default dynamic UMS Updates
Added a new category of surface wrecks (undertesting) Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
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@ -67,6 +67,10 @@ _missionLandscape = [ // Paste appropriate lines from M3EDEN output here.
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["Land_Boat_05_wreck_F",[1,2,0],0,[false,false]]
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]; // list of objects to spawn as landscape using output from M3EDEN editor.
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_missionSurfaceWrecks = [
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//["Land_Boat_05_wreck_F",[1,1,0],0,[false,false]] // [false, false] here refers to enableSimulation / enableDamage
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];
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_missionLootBoxes = [ // Paste appropriate lines from M3EDEN editor output here, then add the appropriate lootArray
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// [["box_classname1",_customLootArray1,[px,py,pz],...,_customLootArray1],["box_classname2",,[px2,py2,pz2],...,_customLootArray2]
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// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
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@ -94,14 +98,14 @@ _missionGroups =
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_scubaGroupParameters = [
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// Scuba units.
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// [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
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[[-10.9121,-10.9824,-1.20243],2,3,"red",5,12],
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[[-2,2,-1],2,3,"red", 5,10],
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[[2,-2,-1],2,3,"red", 5,10]
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];
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//_noVehiclePatrols = blck_SpawnVeh_Red; // Not useful for marine missions which we assume need pre-defined positions for vehicles.
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// These are surface patrols.
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_vehiclePatrolParameters = [
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_missionPatrolVehicles = [
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["B_Boat_Armed_01_minigun_F",[2,2,0],0]
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]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
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// When this array is empty, vehicle patrols will be scattered randomely around the mission.
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