Small formating change
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@ -18,7 +18,8 @@
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if (diag_tickTime > _unit getVariable ["blck_cleanupAt",0]) then
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{
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if (_nearplayer isequalto []) then {
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if (_nearplayer isequalto []) then
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{
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{
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deleteVehicle _x;
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}forEach nearestObjects [getPos _unit,["WeaponHolderSimulated","GroundWeapoonHolder"],3];
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