diff --git a/StaticMissions-HowTo.txt b/StaticMissions-HowTo.txt index 2a15c85..981d447 100644 --- a/StaticMissions-HowTo.txt +++ b/StaticMissions-HowTo.txt @@ -1,8 +1,8 @@ This update includes an optional ability to spawn static missions. -This can be done by laying out everything for your static mission in the editor, -then using a simple copy - paste - edit strategy. +This can be done by laying out everything for your static mission in the 3DEN editor, +then using a an editor plugin. I have provided one example editor mission (staticMissionExamples.Altis) which I have used to configure a static mission ( ). @@ -15,32 +15,30 @@ My approach to doing this as follows: 2) Start the Eden Editor. 3) Lay out your static mission. You should: place a marker indicating where it will spawn (save your work) + Set the icon/shape, color and any text for your marker + Place all buldings, sandbags, etc (save your work) - Place any vehicle or air patrols - note that they will patrol using the postion at which you place them as the centerpoint of their patrol. + Place any vehicle or air patrols - + Note that they will patrol using the postion at which you place them as the centerpoint of their patrol. (save your work). Place any static weapons. (save your work). Place a unit at each location you wish to have a group patrol. + Note: The mission spawner will attempt to spawn an entire group at these locations using the weapons, uniforms, + etc defined in blck_config.sqf or its derivatives. + Place some sort of ammo box, cardboard box, or other loot container. Save your work. Note the postion of your marker. - Export all of the objects, units, and vehicles using the function supplied by M3EDEN Editor. - You want to use the export absolute position functions for this. + + Set Difficulty level as desired using the dropdown menu at the right of the toolbar. - Now, create a copy of one of the example missions. - Set the mission center to the position of your marker. - Carefully copy the data for your structures into the appropriate array. - Do the same for all other objects, vehicles, loot vehicles and so forth. - Note that you will need to edit the fields for AI, vehicle patrols etc to ensure that all require information is present. - - Once you have done this, add the file to the custom_server\Missions\Static\missions directory then - add an entry for your static mission to GMS_StaticMissionLists.sqf + Select Export Static Mission from the blckeagls dropdown menu. + Select Copy, then paste the text into a text editor. + Change any settings including numbers of AI, AI respawn times, or patrol radii. + + Save the file to the custom_server\Missions\Static\missions directory then + add filename for your new static mission to custom_server\Missions\Static\GMS_StaticMissionLists.sqf in order to specify additional options. Use the information provided in the example static missions to guide you. - -OPTIONAL - -Directly call functions to add units, vehicle patrols, air patrols etc. - -More to come on this. \ No newline at end of file