default dynamic UMS Updates

Added a new category of surface wrecks (undertesting)

Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
This commit is contained in:
Chris Cardozo 2020-05-31 06:35:19 -04:00
parent aee91d25a5
commit 16eac40e0e

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@ -67,6 +67,10 @@ _missionLandscape = [ // Paste appropriate lines from M3EDEN output here.
["Land_Boat_05_wreck_F",[1,2,0],0,[false,false]]
]; // list of objects to spawn as landscape using output from M3EDEN editor.
_missionSurfaceWrecks = [
//["Land_Boat_05_wreck_F",[1,1,0],0,[false,false]] // [false, false] here refers to enableSimulation / enableDamage
];
_missionLootBoxes = [ // Paste appropriate lines from M3EDEN editor output here, then add the appropriate lootArray
// [["box_classname1",_customLootArray1,[px,py,pz],...,_customLootArray1],["box_classname2",,[px2,py2,pz2],...,_customLootArray2]
// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
@ -94,14 +98,14 @@ _missionGroups =
_scubaGroupParameters = [
// Scuba units.
// [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
[[-10.9121,-10.9824,-1.20243],2,3,"red",5,12],
[[-2,2,-1],2,3,"red", 5,10],
[[2,-2,-1],2,3,"red", 5,10]
];
//_noVehiclePatrols = blck_SpawnVeh_Red; // Not useful for marine missions which we assume need pre-defined positions for vehicles.
// These are surface patrols.
_vehiclePatrolParameters = [
_missionPatrolVehicles = [
["B_Boat_Armed_01_minigun_F",[2,2,0],0]
]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
// When this array is empty, vehicle patrols will be scattered randomely around the mission.