From 5115c39c6d9bf1da6cbfa18cce3a9c9a8af53d98 Mon Sep 17 00:00:00 2001 From: Ghostrider-GRG- Date: Mon, 12 Feb 2018 21:01:07 -0500 Subject: [PATCH] Updates to custom configs. --- .../Configs/blck_custom_config.sqf | 42 +++++++++---------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf index 81793ad..107ca39 100644 --- a/@GMS/addons/custom_server/Configs/blck_custom_config.sqf +++ b/@GMS/addons/custom_server/Configs/blck_custom_config.sqf @@ -40,19 +40,19 @@ switch (toLower (worldName)) do _nightTime = abs(24 - _daylight); _time = dayTime; - blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = (_daylight)/6; // Daytime time accelearation - blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation - blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration + //blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAccelerationDay = (_daylight)/6; // Daytime time accelearation + //blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation + //blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration blck_maxCrashSites = 3; }; case"tanoa": { blck_maxCrashSites = 2; - blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = 1.4; // Daytime time accelearation - blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation - blck_timeAccelerationNight = 8; // Nighttim time acceleration + //blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAccelerationDay = 1.4; // Daytime time accelearation + //blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation + //blck_timeAccelerationNight = 8; // Nighttim time acceleration }; case"namalsk": { @@ -64,10 +64,10 @@ switch (toLower (worldName)) do blck_enableScoutsMissions = -1; blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable - blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = 1; // Daytime time accelearation - blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation - blck_timeAccelerationNight = 8; // Nighttim time acceleration + //blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAccelerationDay = 1; // Daytime time accelearation + //blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation + //blck_timeAccelerationNight = 8; // Nighttim time acceleration }; case "esseker": { @@ -79,18 +79,18 @@ switch (toLower (worldName)) do blck_enableScoutsMissions = -1; blck_maxCrashSites = 1; - blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = 1; // Daytime time accelearation - blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation - blck_timeAccelerationNight = 6; // Nighttim time acceleration + //blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAccelerationDay = 1; // Daytime time accelearation + //blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation + //blck_timeAccelerationNight = 6; // Nighttim time acceleration }; case "panthera3": { blck_maxCrashSites = 2; - blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. - blck_timeAccelerationDay = 1.4; // Daytime time accelearation - blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation - blck_timeAccelerationNight = 8; // Nighttim time acceleration + //blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAccelerationDay = 1.4; // Daytime time accelearation + //blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation + //blck_timeAccelerationNight = 8; // Nighttim time acceleration }; case "malden": { @@ -100,7 +100,7 @@ switch (toLower (worldName)) do _time = dayTime; _daylight = _sunset - _sunrise; - blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. + //blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = (_daylight / 2.5); // Daytime time accelearation blck_timeAccelerationDusk = 8; // Dawn/dusk time accelearation blck_timeAccelerationNight = ((24 - _daylight) / 1.5); // Nighttim time acceleration