Bug Fixes for the 3DEN Plugin
This commit is contained in:
parent
873026090d
commit
1203f03044
Binary file not shown.
Binary file not shown.
@ -1,19 +1,23 @@
|
||||
|
||||
private _object = get3DENSelected "object" select {((typeOf _x) isKindOf "House") && [_x] call BIS_fnc_isBuildingEnterable};
|
||||
private _objects = get3DENSelected "object";
|
||||
private "_message";
|
||||
switch (count _objecct) do
|
||||
diag_log format["getGarrisonInfo: _object = %1",format["%1",_object]];
|
||||
if (_objects isEqualTo []) then
|
||||
{
|
||||
case 0: {_message = "No Enterable Buildings selected"};
|
||||
case 1: {
|
||||
if (_object getVariable["garrisoned",false]) then
|
||||
{
|
||||
_message = format["Building %1 IS Garrisoned",typeOf _object];
|
||||
_message = "No Buildings Selected";
|
||||
} else {
|
||||
if (count _objects == 1) then
|
||||
{
|
||||
if ((_objects select 0) getVariable["garrisoned",false]) then
|
||||
{
|
||||
_message = format["Building %1 IS Garrisoned",typeOf (_objects select 0)];
|
||||
} else {
|
||||
_message = format["Building %1 is NOT Garrisoned",typeOf _object];
|
||||
_message = format["Building %1 is NOT Garrisoned",typeOf (_objects select 0)];
|
||||
};
|
||||
};
|
||||
default {_message = "Select a single building then try again"};
|
||||
};
|
||||
[_message,"Status"] call BIS_fnc_3DENShowMessage;
|
||||
} else {
|
||||
_message = format["Select a single building then try again"];
|
||||
};
|
||||
};
|
||||
systemChat _message;
|
||||
diag_log _message;
|
||||
diag_log _message;
|
||||
[_message,"Status"] call BIS_fnc_3DENShowMessage;
|
||||
|
@ -2,21 +2,24 @@
|
||||
private _objects = get3DENSelected "object" select {(typeOf _x) isKindOf "Car"};
|
||||
private "_message";
|
||||
|
||||
switch (count _objects) do
|
||||
{
|
||||
case 0: {_message = "Select a vehicle and try again"};
|
||||
case 1: {
|
||||
if (_objects isEqualTo []) then
|
||||
{
|
||||
_message = "No Vehicles Selected";
|
||||
} else {
|
||||
if (count _objects == 1) then
|
||||
{
|
||||
if ((_objects select 0) getVariable["lootvehicle",false]) then
|
||||
{
|
||||
_message = format["Vehicle %1 IS a loot vehicle",typeOf (_objects select 0)];
|
||||
_message = format["Vehicle %1 IS a Loot Vehicle",typeOf (_objects select 0)];
|
||||
} else {
|
||||
_message = format["Vehicle %1 is NOT a loot vehicle",typeOf (_objects select 0)];
|
||||
_message = format["Vehicle %1 is NOT a Loot Vehicle",typeOf (_objects select 0)];
|
||||
};
|
||||
} else {
|
||||
_message = format["% Vehicles Selected. Select a single vehicle then try again",count _objects];
|
||||
};
|
||||
default {_message = "Select a single vehicle and try again"};
|
||||
};
|
||||
|
||||
[_message,"Status"] call BIS_fnc_3DENShowMessage;
|
||||
|
||||
systemChat _message;
|
||||
diag_log _message;
|
||||
[_message,"Status"] call BIS_fnc_3DENShowMessage;
|
||||
|
||||
|
||||
|
@ -2,25 +2,26 @@
|
||||
|
||||
params["_state"];
|
||||
private _objects = get3DENSelected "object" select {(typeOf _x) isKindOf "House"};
|
||||
private "_message";
|
||||
if (_objects isEqualTo []) exitWith
|
||||
{
|
||||
_m = "Select one or more buildings to configure";
|
||||
systemChat _m;
|
||||
_message = "Select one or more buildings to configure";
|
||||
systemChat _message;
|
||||
};
|
||||
|
||||
{
|
||||
if ([_x] call BIS_fnc_isBuildingEnterable) then
|
||||
{
|
||||
_x setVariable["garrisoned",_state];
|
||||
_m = format["building of type %1 had garrison state set to %2",typeOf _x,_state];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
_message = format["building of type %1 had garrison state set to %2",typeOf _x,_state];
|
||||
systemChat _message;
|
||||
diag_log _message;
|
||||
} else {
|
||||
_m = format["Object type %1 ignored: only enterable buildings can be garrisoned",typeOf _x];
|
||||
_message = format["Object type %1 ignored: only enterable buildings can be garrisoned",typeOf _x];
|
||||
systemChat _x;
|
||||
diag_log _x;
|
||||
};
|
||||
|
||||
} forEach _objects;
|
||||
_m = format["Garrison State of %1 buildings updated to %2",count _objects,_state];
|
||||
systemChat _m;
|
||||
_message = format["Garrison State of %1 buildings updated to %2",count _objects,_state];
|
||||
systemChat _message;
|
@ -1,22 +1,23 @@
|
||||
params["_state"];
|
||||
private "_message";
|
||||
private _objects = get3DENSelected "object" select {(typeOf _x) isKindOf "Car"};
|
||||
if (_objects isEqualTo []) exitWith
|
||||
{
|
||||
_m = "Select one or more vehicles to configure";
|
||||
systemChat _m;
|
||||
_message = "Select one or more vehicles to configure";
|
||||
systemChat _message;
|
||||
};
|
||||
{
|
||||
if ((typeOf _x) isKindOf "Car") then
|
||||
{
|
||||
_x setVariable["lootvehicle",_state];
|
||||
_m = format["Vehicle type %1 set to Loot Vehilce = %1",typeOf _x,_state];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
_message = format["Vehicle type %1 set to Loot Vehilce = %1",typeOf _x,_state];
|
||||
systemChat _message;
|
||||
diag_log _message;
|
||||
} else {
|
||||
_m = format["Object with type %1 ignored:: only objects of type Car can be used as loot vehicles",typeOf _x];
|
||||
diag_log _m;
|
||||
systemChat _m;
|
||||
_message = format["Object with type %1 ignored:: only objects of type Car can be used as loot vehicles",typeOf _x];
|
||||
diag_log _message;
|
||||
systemChat _message;
|
||||
};
|
||||
} forEach _objects;
|
||||
_m = format["Loot Vehicle State of %1 vehicles updated to %2",count _objects,_state];
|
||||
_message = format["Loot Vehicle State of %1 vehicles updated to %2",count _objects,_state];
|
||||
systemChat _m;
|
@ -163,21 +163,22 @@ private _garisonedUnits = [];
|
||||
|
||||
private _landscape = _objects select{
|
||||
!(isSimpleObject _x) &&
|
||||
((typeOf _x) isKindOf "Static")
|
||||
((typeOf _x) isKindOf "Static") ||
|
||||
( (typeOf _x) isKindOf "ThingX" && (!((typeOf _x) isKindOf "ReammoBox_F") && !(_x getVariable["isLootContainer",false])))
|
||||
};
|
||||
|
||||
private _garisonedPos = [];
|
||||
private _helpers = _objects select {((typeOf _x) isEqualTo garisonMarkerObject)};
|
||||
diag_log format["garisonMarkerObject = %1 | _helpers = %2",garisonMarkerObject,_helpers];
|
||||
|
||||
{
|
||||
if ([_x] call blck3DEN_fnc_isInside) then
|
||||
if (_x getVariable["garrisoned",false]) then
|
||||
{
|
||||
_building = [_x] call blck3DEN_fnc_buildingContainer;
|
||||
_garisonedBuildings pushbackunique _building;
|
||||
// data structure ["building Classname",[/*building pos*/],/*building dir*/,/*odds of garrison*/, /*Max Statics*/,/*types statics*/,/*max units*/],
|
||||
// 1 2 3 4 5 6 7 8 9
|
||||
_garisonedPos pushBack format[' ["%1",%2,%3,%4,%5,%6,%7,%8,%9]',typeOf _building,(getPosATL _building) vectorDiff CENTER,getDir _building, 'true','true',oddsOfGarrison,maxGarrisonStatics,typesGarrisonStatics,maxGarrisonUnits];
|
||||
_garisonedPos pushBack format[' [" %1",%2,%3,%4,%5,%6,%7,%8,%9]',typeOf _building,(getPosATL _building) vectorDiff CENTER,getDir _building, 'true','true',oddsOfGarrison,maxGarrisonStatics,typesGarrisonStatics,maxGarrisonUnits];
|
||||
};
|
||||
} forEach _helpers;
|
||||
} forEach _landscape;
|
||||
//diag_log format["CENTER = %1 | _landscape = %2",CENTER,_landscape];
|
||||
private _garrisonATL = [];
|
||||
{
|
||||
@ -189,7 +190,7 @@ private _garrisonATL = [];
|
||||
if !(_atl isEqualTo []) then {
|
||||
if !((_atl select 0) isEqualTo []) then
|
||||
{
|
||||
_garrisonATL pushBack (_atl select 0);
|
||||
_garrisonATL pushBack (format[" %1",_atl select 0]);
|
||||
_garisonedBuildings pushBack _x;
|
||||
_garisonedStatics append (_atl select 1);
|
||||
_garisonedUnits append (_atl select 2)
|
||||
@ -218,7 +219,7 @@ private _missionLootVehicles = [];
|
||||
private _lootVehicles = _objects select {
|
||||
((typeOf _x) isKindOf "AllVehicles") &&
|
||||
!((typeOf _x) isKindOf "Man") &&
|
||||
(_x get3DENAttribute "name" isEqualTo lootVehicleVariableName)
|
||||
(_x getVariable["lootvehicle",false])
|
||||
};
|
||||
diag_log format["_lootVehicles = %1",_lootVehicles];
|
||||
{
|
||||
@ -289,7 +290,7 @@ private _scubaGroups = [];
|
||||
} forEach _scuba;
|
||||
|
||||
private _lootContainers = [];
|
||||
private _ammoBoxes = _objects select {
|
||||
private _ammoBoxes = _objects select { // "ReammoBox_F"
|
||||
(((typeOf _x) isKindOf "ReammoBox") || ((typeOf _x) isKindOf "ReammoBox_F"))
|
||||
};
|
||||
diag_log format["_ammoBoxes = %1",_ammoboxes];
|
||||
|
@ -85,7 +85,7 @@ class cfg3DEN
|
||||
{
|
||||
OnMissionLoad = "call blck3DEN_fnc_initializeAttributes";
|
||||
OnMissionNew = "call blck3DEN_fnc_initializeAttributes";
|
||||
onHistoryChange = "call blck3DEN_fnc_updateObjects";
|
||||
//onHistoryChange = "call blck3DEN_fnc_updateObjects";
|
||||
};
|
||||
};
|
||||
|
||||
@ -110,24 +110,6 @@ class cfg3DEN
|
||||
};
|
||||
};
|
||||
|
||||
class blck_garison: Combo
|
||||
{
|
||||
class Value
|
||||
{
|
||||
text = "Set Garison State";
|
||||
items[] = {"No_Garison","Has_garison"};
|
||||
};
|
||||
class no_garison
|
||||
{
|
||||
text = "No Garison";
|
||||
//action = "_this setVariable['garison',0];";
|
||||
};
|
||||
class has_garison
|
||||
{
|
||||
text = "Has Garison";
|
||||
//action = "_this setVariable['garison',1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@ -148,24 +130,7 @@ class cfg3DEN
|
||||
|
||||
class CfgVehicles
|
||||
{
|
||||
class House;
|
||||
|
||||
class blck_House: House
|
||||
{
|
||||
class Attributes
|
||||
{
|
||||
class blck_garisoned
|
||||
{
|
||||
displayName = "Garrison";
|
||||
toolTip = "Define Garrisoned Buildings";
|
||||
control = "blck_garison";
|
||||
|
||||
expression = "_this setVariable ['garrisoned',_value];";
|
||||
defaultValue = false;
|
||||
unique = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ctrlMenuStrip;
|
||||
@ -175,67 +140,6 @@ class display3DEN
|
||||
{
|
||||
class Controls
|
||||
{
|
||||
/*
|
||||
class ContextMenu: ctrlMenu
|
||||
{
|
||||
class Items
|
||||
{
|
||||
items[] += {
|
||||
"blck_markLootVehicle",
|
||||
"blck_markGarisonBuildingPos"
|
||||
};
|
||||
class blck_markLootVehicle
|
||||
{
|
||||
text = "Designate Loot Vehicles";
|
||||
value = false;
|
||||
//action = "systemChat 'value toggled'";
|
||||
conditionShow = "selectedObject";
|
||||
items[] = {
|
||||
"blck_clearLootVehicle",
|
||||
"blck_designateLootVehicle"
|
||||
};
|
||||
};
|
||||
class blck_clearLootVehicle
|
||||
{
|
||||
text = "Clear Loot Vehicle Settings";
|
||||
value = false;
|
||||
action = "[false] call blck3DEN_fnc_setLootVehicleStatus";
|
||||
};
|
||||
class blck_deisgnateLootVehicle
|
||||
{
|
||||
text = "Desinate Loot Vehicle";
|
||||
value = true;
|
||||
action = "[true] call blck3DEN_fnc_setLootVehicleStatus";
|
||||
};
|
||||
|
||||
class blck_markGarisonBuildingPos
|
||||
{
|
||||
text = "Designate Garisoned Buildings";
|
||||
value = false;
|
||||
conditionShow = "selectedObject";
|
||||
items[] = {
|
||||
"blck_clearGarisonSettings",
|
||||
"blck_designateGarisonedBuilding"
|
||||
};
|
||||
};
|
||||
class blck_clearGarisonSettings
|
||||
{
|
||||
text = "Clear Garison Settings";
|
||||
value = false;
|
||||
conditionShow = "selectedObject";
|
||||
action = "[false] call blck3DEN_fnc_setGarison";
|
||||
};
|
||||
class blck_designateGarisonedBuilding
|
||||
{
|
||||
text = "Set as Garisoned Building";
|
||||
value = true;
|
||||
conditionShow = "SelectedObject";
|
||||
action = "[true] call blck3DEN_fnc_setGarison";
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
*/
|
||||
class MenuStrip: ctrlMenuStrip
|
||||
{
|
||||
|
||||
@ -258,12 +162,12 @@ class display3DEN
|
||||
"blckMissionLocation",
|
||||
"blckSeparator",
|
||||
"blck_setGarrison",
|
||||
"blck_getGarrisonInfo",
|
||||
"blck_getMissionGarrisonInfo",
|
||||
//"blck_getGarrisonInfo",
|
||||
//"blck_getMissionGarrisonInfo",
|
||||
"blckSeparator",
|
||||
"blck_markLootVehicle",
|
||||
"blck_getLootVehicleInfo",
|
||||
"blck_getMissionLootVehicleInfo",
|
||||
//"blck_getLootVehicleInfo",
|
||||
//"blck_getMissionLootVehicleInfo",
|
||||
"blckSeparator",
|
||||
"blckSaveStaticMission",
|
||||
"blckSaveDynamicMission",
|
||||
@ -472,7 +376,7 @@ class display3DEN
|
||||
|
||||
class blck_setGarrison
|
||||
{
|
||||
text = "Set as Garrisoned Building";
|
||||
text = "Garrisoned Building Settings";
|
||||
toolTip = "Set garrison status of selected buildings";
|
||||
items[] = {
|
||||
"blck_isGarrisoned",
|
||||
@ -503,7 +407,7 @@ class display3DEN
|
||||
};
|
||||
class getMissionGarrisonInfo
|
||||
{
|
||||
text = "Get garrison flag for selected buildings";
|
||||
text = "Get garrison flag for the selected building";
|
||||
toolTip = "The garrisoned flag state will be displayed for selected bulidings";
|
||||
value = 0;
|
||||
action = "call blck3DEN_fnc_getMissionGarrisonInfo";
|
||||
@ -511,13 +415,14 @@ class display3DEN
|
||||
|
||||
class blck_markLootVehicle
|
||||
{
|
||||
text = "Designate Loot Vehicles";
|
||||
text = "Loot Vehicle Settings";
|
||||
value = false;
|
||||
//action = "systemChat 'value toggled'";
|
||||
conditionShow = "selectedObject";
|
||||
items[] = {
|
||||
"blck_clearLootVehicle",
|
||||
"blck_designateLootVehicle"
|
||||
"blck_designateLootVehicle",
|
||||
"blck_clearLootVehicle",
|
||||
"blck_getLootVehicleInfo"
|
||||
};
|
||||
};
|
||||
class blck_clearLootVehicle
|
||||
|
Loading…
Reference in New Issue
Block a user