HeliPilotCoveralls",
"U_I_OfficerUniform",
"U_I_pilotCoveralls",
"U_I_Wetsuit",
"U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2",
"U_IG_leader",
"U_IG_Menelaos",
//"U_KerryBody",
//"U_MillerBody",
//"U_NikosAgedBody",
//"U_NikosBody",
"U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo",
"U_O_GhillieSuit",
"U_O_OfficerUniform_ocamo",
"U_O_PilotCoveralls",
"U_O_SpecopsUniform_blk",
"U_O_SpecopsUniform_ocamo",
"U_O_Wetsuit",
"U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader",
//"U_OI_Scientist",
//"U_OrestesBody",
"U_Rangemaster",
// DLC
"U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh",
//Apex
"U_B_T_Soldier_F",
"U_B_T_Soldier_AR_F",
"U_B_T_Soldier_SL_F",
//"U_B_T_Sniper_F",
//"U_B_T_FullGhillie_tna_F",
"U_B_CTRG_Soldier_F",
"U_B_CTRG_Soldier_2_F",
"U_B_CTRG_Soldier_3_F",
"U_B_GEN_Soldier_F",
"U_B_GEN_Commander_F",
"U_O_T_Soldier_F",
"U_O_T_Officer_F",
//"U_O_T_Sniper_F",
//"U_O_T_FullGhillie_tna_F",
"U_O_V_Soldier_Viper_F",
"U_O_V_Soldier_Viper_hex_F",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Para_5_F",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Camo_F",
"U_C_man_sport_1_F",
"U_C_man_sport_2_F",
"U_C_man_sport_3_F",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_B_CTRG_Soldier_urb_1_F",
"U_B_CTRG_Soldier_urb_2_F",
"U_B_CTRG_Soldier_urb_3_F"
];
blck_vests = [
"V_Press_F",
"V_Rangemaster_belt",
"V_TacVest_blk",
"V_TacVest_blk_POLICE",
"V_TacVest_brn",
"V_TacVest_camo",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVestCamo_khk",
"V_TacVestIR_blk",
"V_I_G_resistanceLeader_F",
"V_BandollierB_blk",
"V_BandollierB_cbr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_rgr",
"V_Chestrig_blk",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_rgr",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOSpec_brn",
"V_HarnessOSpec_gry",
"V_PlateCarrier1_blk",
"V_PlateCarrier1_rgr",
"V_PlateCarrier2_rgr",
"V_PlateCarrier3_rgr",
"V_PlateCarrierGL_blk",
"V_PlateCarrierGL_mtp",
"V_PlateCarrierGL_rgr",
"V_PlateCarrierH_CTRG",
"V_PlateCarrierIA1_dgtl",
"V_PlateCarrierIA2_dgtl",
"V_PlateCarrierIAGL_dgtl",
"V_PlateCarrierIAGL_oli",
"V_PlateCarrierL_CTRG",
"V_PlateCarrierSpec_blk",
"V_PlateCarrierSpec_mtp",
#ifdef useAPEX
//Apex
"V_TacChestrig_grn_F",
"V_TacChestrig_oli_F",
"V_TacChestrig_cbr_F",
"V_PlateCarrier1_tna_F",
"V_PlateCarrier2_tna_F",
"V_PlateCarrierSpec_tna_F",
"V_PlateCarrierGL_tna_F",
"V_HarnessO_ghex_F",
"V_HarnessOGL_ghex_F",
"V_BandollierB_ghex_F",
"V_TacVest_gen_F",
"V_PlateCarrier1_rgr_noflag_F",
#endif
"V_PlateCarrier2_rgr_noflag_F"
];
//CraftingFood
blck_Meats=[
];
blck_Drink = [
"Exile_Item_PlasticBottleCoffee",
"Exile_Item_PowerDrink",
"Exile_Item_PlasticBottleFreshWater",
"Exile_Item_Beer",
"Exile_Item_EnergyDrink",
"Exile_Item_MountainDupe"
];
blck_Food = [
"Exile_Item_EMRE",
"Exile_Item_GloriousKnakworst",
"Exile_Item_Surstromming",
"Exile_Item_SausageGravy",
"Exile_Item_Catfood",
"Exile_Item_ChristmasTinner",
"Exile_Item_BBQSandwich",
"Exile_Item_Dogfood",
"Exile_Item_BeefParts",
"Exile_Item_Cheathas",
"Exile_Item_Noodles",
"Exile_Item_SeedAstics",
"Exile_Item_Raisins",
"Exile_Item_Moobar",
"Exile_Item_InstantCoffee"
];
blck_ConsumableItems = blck_Meats + blck_Drink + blck_Food;
blck_throwableExplosives = ["HandGrenade","MiniGrenade"];
blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"];
blck_explosives = blck_throwableExplosives + blck_otherExplosives;
blck_medicalItems = ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin"];
blck_specialItems = blck_throwableExplosives + blck_medicalItems;
blck_NVG = ["NVGoggles","NVGoggles_INDEP","NVGoggles_OPFOR","Exile_Item_XM8"];
blck_buildingMaterials = ["Exile_Item_ExtensionCord","Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_MetalBoard",
"Exile_Item_MetalPole","Exile_Item_MetalScrews","Exile_Item_Cement","Exile_Item_Sand","Exile_Item_MetalWire","Exile_Item_ExtensionCord","Exile_Item_JunkMetal"];
blck_tools = ["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Melee_Axe","Exile_Melee_SledgeHammmer","Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_CanOpener","Exile_Item_Shovel"];
/***************************************************************************************
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
for examples of how you can do this see \Major\Compositions.sqf
***************************************************************************************/
// values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
blck_lootCountsOrange = [8,32,8,30,16,1]; // Orange
blck_lootCountsGreen = [7,24,6,16,18,1]; // Green
blck_lootCountsRed = [5,16,4,10,6,1]; // Red
blck_lootCountsBlue = [4,12,3,6,6,1]; // Blue
blck_BoxLoot_Orange =
// Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on.
// Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added.
[
[// Weapons
#ifdef useAPEX
"arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F",
#endif
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["MMG_01_tan_F","150Rnd_93x64_Mag"],
["MMG_02_black_F","150Rnd_93x64_Mag"],
["MMG_02_camo_F","150Rnd_93x64_Mag"],
["MMG_02_sand_F","150Rnd_93x64_Mag"],
["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
["srifle_DMR_02_F","10Rnd_338_Mag"],
["srifle_DMR_02_sniper_F","10Rnd_338_Mag"],
["srifle_DMR_03_F","10Rnd_338_Mag"],
["srifle_DMR_03_tan_F","10Rnd_338_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
["srifle_DMR_05_tan_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"],
["srifle_DMR_04_F","10Rnd_127x54_Mag"],
["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"],
["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",3,6],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",7,14],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,3],
["HandGrenade",1,5],
// Marksman Pack Ammo
["10Rnd_338_Mag",1,5],
["10Rnd_338_Mag",1,5],
["10Rnd_127x54_Mag" ,1,5],
["10Rnd_127x54_Mag",1,5],
["10Rnd_93x64_DMR_05_Mag" ,1,5],
["10Rnd_93x64_DMR_05_Mag" ,1,5]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],
["optic_Arco",1,3],
["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_CamoTentKit",1,10],["Exile_Item_WorkBenchKit",1,10],
["Exile_Item_WoodWindowKit",1,10],["Exile_Item_WoodWallKit",1,10],["Exile_Item_WoodStairsKit",1,10],["Exile_Item_WoodGateKit",1,10],["Exile_Item_WoodDoorwayKit",1,10],["Exile_Item_MetalBoard",1,10],
["Exile_Item_MetalBoard",1,10],["Exile_Item_ExtensionCord",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_Sand",3,10],["Exile_Item_Cement",3,10],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10]
//
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Green =
[
[// Weapons
// Format is ["Weapon Name","Magazine Name"],
#ifdef useAPEX
"arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F",
#endif
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
["srifle_DMR_03_F","10Rnd_338_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
],
[//Magazines
// Format is ["Magazine name, Minimum number to add, Maximum number to add],
["3rnd_HE_Grenade_Shell",2,4],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",6,12],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,3],
["HandGrenade",1,3],
// Marksman Pack Ammo
["10Rnd_338_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5],
["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,6],["Exile_Item_Vishpirin",1,6],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Blue =
[
[// Weapons
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_Mk20_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
["arifle_TRG20_F","30Rnd_556x45_Stanag"],
["SMG_02_F","30Rnd_9x21_Mag"],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",1,2],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",3,10],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,4],
["HandGrenade",1,3],
// Marksman Pack Ammo
["150Rnd_93x64_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,3],["Exile_Item_ExtensionCord",1,2],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,6],["Exile_Item_LightBulb",1,6],["Exile_Item_MetalBoard",1,6],["Exile_Item_MetalPole",1,6],["Exile_Item_CamoTentKit",1,6],["Exile_Item_MetalWire",1,4]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Red =
[
[// Weapons
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_Mk20_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
//["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
["arifle_TRG20_F","30Rnd_556x45_Stanag"],
["SMG_02_F","30Rnd_9x21_Mag"],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6],
["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6],
// Marksman Pack Ammo
["150Rnd_93x64_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5],
["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Exile_Item_Energydrink",1,4],["Exile_Item_Beer",1,3],["Rangefinder",1,2],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
// Time the marker remains after completing the mission in seconds - experimental not yet implemented
blck_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type.
diag_log format["[blckeagls] Configurations for Exile Loaded"];
blck_configsExileLoaded = true;

View File

@ -0,0 +1,989 @@
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
////////////
// Exile-specific settings
////////////
// list of locations that are protected against mission spawns
switch (toLower(worldName)) do
{
case "altis": {
blck_locationBlackList append [
//Add location as [[xpos,ypos,0],minimumDistance],
// Note that there should not be a comma after the last item in this table
[[10800,10641,0],1000] // isthmus - missions that spawn here often are glitched.
];
};
case "tanoa": {
blck_locationBlackList append [ ];
};
};
/*********************************************************************************
AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
blck_blacklistSpawns = false;
blck_listConcreteMixerZones = false;
blck_AI_Side = EAST;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_armed_vehicles_Exile = [
"Exile_Car_BTR40_MG_Green",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M2_Green",
"B_LSV_01_armed_F",
"Exile_Car_Offroad_Armed_Guerilla01"
];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles =
[
//"Exile_Car_Offroad_Armed_Guerilla01",
//"Exile_Car_Offroad_Armed_Guerilla02",
//"Exile_Car_BTR40_MG_Green",
//"Exile_Car_BTR40_MG_Camo",
//"Exile_Car_HMMWV_M134_Green",
//"Exile_Car_HMMWV_M134_Desert",
//"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F",
//"_MRAP_02_gmg_ghex_F",
//"O_MRAP_02_hmg_ghex_F",
//"O_MRAP_03_gmg_ghex_F",
//"O_MRAP_03_hmg_ghex_F",
"B_MBT_01_cannon_F",
"B_MBT_01_cannon_F", // Duplicate to increase chance that these will spawn relative to others
//"B_MBT_01_mlrs_base_F",
//"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"B_MBT_01_TUSK_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_AA_F",// Duplicate to increase chance that these will spawn relative to others
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_rcws_F"
]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = [
"Exile_Car_Offroad_Armed_Guerilla01",
"Exile_Car_Offroad_Armed_Guerilla02",
"Exile_Car_BTR40_MG_Green",
"Exile_Car_BTR40_MG_Camo",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F"
];
blck_AIPatrolVehiclesRed = _blck_lightlyArmed_ARMA3 + _blck_APC_CUP;
blck_AIPatrolVehiclesGreen = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
blck_AIPatrolVehiclesOrange = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
// Blacklisted itesm
blck_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
// AI Weapons and Attachments
blck_bipods = ["bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli"];
blck_Optics_Holo = ["optic_Hamr","optic_MRD","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_ACO_grn_smg","optic_Aco_smg","optic_Yorris"];
blck_Optics_Reticule = ["optic_Arco","optic_MRCO"];
blck_Optics_Scopes = [
"optic_AMS","optic_AMS_khk","optic_AMS_snd",
"optic_DMS",
"optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan",
"optic_LRPS",
"optic_Nightstalker",
"optic_NVS",
"optic_SOS",
"optic_tws",
"optic_tws_mg"
];
#ifdef useAPEX
blck_Optics_Apex = [
//Apex
"optic_Arco_blk_F", "optic_Arco_ghex_F",
"optic_DMS_ghex_F",
"optic_Hamr_khk_F",
"optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F",
"optic_SOS_khk_F",
"optic_LRPS_tna_F","optic_LRPS_ghex_F",
"optic_Holosight_blk_F","optic_Holosight_khk_F","optic_Holosight_smg_blk_F"
];
blck_Optics = blck_Optics_Holo + blck_Optics_Reticule + blck_Optics_Scopes;
blck_Optics = blck_Optics + blck_Optics_Apex;
#endif
blck_bipods = [
"bipod_01_F_blk","bipod_01_F_mtp","bipod_01_F_snd","bipod_02_F_blk","bipod_02_F_hex","bipod_02_F_tan","bipod_03_F_blk","bipod_03_F_oli",
//Apex
"bipod_01_F_khk"
];
blck_silencers = [
"muzzle_snds_338_black","muzzle_snds_338_green","muzzle_snds_338_sand","muzzle_snds_93mmg","muzzle_snds_93mmg_tan","muzzle_snds_acp","muzzle_snds_B",
"muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_SW","muzzle_snds_L","muzzle_snds_M",
//Apex
"muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_58_blk_F","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","muzzle_snds_B_khk_F","muzzle_snds_B_snd_F",
"muzzle_snds_58_wdm_F","muzzle_snds_65_TI_blk_F","muzzle_snds_65_TI_hex_F","muzzle_snds_65_TI_ghex_F","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F"
];
blck_RifleSniper = [
"srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F"
];
blck_RifleAsault_556 = [
"arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","arifle_SDAR_F"
];
blck_RifleAsault_650 = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F"
];
blck_RifleAsault = [
"arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F",
"arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F"
];
blck_RifleLMG = [
"LMG_Mk200_F","LMG_Zafir_F"
];
blck_RifleOther = [
"SMG_01_F","SMG_02_F"
];
blck_Pistols = [
"hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F"
];
blck_DLC_MMG = [
"MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F"
];
blck_DLC_Sniper = [
"srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F"
];
//This defines the random weapon to spawn on the AI
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
blck_WeaponList_Orange = blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG + blck_DLC_Sniper + blck_DLC_MMG;
blck_WeaponList_Green = blck_RifleSniper + blck_RifleAsault_650 +blck_RifleLMG + blck_DLC_MMG;
blck_WeaponList_Blue = blck_RifleOther + blck_RifleAsault_556 + blck_RifleAsault_650;
blck_WeaponList_Red = blck_RifleAsault_556 + blck_RifleSniper + blck_RifleAsault_650 + blck_RifleLMG;
#ifdef useAPEX
blck_apexWeapons = ["arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F"];
blck_WeaponList_Orange = blck_WeaponList_Orange + blck_apexWeapons;
blck_WeaponList_Green = blck_WeaponList_Green + blck_apexWeapons;
#endif
blck_baseBackpacks = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ];
#ifdef useAPEX
blck_ApexBackpacks = [
"B_Bergen_mcamo_F","B_Bergen_dgtl_F","B_Bergen_hex_F","B_Bergen_tna_F","B_AssaultPack_tna_F","B_Carryall_ghex_F",
"B_FieldPack_ghex_F","B_ViperHarness_blk_F","B_ViperHarness_ghex_F","B_ViperHarness_hex_F","B_ViperHarness_khk_F",
"B_ViperHarness_oli_F","B_ViperLightHarness_blk_F","B_ViperLightHarness_ghex_F","B_ViperLightHarness_hex_F","B_ViperLightHarness_khk_F","B_ViperLightHarness_oli_F"
];
blck_backpacks = blck_baseBackpacks + blck_ApexBackpacks;
#endif
blck_BanditHeadgear = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_tan","H_ShemagOpen_khk"];
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
blck_headgear = [
"H_Cap_blk",
"H_Cap_blk_Raven",
"H_Cap_blu",
"H_Cap_brn_SPECOPS",
"H_Cap_grn",
"H_Cap_headphones",
"H_Cap_khaki_specops_UK",
"H_Cap_oli",
"H_Cap_press",
"H_Cap_red",
"H_Cap_tan",
"H_Cap_tan_specops_US",
"H_Watchcap_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"H_Watchcap_sgg",
"H_MilCap_blue",
"H_MilCap_dgtl",
"H_MilCap_mcamo",
"H_MilCap_ocamo",
"H_MilCap_oucamo",
"H_MilCap_rucamo",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_gry",
"H_Bandanna_khk",
"H_Bandanna_khk_hs",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_surfer",
"H_Booniehat_dgtl",
"H_Booniehat_dirty",
"H_Booniehat_grn",
"H_Booniehat_indp",
"H_Booniehat_khk",
"H_Booniehat_khk_hs",
"H_Booniehat_mcamo",
"H_Booniehat_tan",
"H_Hat_blue",
"H_Hat_brown",
"H_Hat_camo",
"H_Hat_checker",
"H_Hat_grey",
"H_Hat_tan",
"H_StrawHat",
"H_StrawHat_dark",
"H_Beret_02",
"H_Beret_blk",
"H_Beret_blk_POLICE",
"H_Beret_brn_SF",
"H_Beret_Colonel",
"H_Beret_grn",
"H_Beret_grn_SF",
"H_Beret_ocamo",
"H_Beret_red",
"H_Shemag_khk",
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_tan",
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_TurbanO_blk",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_HelmetCrew_I",
"H_HelmetCrew_B",
"H_HelmetCrew_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
//Apex
"H_MilCap_tna_F",
"H_MilCap_ghex_F",
"H_Booniehat_tna_F",
"H_Beret_gen_F",
"H_MilCap_gen_F",
"H_Cap_oli_Syndikat_F",
"H_Cap_tan_Syndikat_F",
"H_Cap_blk_Syndikat_F",
"H_Cap_grn_Syndikat_F"
];
blck_helmets = [
"H_HelmetB",
"H_HelmetB_black",
"H_HelmetB_camo",
"H_HelmetB_desert",
"H_HelmetB_grass",
"H_HelmetB_light",
"H_HelmetB_light_black",
"H_HelmetB_light_desert",
"H_HelmetB_light_grass",
"H_HelmetB_light_sand",
"H_HelmetB_light_snakeskin",
"H_HelmetB_paint",
"H_HelmetB_plain_blk",
"H_HelmetB_sand",
"H_HelmetB_snakeskin",
"H_HelmetCrew_B",
"H_HelmetCrew_I",
"H_HelmetCrew_O",
"H_HelmetIA",
"H_HelmetIA_camo",
"H_HelmetIA_net",
"H_HelmetLeaderO_ocamo",
"H_HelmetLeaderO_oucamo",
"H_HelmetO_ocamo",
"H_HelmetO_oucamo",
"H_HelmetSpecB",
"H_HelmetSpecB_blk",
"H_HelmetSpecB_paint1",
"H_HelmetSpecB_paint2",
"H_HelmetSpecO_blk",
"H_HelmetSpecO_ocamo",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_HelmetCrew_I",
"H_HelmetCrew_B",
"H_HelmetCrew_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
"H_Helmet_Skate",
"H_HelmetB_TI_tna_F",
// Apex
//"H_HelmetO_ViperSP_hex_F",
//"H_HelmetO_ViperSP_ghex_F",
"H_HelmetB_tna_F",
"H_HelmetB_Enh_tna_F",
"H_HelmetB_Light_tna_F",
"H_HelmetSpecO_ghex_F",
"H_HelmetLeaderO_ghex_F",
"H_HelmetO_ghex_F",
"H_HelmetCrew_O_ghex_F"
];
blck_headgearList = blck_headgear + blck_helmets;
//This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
blck_SkinList = [
//https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
// I have commented out some high visibility uniforms that can be reserved for players or special missions.
// for example, you could have a uniform list specified in a mission template.
"U_AntigonaBody",
"U_AttisBody",
"U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest",
"U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3",
"U_B_GhillieSuit",
"U_B_HeliPilotCoveralls","U_B_PilotCoveralls",
"U_B_SpecopsUniform_sgg",
"U_B_survival_uniform",
"U_B_Wetsuit",
//"U_BasicBody",
"U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2",
"U_BG_leader",
"U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3",
"U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn",
//"U_C_Journalist",
"U_C_Novak",
//"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour",
"U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2",
//"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2",
"U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor",
"U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F",
"U_I_G_Story_Protagonist_F",
"U_I_GhillieSuit",
"U_I_HeliPilotCoveralls",
"U_I_OfficerUniform",
"U_I_pilotCoveralls",
"U_I_Wetsuit",
"U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2",
"U_IG_leader",
"U_IG_Menelaos",
//"U_KerryBody",
//"U_MillerBody",
//"U_NikosAgedBody",
//"U_NikosBody",
"U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo",
"U_O_GhillieSuit",
"U_O_OfficerUniform_ocamo",
"U_O_PilotCoveralls",
"U_O_SpecopsUniform_blk",
"U_O_SpecopsUniform_ocamo",
"U_O_Wetsuit",
"U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader",
//"U_OI_Scientist",
//"U_OrestesBody",
"U_Rangemaster",
// DLC
"U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh",
//Apex
"U_B_T_Soldier_F",
"U_B_T_Soldier_AR_F",
"U_B_T_Soldier_SL_F",
//"U_B_T_Sniper_F",
//"U_B_T_FullGhillie_tna_F",
"U_B_CTRG_Soldier_F",
"U_B_CTRG_Soldier_2_F",
"U_B_CTRG_Soldier_3_F",
"U_B_GEN_Soldier_F",
"U_B_GEN_Commander_F",
"U_O_T_Soldier_F",
"U_O_T_Officer_F",
//"U_O_T_Sniper_F",
//"U_O_T_FullGhillie_tna_F",
"U_O_V_Soldier_Viper_F",
"U_O_V_Soldier_Viper_hex_F",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Para_5_F",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Camo_F",
"U_C_man_sport_1_F",
"U_C_man_sport_2_F",
"U_C_man_sport_3_F",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_B_CTRG_Soldier_urb_1_F",
"U_B_CTRG_Soldier_urb_2_F",
"U_B_CTRG_Soldier_urb_3_F"
];
blck_vests = [
"V_Press_F",
"V_Rangemaster_belt",
"V_TacVest_blk",
"V_TacVest_blk_POLICE",
"V_TacVest_brn",
"V_TacVest_camo",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVestCamo_khk",
"V_TacVestIR_blk",
"V_I_G_resistanceLeader_F",
"V_BandollierB_blk",
"V_BandollierB_cbr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_rgr",
"V_Chestrig_blk",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_rgr",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOSpec_brn",
"V_HarnessOSpec_gry",
"V_PlateCarrier1_blk",
"V_PlateCarrier1_rgr",
"V_PlateCarrier2_rgr",
"V_PlateCarrier3_rgr",
"V_PlateCarrierGL_blk",
"V_PlateCarrierGL_mtp",
"V_PlateCarrierGL_rgr",
"V_PlateCarrierH_CTRG",
"V_PlateCarrierIA1_dgtl",
"V_PlateCarrierIA2_dgtl",
"V_PlateCarrierIAGL_dgtl",
"V_PlateCarrierIAGL_oli",
"V_PlateCarrierL_CTRG",
"V_PlateCarrierSpec_blk",
"V_PlateCarrierSpec_mtp",
#ifdef useAPEX
//Apex
"V_TacChestrig_grn_F",
"V_TacChestrig_oli_F",
"V_TacChestrig_cbr_F",
"V_PlateCarrier1_tna_F",
"V_PlateCarrier2_tna_F",
"V_PlateCarrierSpec_tna_F",
"V_PlateCarrierGL_tna_F",
"V_HarnessO_ghex_F",
"V_HarnessOGL_ghex_F",
"V_BandollierB_ghex_F",
"V_TacVest_gen_F",
"V_PlateCarrier1_rgr_noflag_F",
#endif
"V_PlateCarrier2_rgr_noflag_F"
];
//CraftingFood
blck_Meats=[
];
blck_Drink = [
"Exile_Item_PlasticBottleCoffee",
"Exile_Item_PowerDrink",
"Exile_Item_PlasticBottleFreshWater",
"Exile_Item_Beer",
"Exile_Item_EnergyDrink",
"Exile_Item_MountainDupe"
];
blck_Food = [
"Exile_Item_EMRE",
"Exile_Item_GloriousKnakworst",
"Exile_Item_Surstromming",
"Exile_Item_SausageGravy",
"Exile_Item_Catfood",
"Exile_Item_ChristmasTinner",
"Exile_Item_BBQSandwich",
"Exile_Item_Dogfood",
"Exile_Item_BeefParts",
"Exile_Item_Cheathas",
"Exile_Item_Noodles",
"Exile_Item_SeedAstics",
"Exile_Item_Raisins",
"Exile_Item_Moobar",
"Exile_Item_InstantCoffee"
];
blck_ConsumableItems = blck_Meats + blck_Drink + blck_Food;
blck_throwableExplosives = ["HandGrenade","MiniGrenade"];
blck_otherExplosives = ["1Rnd_HE_Grenade_shell","3Rnd_HE_Grenade_shell","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag"];
blck_explosives = blck_throwableExplosives + blck_otherExplosives;
blck_medicalItems = ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin"];
blck_specialItems = blck_throwableExplosives + blck_medicalItems;
blck_NVG = ["NVGoggles","NVGoggles_INDEP","NVGoggles_OPFOR","Exile_Item_XM8"];
blck_buildingMaterials = ["Exile_Item_ExtensionCord","Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_MetalBoard",
"Exile_Item_MetalPole","Exile_Item_MetalScrews","Exile_Item_Cement","Exile_Item_Sand","Exile_Item_MetalWire","Exile_Item_ExtensionCord","Exile_Item_JunkMetal"];
blck_tools = ["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Melee_Axe","Exile_Melee_SledgeHammmer","Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_CanOpener","Exile_Item_Shovel"];
/***************************************************************************************
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
for examples of how you can do this see \Major\Compositions.sqf
***************************************************************************************/
// values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
blck_lootCountsOrange = [8,32,8,30,16,1]; // Orange
blck_lootCountsGreen = [7,24,6,16,18,1]; // Green
blck_lootCountsRed = [5,16,4,10,6,1]; // Red
blck_lootCountsBlue = [4,12,3,6,6,1]; // Blue
blck_BoxLoot_Orange =
// Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on.
// Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added.
[
[// Weapons
#ifdef useAPEX
"arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F",
#endif
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["MMG_01_tan_F","150Rnd_93x64_Mag"],
["MMG_02_black_F","150Rnd_93x64_Mag"],
["MMG_02_camo_F","150Rnd_93x64_Mag"],
["MMG_02_sand_F","150Rnd_93x64_Mag"],
["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
["srifle_DMR_02_F","10Rnd_338_Mag"],
["srifle_DMR_02_sniper_F","10Rnd_338_Mag"],
["srifle_DMR_03_F","10Rnd_338_Mag"],
["srifle_DMR_03_tan_F","10Rnd_338_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
["srifle_DMR_05_tan_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"],
["srifle_DMR_04_F","10Rnd_127x54_Mag"],
["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"],
["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",3,6],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",7,14],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,3],
["HandGrenade",1,5],
// Marksman Pack Ammo
["10Rnd_338_Mag",1,5],
["10Rnd_338_Mag",1,5],
["10Rnd_127x54_Mag" ,1,5],
["10Rnd_127x54_Mag",1,5],
["10Rnd_93x64_DMR_05_Mag" ,1,5],
["10Rnd_93x64_DMR_05_Mag" ,1,5]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],
["optic_Arco",1,3],
["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,10],["Exile_Item_LightBulb",1,10],["Exile_Item_MetalBoard",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_CamoTentKit",1,10],["Exile_Item_WorkBenchKit",1,10],
["Exile_Item_WoodWindowKit",1,10],["Exile_Item_WoodWallKit",1,10],["Exile_Item_WoodStairsKit",1,10],["Exile_Item_WoodGateKit",1,10],["Exile_Item_WoodDoorwayKit",1,10],["Exile_Item_MetalBoard",1,10],
["Exile_Item_MetalBoard",1,10],["Exile_Item_ExtensionCord",1,10],["Exile_Item_MetalPole",1,10],["Exile_Item_Sand",3,10],["Exile_Item_Cement",3,10],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10]
//
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Green =
[
[// Weapons
// Format is ["Weapon Name","Magazine Name"],
#ifdef useAPEX
"arifle_AK12_F","arifle_AK12_GL_F","arifle_AKM_F","arifle_AKM_FL_F","arifle_AKS_F","arifle_ARX_blk_F","arifle_ARX_ghex_F","arifle_ARX_hex_F","arifle_CTAR_blk_F","arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F","arifle_SPAR_01_snd_F",
"arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F","arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F","arifle_SPAR_03_snd_F","arifle_MX_khk_F","arifle_MX_GL_khk_F","arifle_MXC_khk_F","arifle_MXM_khk_F",
#endif
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
["srifle_DMR_03_F","10Rnd_338_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
],
[//Magazines
// Format is ["Magazine name, Minimum number to add, Maximum number to add],
["3rnd_HE_Grenade_Shell",2,4],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",6,12],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,3],
["HandGrenade",1,3],
// Marksman Pack Ammo
["10Rnd_338_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5],
["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,6],["Exile_Item_Vishpirin",1,6],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Blue =
[
[// Weapons
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_Mk20_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
["arifle_TRG20_F","30Rnd_556x45_Stanag"],
["SMG_02_F","30Rnd_9x21_Mag"],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",1,2],
["30Rnd_65x39_caseless_green",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_556x45_Stanag",3,6],
["30Rnd_45ACP_Mag_SMG_01",3,6],
["20Rnd_556x45_UW_mag",3,6],
["20Rnd_762x51_Mag",3,10],
["200Rnd_65x39_cased_Box",3,6],
["100Rnd_65x39_caseless_mag_Tracer",3,6],
["3rnd_HE_Grenade_Shell",1,4],
["HandGrenade",1,3],
// Marksman Pack Ammo
["150Rnd_93x64_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,3],["Exile_Item_ExtensionCord",1,2],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,6],["Exile_Item_LightBulb",1,6],["Exile_Item_MetalBoard",1,6],["Exile_Item_MetalPole",1,6],["Exile_Item_CamoTentKit",1,6],["Exile_Item_MetalWire",1,4]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Rangefinder",1,2],["Exile_Item_Bandage",1,3],["Exile_Item_Vishpirin",1,3],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3],
["Exile_Item_BeefParts",1,3],["Exile_Item_Cheathas",1,3],["Exile_Item_Noodles",1,3],["Exile_Item_SeedAstics",1,3],["Exile_Item_Raisins",1,3],["Exile_Item_Moobar",1,3],["Exile_Item_InstantCoffee",1,3],["Exile_Item_EMRE",1,3],
["Exile_Item_PlasticBottleCoffee",1,3],["Exile_Item_PowerDrink",1,3],["Exile_Item_PlasticBottleFreshWater",1,3],["Exile_Item_Beer",1,3],["Exile_Item_EnergyDrink",1,3],["Exile_Item_MountainDupe",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
blck_BoxLoot_Red =
[
[// Weapons
["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
["arifle_Mk20_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
["arifle_MX_F","30Rnd_65x39_caseless_mag"],
["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
//["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
["arifle_TRG20_F","30Rnd_556x45_Stanag"],
["SMG_02_F","30Rnd_9x21_Mag"],
["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
["srifle_DMR_01_F","10Rnd_762x51_Mag"],
["srifle_LRR_F","7Rnd_408_Mag"],
["srifle_EBR_F","20Rnd_762x51_Mag"],
["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
["MMG_01_hex_F","150Rnd_93x64_Mag"],
["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
],
[//Magazines
["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6],
["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6],
// Marksman Pack Ammo
["150Rnd_93x64_Mag",1,4],
["10Rnd_338_Mag",1,4],
["10Rnd_127x54_Mag" ,1,4],
["10Rnd_127x54_Mag",1,4],
["10Rnd_93x64_DMR_05_Mag" ,1,4]
],
[ // Optics
["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
],
[// Materials and supplies
["Exile_Item_Matches",1,2],["Exile_Item_CookingPot",1,2],["Exile_Item_Rope",1,2],["Exile_Item_DuctTape",1,8],["Exile_Item_ExtensionCord",1,8],["Exile_Item_FuelCanisterEmpty",1,2],
["Exile_Item_JunkMetal",1,5],["Exile_Item_LightBulb",1,5],["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_CamoTentKit",1,5],["Exile_Item_WorkBenchKit",1,5],
["Exile_Item_MetalBoard",1,5],["Exile_Item_MetalWire",3,10],["Exile_Item_MetalScrews",3,10],["Exile_Item_ExtensionCord",1,5],["Exile_Item_MetalPole",1,5],["Exile_Item_Sand",2,5],["Exile_Item_Cement",2,5]
],
[//Items
["Exile_Item_InstaDoc",1,2],["NVGoggles",1,2],["Exile_Item_Energydrink",1,4],["Exile_Item_Beer",1,3],["Rangefinder",1,2],
["Exile_Item_Catfood",1,3],["Exile_Item_Surstromming",1,3],["Exile_Item_BBQSandwich",1,3],["Exile_Item_ChristmasTinner",1,3],["Exile_Item_SausageGravy",1,3],["Exile_Item_GloriousKnakworst",1,3]
],
[ // Backpacks
["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_cbr",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],
["B_FieldPack_blk",1,2],["B_FieldPack_cbr",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oucamo",1,2],
["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],["B_Kitbag_sgg",1,2],
["B_Parachute",1,2],["V_RebreatherB",1,2],["V_RebreatherIA",1,2],["V_RebreatherIR",1,2],
["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],["B_TacticalPack_rgr",1,2],
["B_Bergen_blk",1,2],["B_Bergen_mcamo",1,2],["B_Bergen_rgr",1,2],["B_Bergen_sgg",1,2],
["B_HuntingBackpack",1,2],["B_OutdoorPack_blk",1,2],["B_OutdoorPack_blu",1,2],["B_OutdoorPack_tan",1,2]
]
];
// Time the marker remains after completing the mission in seconds - experimental not yet implemented
blck_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type.
diag_log format["[blckeagls] Configurations for Exile Loaded"];
blck_configsExileLoaded = true;

View File

@ -41,6 +41,110 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
blck_blacklistSpawns = false;
blck_listConcreteMixerZones = false;
blck_AI_Side = EAST;
blck_crateMoneyBlue = [100,250];
blck_crateMoneyRed = [175, 300];
blck_crateMoneyGreen = [300, 500];
blck_crateMoneyOrange = [500, 750];
_blck_armed_vehicles_Exile = [
"Exile_Car_BTR40_MG_Green",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M2_Green",
"B_LSV_01_armed_F",
"Exile_Car_Offroad_Armed_Guerilla01"
];
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
_blck_tracked_APC_ARMA3 = [
"B_APC_Tracked_01_rcws_F",
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_AA_F",
"O_APC_Tracked_02_cannon_F",
"O_APC_Tracked_02_AA_F",
"O_APC_Wheeled_02_rcws_F",
"I_APC_tracked_03_cannon_F"
];
_blck_Tanks_ARMA3 = [
//"B_MBT_01_arty_F",
"B_MBT_01_mlrs_F",
"B_MBT_01_TUSK_F",
"O_MBT_02_cannon_F",
//"O_MBT_02_arty_F",
"I_MBT_03_cannon_F"
];
_blck_APC_CUP = [
"CUP_B_Mastiff_GMG_GB_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_GMG_GB_D",
"CUP_B_M1128_MGS_Desert",
"CUP_B_M1135_ATGMV_Desert_Slat",
"CUP_B_M1133_MEV_Desert_Slat",
"CUP_B_LAV25M240_desert_USMC",
"CUP_B_M1129_MC_MK19_Desert_Slat",
"CUP_B_LAV25_HQ_desert_USMC",
"CUP_B_BRDM2_ATGM_CDF",
"CUP_B_BTR60_CDF",
"CUP_B_M1130_CV_M2_Desert_Slat",
"CUP_B_M1126_ICV_MK19_Desert_Slat",
"CUP_O_BTR90_RU",
"CUP_O_GAZ_Vodnik_BPPU_RU",
"CUP_B_M1126_ICV_M2_Desert",
"CUP_B_M1126_ICV_MK19_Desert",
"CUP_B_M1130_CV_M2_Desert",
"CUP_B_M1126_ICV_M2_Desert_Slat",
"CUP_B_M1133_MEV_Desert",
"CUP_O_GAZ_Vodnik_AGS_RU",
"CUP_O_GAZ_Vodnik_PK_RU"
];
_blck_Tanks_CUP = [
"CUP_B_M2A3Bradley_USA_D",
"CUP_B_M113_desert_USA",
"CUP_B_M163_USA",
"CUP_B_M6LineBacker_USA_D",
"CUP_B_M1A1_DES_US_Army",
"CUP_B_M1A2_TUSK_MG_DES_US_Army",
"CUP_B_AAV_USMC",
"CUP_B_M270_DPICM_USA",
"CUP_B_ZSU23_CDF",
"CUP_B_BMP2_CDF",
"CUP_B_T72_CDF",
"CUP_I_T34_NAPA",
"CUP_B_Challenger2_NATO",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV510_GB_D_SLAT",
"CUP_B_MCV80_GB_D_SLAT",
"CUP_O_2S6_RU",
"CUP_O_BMP3_RU",
"CUP_O_T90_RU",
"CUP_O_T55_SLA",
"CUP_O_BMP1P_TKA",
"CUP_B_M270_DPICM_USA",
"CUP_B_M2Bradley_USA_W",
"CUP_B_FV510_GB_D",
"CUP_B_MCV80_GB_D",
"CUP_B_M7Bradley_USA_D",
"CUP_O_2S6_RU",
"CUP_O_BMP1_TKA"
];
blck_AIPatrolVehicles =
[
//"Exile_Car_Offroad_Armed_Guerilla01",
@ -68,10 +172,42 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
"B_APC_Tracked_01_CRV_F",
"B_APC_Tracked_01_rcws_F"
]; // Type of vehicle spawned to defend AI bases
blck_AIPatrolVehiclesBlue = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesRed = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesGreen = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesOrange = blck_AIPatrolVehicles;
blck_AIPatrolVehiclesBlue = [
"Exile_Car_Offroad_Armed_Guerilla01",
"Exile_Car_Offroad_Armed_Guerilla02",
"Exile_Car_BTR40_MG_Green",
"Exile_Car_BTR40_MG_Camo",
"Exile_Car_HMMWV_M134_Green",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M134_Desert",
"Exile_Car_HMMWV_M2_Desert",
"B_LSV_01_armed_F"
];
blck_AIPatrolVehiclesRed = _blck_lightlyArmed_ARMA3 + _blck_APC_CUP;
blck_AIPatrolVehiclesGreen = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
blck_AIPatrolVehiclesOrange = _blck_Tanks_ARMA3 + _blck_Tanks_CUP;
if (toLower(worldName) isEqualTo "namalsk") then
{
_blck_lightlyArmed_ARMA3 = [
"B_G_Offroad_01_armed_F",
"O_G_Offroad_01_armed_F",
//"B_MRAP_01_gmg_F",
"B_MRAP_01_hmg_F",
//"O_MRAP_02_gmg_F",
"O_MRAP_02_hmg_F",
"I_MRAP_03_hmg_F",
//"I_MRAP_03_gmg_F",
"B_APC_Wheeled_01_cannon_F",
"I_APC_Wheeled_03_cannon_F"
];
diag_log "blck)configs_exile_mil.sqf:: - > Using special settings for namalsk";
blck_AIPatrolVehiclesRed = _blck_lightlyArmed_ARMA3 + blck_AIPatrolVehiclesBlue;
blck_AIPatrolVehiclesGreen = blck_AIPatrolVehiclesRed;
blck_AIPatrolVehiclesOrange = blck_AIPatrolVehiclesRed;
};
// Blacklisted itesm
blck_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
@ -519,6 +655,9 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
blck_specialItems = blck_throwableExplosives + blck_medicalItems;
blck_NVG = ["NVGoggles","NVGoggles_INDEP","NVGoggles_OPFOR","Exile_Item_XM8"];
blck_buildingMaterials = ["Exile_Item_ExtensionCord","Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_MetalBoard",
"Exile_Item_MetalPole","Exile_Item_MetalScrews","Exile_Item_Cement","Exile_Item_Sand","Exile_Item_MetalWire","Exile_Item_ExtensionCord","Exile_Item_JunkMetal"];
blck_tools = ["Exile_Item_Matches","Exile_Item_CookingPot","Exile_Melee_Axe","Exile_Melee_SledgeHammmer","Exile_Item_Handsaw","Exile_Item_Pliers","Exile_Item_CanOpener","Exile_Item_Shovel"];
/***************************************************************************************
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION

View File

@ -29,7 +29,7 @@
// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1; // Daytime time accelearation
blck_timeAccelerationDay = 2; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
@ -48,7 +48,7 @@
***********************************************************/
////////
// Headless Client Configurations
blck_useHC = true; //
blck_useHC = false; //
///////////////////////////////
// Kill message configurations
@ -62,9 +62,9 @@
// blck_labelMapMarkers: Determines if when the mission composition provides text labels, map markers with have a text label indicating the mission type
//When set to true,"arrow", text will be to the right of an arrow below the mission marker.
// When set to true,"dot", ext will be to the right of a black dot at the center the mission marker.
blck_labelMapMarkers = [false,"center"];
blck_labelMapMarkers = [true,"center"];
blck_preciseMapMarkers = false; // Map markers are/are not centered at the loot crate
blck_showCountAliveAI = true;
blck_showCountAliveAI = false;
//Minimum distance between missions
blck_MinDistanceFromMission = 1500;
@ -81,7 +81,12 @@
// It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
blck_loadCratesTiming = "atMissionCompletion"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
blck_loadCratesTiming = "atMissionSpawn"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
///////////////////////////////
// PLAYER PENALTIES
@ -103,7 +108,7 @@
///////////////////////////////
blck_useKilledAIName = true; // When false, the name of the killer (player), weapon and distance are displayed; otherwise the name of the player, distance and name of AI unit killed are shown.
blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate. Turn this off if you have vehicle patrols.
blck_cleanupCompositionTimer = 20*60; // Mission objects will be deleted after the mission is completed after a deley set by this timer.
blck_cleanupCompositionTimer = 30*60; // Mission objects will be deleted after the mission is completed after a deley set by this timer.
blck_cleanUpLootChests = false; // when true, loot crates will be deleted together with other mission objects.
blck_MissionTimout = 60*60; // 60 min - missions will timeout and respawn in another location. This prevents missions in impossible locations from persisting.
blck_AliveAICleanUpTimer = 60*20; // Time after mission completion at which any remaining live AI are deleted.
@ -165,9 +170,9 @@
// Heli Patrol Settings
///////////////////////////////
blck_chanceHeliPatrolBlue = 0.2; //[0 - 1] Set to 0 to deactivate and 1 to always have a heli spawn over the mission center and patrol the mission area. The chance of paratroops dropping from the heli is defined by blck_chancePara(Blue|Red|Green|Orange) above.
blck_chanceHeliPatrolBlue = 0.8; //[0 - 1] Set to 0 to deactivate and 1 to always have a heli spawn over the mission center and patrol the mission area. The chance of paratroops dropping from the heli is defined by blck_chancePara(Blue|Red|Green|Orange) above.
blck_patrolHelisBlue = _blck_littleBirds;
blck_noPatrolHelisBlue = 1;
blck_noPatrolHelisBlue = 0;
blck_chanceHeliPatrolRed = 0.8; // 0.4;
blck_patrolHelisRed = _blck_armed_hellcats;
@ -178,7 +183,7 @@
blck_noPatrolHelisGreen = [1,3];
blck_chanceHeliPatrolOrange = 0.9999;
blck_patrolHelisOrange = _blck_armed_attackHelis + _blck_armed_heavyAttackHelis + _blck_fighters;
blck_patrolHelisOrange = _blck_armed_attackHelis + _blck_armed_heavyAttackHelis; // + _blck_fighters;
blck_noPatrolHelisOrange = [2,4];
////////////////////
@ -186,16 +191,25 @@
////////////////////
// Maximum number of missions shown on the map at any one time.
#ifdef GRGserver
blck_maxSpawnedMissions = 15;
#else
// Change this value to reduce the number of spawned missions at any one time.
blck_maxSpawnedMissions = 9;
blck_maxSpawnedMissions = 4;
#endif
//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_numberUnderwaterDynamicMissions = 5; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
blck_enableRedMissions = 2;
blck_enableBlueMissions = 2;
blck_numberUnderwaterDynamicMissions = 2; // Values from 0 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
#ifdef GRGserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 2;
blck_maxcrashsites = 3;
#endif
////////////////////
// MISSION TIMERS
@ -207,6 +221,12 @@
blck_TMin_Blue = 120;
blck_TMin_Red = 150;
blck_TMin_UMS = 180;
#ifdef GRGserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
@ -214,6 +234,11 @@
blck_TMax_Blue = 200;
blck_TMax_Red = 250;
blck_TMax_UMS = 200;
#ifdef GRGserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
#endif
///////////////////////////////
// AI VEHICLE PATROL PARAMETERS
@ -225,14 +250,14 @@
////////////////////
// Mission Vehicle Settings
////////////////////
//Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high
blck_SpawnVeh_Orange = [3,5]; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = [3,4]; // Number of static weapons at Green Missions
blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnVeh_Red = 2; // Number of static weapons at Red Missions
//Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of vehicles. To discourage players running over AI with with vehicles, spawn more B_GMG_01_high
blck_SpawnVeh_Orange = [3,5]; // Number of vehicles at Orange Missions
blck_SpawnVeh_Green = [3,4]; // Number of vehicles at Green Missions
blck_SpawnVeh_Blue = 1; // Number of vehicles at Blue Missions
blck_SpawnVeh_Red = 2; // Number of vehicles at Red Missions
///////////////////////////////
// AI STATIC WEAPON PARAMETERS
// AI STATIC WEAPON Settings
///////////////////////////////
blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles
@ -240,10 +265,6 @@
// B_Mortar_01_F, B_HMG_01_F, B_GMG_01_F
blck_staticWeapons = ["B_HMG_01_high_F","B_GMG_01_high_F"]; // [0.50 cal, grenade launcher, AT Launcher]
////////////////////
// Mission Static Weapon Settings
////////////////////
// Defines how many static weapons to spawn. Set this to -1 to disable spawning
blck_SpawnEmplaced_Orange = [3,5]; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = [3,4]; // Number of static weapons at Green Missions
@ -273,6 +294,11 @@
//This defines how long after an AI dies that it's body disappears.
blck_bodyCleanUpTimer = 40*60; // time in seconds after which dead AI bodies are deleted
#ifdef GRGserver
#ifdef blck_milServer
blck_bodyCleanUpTimer = 40*60; // Trying to reduce lag with player counts > 20
#endif
#endif
// Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
// values are ordered as follows [blue, red, green, orange];
@ -331,6 +357,60 @@
blck_maxMoneyGreen = 40;
blck_maxMoneyRed = 30;
blck_maxMoneyBlue = 20;
#ifdef GRGserver
blck_AIAlertDistance = [250,425,650,800]; // Radius within which AI will be notified of enemy activity. Depricated as a group-sed system is used now. The group is informed of the enemy location when a group member is hit or killed.
//blck_AIAlertDistance = [150,225,400,500];
// How precisely player locations will be revealed to AI after an AI kill
// values are ordered as follows [blue, red, green, orange];
blck_AIIntelligence = [0.3, 0.5, 0.7, 0.9];
blck_baseSkill = 1; // The overal skill of the AI - range 0.1 to 1.0.
/***************************************************************
MISSION TYPE SPECIFIC AI SETTINGS
**************************************************************/
//This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
// Orange Missions
blck_MinAI_Orange = 30;
blck_MaxAI_Orange = 35;
blck_AIGrps_Orange = 5;
blck_SkillsOrange = [
["aimingAccuracy",0.6],["aimingShake",0.9],["aimingSpeed",0.9],["endurance",1.00],["spotDistance",1.0],["spotTime",1.0],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
];
// Green Missions
blck_MinAI_Green = 26;
blck_MaxAI_Green = 31;
blck_AIGrps_Green = 4;
blck_SkillsGreen = [
["aimingAccuracy",0.55],["aimingShake",0.75],["aimingSpeed",0.85],["endurance",0.9],["spotDistance",0.9],["spotTime",0.9],["courage",0.9],["reloadSpeed",0.9],["commanding",0.9],["general",0.75]
];
// Red Missions
blck_MinAI_Red = 12;
blck_MaxAI_Red = 18;
blck_AIGrps_Red = 3;
blck_SkillsRed = [
["aimingAccuracy",0.4],["aimingShake",0.6],["aimingSpeed",0.6],["endurance",0.80],["spotDistance",0.7],["spotTime",0.8],["courage",0.80],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
];
// Blue Missions
blck_MinAI_Blue = 8;
blck_MaxAI_Blue = 14;
blck_AIGrps_Blue = 2;
blck_SkillsBlue = [
["aimingAccuracy",0.12],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",0.50],["spotDistance",0.6],["spotTime",0.6],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
];
// Add some money to AI; only works with Exile for now.
blck_maxMoneyOrange = 25;
blck_maxMoneyGreen = 20;
blck_maxMoneyRed = 15;
blck_maxMoneyBlue = 10;
#endif
private["_modType"];
_modType = [] call blck_fnc_getModType;

View File

@ -39,23 +39,37 @@ switch (toLower (worldName)) do
_daylight = _sunset - _sunrise;
_nightTime = abs(24 - _daylight);
_time = dayTime;
//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
//blck_timeAccelerationDay = (_daylight)/6; // Daytime time accelearation
//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
//blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration
blck_maxCrashSites = 3;
#ifdef blck_milServer
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = (_daylight)/3; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration
#else
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = (_daylight)/8; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = _nightTime / 8; // Nighttim time acceleration
#endif
//blck_maxCrashSites = 3;
};
case"tanoa":
{
blck_maxCrashSites = 2;
//blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
//blck_timeAccelerationDay = 1.4; // Daytime time accelearation
//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
//blck_timeAccelerationNight = 8; // Nighttim time acceleration
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.4; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case"namalsk":
{
private ["_arr","_sunrise","_sunset","_time"];
_arr = date call BIS_fnc_sunriseSunsetTime;
_sunrise = _arr select 0;
_sunset = _arr select 1;
_daylight = _sunset - _sunrise;
_nightTime = abs(24 - _daylight);
_time = dayTime;
_serverUpTime = 8;
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 1;
@ -64,10 +78,10 @@ switch (toLower (worldName)) do
blck_enableScoutsMissions = -1;
blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
//blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
//blck_timeAccelerationDay = 1; // Daytime time accelearation
//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
//blck_timeAccelerationNight = 8; // Nighttim time acceleration
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = (5/_daylight); // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
};
case "esseker":
{
@ -79,18 +93,18 @@ switch (toLower (worldName)) do
blck_enableScoutsMissions = -1;
blck_maxCrashSites = 1;
//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
//blck_timeAccelerationDay = 1; // Daytime time accelearation
//blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
//blck_timeAccelerationNight = 6; // Nighttim time acceleration
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1; // Daytime time accelearation
blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 6; // Nighttim time acceleration
};
case "panthera3":
{
blck_maxCrashSites = 2;
//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
//blck_timeAccelerationDay = 1.4; // Daytime time accelearation
//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
//blck_timeAccelerationNight = 8; // Nighttim time acceleration
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = 1.4; // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = 8; // Nighttim time acceleration
};
case "malden":
{
@ -100,10 +114,18 @@ switch (toLower (worldName)) do
_time = dayTime;
_daylight = _sunset - _sunrise;
//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = (_daylight / 2.5); // Daytime time accelearation
blck_timeAccelerationDusk = 8; // Dawn/dusk time accelearation
blck_timeAccelerationNight = ((24 - _daylight) / 1.5); // Nighttim time acceleration
blck_timeAccelerationNight = ((24 - _daylight) / 1.5); // Nighttim time acceleration
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = 2;
blck_enableBlueMissions = 1;
blck_numberUnderwaterDynamicMissions = 3;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxCrashSites = 3;
};
};
@ -118,35 +140,34 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
//blck_timeAccelerationNight = 24; // Nighttim time acceleration
//blck_useHC = true;
blck_maxSpawnedMissions = 10;
blck_maxSpawnedMissions = 15;
blck_mainThreadUpdateInterval = 10;
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = -2;
blck_enableBlueMissions = -2;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_numberUnderwaterDynamicMissions = -3;
blck_enableHunterMissions = -1;
blck_enableScoutsMissions = -1;
blck_maxCrashSites = 0;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxCrashSites = 1;
//blck_enabeUnderwaterMissions = 1;
blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.
blck_AliveAICleanUpTimer = 10; // Time after mission completion at which any remaining live AI are deleted.
blck_bodyCleanUpTimer = 10;
blck_vehicleDeleteTimer = 60;
blck_cleanupCompositionTimer = 120; // Time after mission completion at which items in the composition are deleted.
//blck_AliveAICleanUpTimer = 10; // Time after mission completion at which any remaining live AI are deleted.
blck_bodyCleanUpTimer = 120;
blck_vehicleDeleteTimer = 120;
blck_noPatrolHelisOrange = 0;
blck_noPatrolHelisBlue = 0;
//blck_chanceHeliPatrolBlue = 1;
blck_SpawnEmplaced_Orange = 0; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 0; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Blue = 0; // Number of static weapons at Blue Missions
blck_SpawnEmplaced_Red = 0;
blck_SpawnEmplaced_Orange = 2; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions
blck_SpawnEmplaced_Blue = 2; // Number of static weapons at Blue Missions
blck_SpawnEmplaced_Red = 2;
blck_SpawnVeh_Orange = [2,4]; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
blck_SpawnVeh_Orange = 2; // Number of vehicles at Orange Missions
blck_SpawnVeh_Green = 2; // Number of vehicles at Green Missions
blck_SpawnVeh_Blue = 2; // Number of vehicles at Blue Missions
blck_SpawnVeh_Red = 2;
blck_TMin_Blue = 7;
@ -167,11 +188,15 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
blck_TMax_Crashes = 15;
blck_TMax_UMS = 25;
//blck_MissionTimout = 360; // 40 min
/*
blck_MinAI_Blue = 3;
blck_MaxAI_Blue = 5;
blck_MinAI_Orange = 1;
blck_MaxAI_Orange = 2;
blck_AIGrps_Orange = 1;
blck_MinAI_Blue = 1;
blck_MaxAI_Blue = 2;
blck_AIGrps_Blue = 1;
*/
/*
blck_SkillsBlue = [
["aimingAccuracy",0.01],

View File

@ -2,7 +2,6 @@
for ghostridergaming
By Ghostrider [GRG]
Copyright 2016
Last Modified 6/7/17
--------------------------
License
@ -12,8 +11,11 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#define GRGserver
#define wpModeMove
#define useAPEX
//#define useDynamicSimulation
//#define blck_debugMode
//#define blck_milServer
#define blck_milServer
#define hideOnUse false
#define showWindow true

View File

@ -46,6 +46,9 @@ blck_configsLoaded = nil;
// Load any user-defined specifications or overrides
call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf";
#ifdef GRGserver
diag_log "[blckegls] Running DBD Clan Version";
#endif
#ifdef useDynamicSimulation
diag_log "[blckegls] dynamic simulation manager enabled";
#else
@ -55,4 +58,4 @@ diag_log "[blckegls] blckegls simulation manager enabled";
//_marker setMarkerColor "ColorBlack";
//_marker setMarkerType "hd_flag";
diag_log format["[blckeagls] for HC version %1 Build %2 Loaded in %3 seconds",_blck_versionDate,_blck_version,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
[] spawn blck_fnc_HCmonitor;
[] spawn blck_fnc_HCmonitor;

View File

@ -57,6 +57,14 @@ blck_worldSet = nil;
diag_log "[blckeagls] Loading Mission Lists";
#include "\q\addons\custom_server\Missions\GMS_missionLists.sqf";
#ifdef GRGserver
//start the dynamic loot crate system
[] execVM "\q\addons\custom_server\DLS\DLS_init.sqf";
waitUntil {(isNil "blck_DLSComplete") isEqualTo false;};
waitUntil{blck_DLSComplete};
blck_DLSComplete = nil;
#endif
// Load any user-defined specifications or overrides
call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Configs\blck_custom_config.sqf";
@ -93,6 +101,9 @@ if (blck_spawnStaticLootCrates) then
diag_log "[blckeagls] SLS:: -- >> Static Loot Spawner disabled";
};
#ifdef GRGserver
diag_log "[blckegls] Running GhostriderGaming Version";
#endif
#ifdef useDynamicSimulation
diag_log "[blckegls] dynamic simulation manager enabled";
#else
@ -121,10 +132,32 @@ if (blck_enableBlueMissions > 0) then
[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
};
#ifdef GRGserver
if (blck_enableScoutsMissions > 0) then
{
//[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts] spawn blck_fnc_missionTimer;
[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts,blck_enableScoutsMissions,false] call blck_fnc_addMissionToQue;
};
if (blck_enableHunterMissions > 0) then
{
//[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter] spawn blck_fnc_missionTimer;
// params["_missionList","_path","_marker","_difficulty","_tMin","_tMax","_noMissions"];
[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter,blck_enableHunterMissions,false] call blck_fnc_addMissionToQue;
};
// Running new version of Crash sites.
if (blck_maxCrashSites > 0) then
{
[] execVM "\q\addons\custom_server\Missions\HeliCrashs\Crashes2.sqf";
};
#endif
blck_modType = call blck_fnc_getModType;
publicVariable "blck_modType";
// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
[] spawn blck_fnc_mainThread;
[] execVM "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_init.sqf";
[] execVM "q\addons\custom_server\Missions\UMS\GMS_UMS_init.sqf"; // loads functions and spawns any static missions.
diag_log "blck_init_server: ->> Static and UMS systems initialized.";
diag_log "[blckeagls] Mission spawner started";
diag_log "[blckeagls] Mission spawner started";

View File

@ -1,6 +1,6 @@
private ["_version","_versionDate"];
blck_version = "6.80 Build 118";
blck_version = "6.81 Build 124";
_blck_version = blck_version;
_blck_versionDate = "3-3-18 7:00 AM";
_blck_versionDate = "4-3-18 7:00 AM";
blck_pvs_version = _blck_version;
publicVariable blck_pvs_version;

View File

@ -1,11 +1,80 @@
////////////////////////////////////////////
// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
// Last Updated 1/11/17
// by Ghostrider-DbD-
//////////////////////////////////////////
blck_fnc_spawnMarker = compileFinal preprocessfilelinenumbers "debug\spawnMarker.sqf";
blck_fnc_deleteMarker = compileFinal preprocessfilelinenumbers "debug\deleteMarker.sqf";
blck_fnc_missionCompleteMarker = compileFinal preprocessfilelinenumbers "debug\missionCompleteMarker.sqf";
#define hideOnUse true
#define showWindow true
GMS_fnc_nextAnimation = {
_hostage = _this;
_hostage switchMove "";
//uisleep 0.1;
_animations = _hostage getVariable["GMSAnimations",[""]];
diag_log format["_fnc_nextAnimation: _hostage = %1 and _animations = %2",_hostage,_animations];
_hostage switchMove (selectRandom _animations);
};
GMS_EH_onAnimationDone = {
diag_log format["GMS_EH_onAnimationDone: _this = %1",_this];
private _hostage = _this select 0;
if (alive _hostage) then
{
diag_log format["GMS_EH_onAnimationDone: _animations = %1",_hostage getVariable["GMSAnimations",[""]]];
_hostage call GMS_fnc_nextAnimation;
} else {
_hostage removeAllEventHandlers "AnimDone";
};
};
GMS_fnc_freeHostage = {
diag_log format["fn_freeHostage: _this = %1",_this];
private _hostage = _this select 0;
_hostage setVariable["blck_AIState",1,true];
private _msg = "_fnc_freeHostage <Hostage Rescued>";
systemChat _msg;
hint _msg;
diag_log _msg;
//_hostage move (position _hostage) getPos [1000, random(360)];
};
GMS_fnc_addHostageActions = {
private _hostage = _this;
//private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage}]; //,[],1,showWindow,hideOnUse,(alive _hostage)];
private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_addAssetAnimations = {
private _asset = _this;
_asset addEventHandler ["AnimDone", {_this call GMS_EH_onAnimationDone}];
_asset call GMS_fnc_nextAnimation;
diag_log format["_fnc_addAssetAnimations: Animation and event handler added for asset %1",_asset];
};
GMS_fnc_initHostage = {
private _hostage = _this;
if (blck_modType isEqualTo "Epoch") then {_hostage call GMS_fnc_addHostageActions};
_hostage call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initHostage: hostage %1 initialized",_hostage];
};
GMS_fnc_arrestLeader = {
diag_log format["GMS_fnc_arrestLeader: _this = %1",_this];
private _leader = _this select 0;
_leader setVariable["blck_AIState",1,true];
private _msg = "_fnc_arrestLeader: <Leader Arrested>";
systemChat _msg;
hint _msg;
diag_log _msg;
};
GMS_fnc_addLeaderActions = {
private _leader = _this;
private _handle = _leader addAction ["Under Arrest",{_this call GMS_fnc_arrestLeader},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_initLeader = {
private _leader = _this;
if (blck_modType isEqualTo "Epoch") then {_leader call GMS_fnc_addLeaderActions};
_leader call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initLeader: Leader %1 initialized",_leader];
};
if !(isServer) then
{
//diag_log "[blckeagls] initializing client variables";
@ -50,6 +119,52 @@ if !(isServer) then
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
fn_dynamicWarning = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {blck_processingMsg < 0};
blck_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='1.0' color='#B22222'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
blck_processingMsg = -1;
};
fn_missionWarning = {
params["_event","_message","_mission"];
if (blck_useSystemChat) then {systemChat format["%1",_message];};
if (blck_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#B22222'>%1</t><br/>
<t size='1.5' color='#B22222'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#F0F0F0'>______________</t><br/><br/>
<t size='1.5' color='#F0F0F0'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (blck_useDynamic) then {
[_mission,_message] call fn_dynamicWarning;
};
if (blck_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (blck_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
fn_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
@ -168,22 +283,13 @@ if !(isServer) then
{
[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
};
case "warning":
{
[_event,_message,_mission] spawn fn_missionWarning;
};
};
};
diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
diag_log "[blckeagls] starting client loop";
while {true} do
{
waitUntil {!(blck_message isEqualTo "")};
diag_log format["[blckClient] blck_Message = %1", blck_message];
private["_message"];
_message = blck_message;
_message spawn fn_handleMessage;
blck_Message = "";
};
diag_log "blck client loaded ver 4/2/18 for Version 6.81 8 PM";
};

View File

@ -1,11 +1,80 @@
////////////////////////////////////////////
// Start Server-side functions and Create, Display Mission Messages for blckeagls mission system for Arma 3 Epoch
// Last Updated 1/11/17
// by Ghostrider-DbD-
//////////////////////////////////////////
blck_fnc_spawnMarker = compileFinal preprocessfilelinenumbers "debug\spawnMarker.sqf";
blck_fnc_deleteMarker = compileFinal preprocessfilelinenumbers "debug\deleteMarker.sqf";
blck_fnc_missionCompleteMarker = compileFinal preprocessfilelinenumbers "debug\missionCompleteMarker.sqf";
#define hideOnUse true
#define showWindow true
GMS_fnc_nextAnimation = {
_hostage = _this;
_hostage switchMove "";
//uisleep 0.1;
_animations = _hostage getVariable["GMSAnimations",[""]];
diag_log format["_fnc_nextAnimation: _hostage = %1 and _animations = %2",_hostage,_animations];
_hostage switchMove (selectRandom _animations);
};
GMS_EH_onAnimationDone = {
diag_log format["GMS_EH_onAnimationDone: _this = %1",_this];
private _hostage = _this select 0;
if (alive _hostage) then
{
diag_log format["GMS_EH_onAnimationDone: _animations = %1",_hostage getVariable["GMSAnimations",[""]]];
_hostage call GMS_fnc_nextAnimation;
} else {
_hostage removeAllEventHandlers "AnimDone";
};
};
GMS_fnc_freeHostage = {
diag_log format["fn_freeHostage: _this = %1",_this];
private _hostage = _this select 0;
_hostage setVariable["blck_AIState",1,true];
private _msg = "_fnc_freeHostage <Hostage Rescued>";
systemChat _msg;
hint _msg;
diag_log _msg;
//_hostage move (position _hostage) getPos [1000, random(360)];
};
GMS_fnc_addHostageActions = {
private _hostage = _this;
//private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage}]; //,[],1,showWindow,hideOnUse,(alive _hostage)];
private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_addAssetAnimations = {
private _asset = _this;
_asset addEventHandler ["AnimDone", {_this call GMS_EH_onAnimationDone}];
_asset call GMS_fnc_nextAnimation;
diag_log format["_fnc_addAssetAnimations: Animation and event handler added for asset %1",_asset];
};
GMS_fnc_initHostage = {
private _hostage = _this;
if (blck_modType isEqualTo "Epoch") then {_hostage call GMS_fnc_addHostageActions};
_hostage call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initHostage: hostage %1 initialized",_hostage];
};
GMS_fnc_arrestLeader = {
diag_log format["GMS_fnc_arrestLeader: _this = %1",_this];
private _leader = _this select 0;
_leader setVariable["blck_AIState",1,true];
private _msg = "_fnc_arrestLeader: <Leader Arrested>";
systemChat _msg;
hint _msg;
diag_log _msg;
};
GMS_fnc_addLeaderActions = {
private _leader = _this;
private _handle = _leader addAction ["Under Arrest",{_this call GMS_fnc_arrestLeader},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_initLeader = {
private _leader = _this;
if (blck_modType isEqualTo "Epoch") then {_leader call GMS_fnc_addLeaderActions};
_leader call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initLeader: Leader %1 initialized",_leader];
};
if !(isServer) then
{
//diag_log "[blckeagls] initializing client variables";
@ -50,6 +119,52 @@ if !(isServer) then
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
fn_dynamicWarning = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {blck_processingMsg < 0};
blck_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='1.0' color='#B22222'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
blck_processingMsg = -1;
};
fn_missionWarning = {
params["_event","_message","_mission"];
if (blck_useSystemChat) then {systemChat format["%1",_message];};
if (blck_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#B22222'>%1</t><br/>
<t size='1.5' color='#B22222'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#F0F0F0'>______________</t><br/><br/>
<t size='1.5' color='#F0F0F0'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (blck_useDynamic) then {
[_mission,_message] call fn_dynamicWarning;
};
if (blck_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (blck_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
fn_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
@ -168,22 +283,13 @@ if !(isServer) then
{
[_message select 0, _message select 1, _message select 2] call fn_killScoreNotification;
};
case "warning":
{
[_event,_message,_mission] spawn fn_missionWarning;
};
};
};
diag_log "blck client loaded ver 1/11/17 2.0 8 PM";
diag_log "[blckeagls] starting client loop";
while {true} do
{
waitUntil {!(blck_message isEqualTo "")};
diag_log format["[blckClient] blck_Message = %1", blck_message];
private["_message"];
_message = blck_message;
_message spawn fn_handleMessage;
blck_Message = "";
};
diag_log "blck client loaded ver 4/2/18 for Version 6.81 8 PM";
};

View File

@ -8,16 +8,44 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
Significant Changes:
=====================
Version 1.80 build 118
Added: The server now sets simulation on/off and damage on/off for objects at dynamic missions. default missions updated.
Version 1.81 Build 124.
Added: Support for hostage rescue missions.
The hostage can be spawned at any location relative to the mission center.
The mission aborts if the hostage is killed; all loot is deleted.
To complete the mission, a player must approach the hostage and execute the rescue action.
The hostage then runs away, and loot becomes available to the player.
See missions\blue\Default3.sqf for an example mission.
Added: Support for Arrest Leader missions.
These are similar to the rescue hostage mission except that the leader, when arrested, will sites
awaiting arrival of imaginary survivor forces.
See missions\blue\Default4.sqf for an example mission
Added: blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
Crates can be spawned on the ground at mission start or at mission end either on the ground or in the air.
Added: Crates spawn with tabs or crypto. set the values in the mod-specific configs.
Added: support for hostages/leaders(who must be arrested) (work in progress). You can set the crate to spawn after successfully freeing the captive using the setting above.
Note - you need to update blck_client in your mission.pbo to use this mission mode.
Added: Additional documentation for those who wish to design their own missions.
See \missions\blue\default.sqf and default2.sqf for details.
Changed: Each mission is now compiled at server startup.
A few variables that were not used were eliminated.
Some declarations of private variables were consolidated.
Together these changes should be worth a small performance bump.
Fixed: disabled some logging that is not required except when debugging.
Fixed: AI Counts were not being shown at dynamic UMS.
Fixed: AI were glitching through walls.
Version 1.80 Build 118
Added: you can now determine whether objects spawned at dynamic missions have simulation or damage enabled.
See the medicalCamp.sqf mission for an example of how this is done.
Added: you can now spawn simple objects as part of your mission landscape. Useful for STATIC missions only.
Added: lists of armed vehicles from which you can choose those you wish to spawn at vehicles broken down by category (wheeled, traced APC, Tank, etc)
Added: Three constants that define how far away missions are from certain ingame bases, players and towns when they spawn. These were previously embedded in the code but not configurable.
Added: Three constants that define how far away missions are from players when they spawn.
blck_minDistanceToBases = 900; Minimum distance from any freq jammer or flag
blck_minDistanceToPlayer = 900; Minimum distance from any player
blck_minDistanceFromTowns = 300; Minimum distance from cites or towns.
Fixed: Alive AI counts were not disabled by blck_showCountAliveAI.
Fixed: The number of dynamically spawned underwater missions was not correctly set by blck_numberUnderwaterDynamicMissions.
Changed: Default missions reworked to support the above.
Version 1.79, Build 116
Added: Map-specific information for Lythium.
Added: New configuration setting: blck_showCountAliveAI = true; When = true, the number of alive AI at a mission will be displayed by the mission marker.
@ -26,6 +54,7 @@ Added: You can now define the types of patrol vehicles spawned based on AI diffi
Fixed: Setting blck_useTimeAcceleration = false; now disables the time acceleration module.
Fixed: several issues with dynamic UMS missions.
Fixed: AI Heli's at missions should now be released to players when all AI are dead.
Fixed: script errors when dynamic simulation off.
Changed: Code for checking the state of AI vehicles and releasing them to players was re-written.
Changed: Eliminated useless files from the debug folder (mission.pbo).