logging for weapons in config-based loadouts

This commit is contained in:
Chris Cardozo 2020-11-23 01:21:45 -05:00
parent bec02396b1
commit 2319276356
2 changed files with 28 additions and 0 deletions

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@ -65,12 +65,30 @@ if (toLower(blck_modType) isEqualTo "exile") then
};
//diag_log format["_fnc_dynamicConfigsConfigurator: count _classnameList = %1",count _classnameList];
{
<<<<<<< Updated upstream
private _temp = [_x] call bis_fnc_itemType;
//diag_log _temp;
_itemCategory = _temp select 0;
_itemType = _temp select 1;
_price = blck_maximumItemPriceInAI_Loadouts;
if (toLower(blck_modType) isEqualTo "epoch") then
=======
private _configName = "";
switch (true) do
{
case isClass(configFile >> "CfgMagazines" >> _x): { _configName = "CfgMagazines"; };
case isClass(configFile >> "CfgVehicles" >> _x): { _configName = "CfgVehicles"; };
case isClass(configFile >> "CfgAmmo" >> _x): { _configName = "CfgAmmo"; };
case isClass(configFile >> "CfgGlasses" >> _x): { _configName = "CfgGlasses"; };
default { _configName = "CfgWeapons"; };
};
private _dlc = getText(configFile >> _configName >> _x >> "DLC");
_dlcList pushBackUnique _dlc;
if (_dlc isEqualTo "LAGO") then {_lago pushBackUnique _x};
if (_dlc isEqualTo "FFAA" || _dlc isEqualTo "FFAAMOD") then {_ffaa pushBackUnique _x};
if (_dlc isEqualTo "CUP_Vehicles") then {_cupv pushBackUnique _x};
if !(_dlc in blck_blackListedMods) then
>>>>>>> Stashed changes
{
_price = getNumber(missionConfigFile >> "CfgPricing" >> _x >> "price");
};
@ -134,7 +152,17 @@ blck_WeaponList_Blue = blck_primaryWeapons;
blck_WeaponList_Red = blck_primaryWeapons;
blck_WeaponList_Green = blck_primaryWeapons;
blck_WeaponList_Orange = blck_primaryWeapons;
<<<<<<< Updated upstream
=======
private _absentWep = [];
{
if !(_x in blck_primaryWeapons) then {_absentWep pushBackUnique _x};
} forEach _ffaa;
{
diag_log format["_absentWep %1 = %2",_forEachIndex,_x];
} forEach _absentWep;
>>>>>>> Stashed changes
blck_pistols = _wpnHandGun;
blck_Pistols_blue = blck_Pistols;
blck_Pistols_red = blck_Pistols;