Added one new function, cleaned up a few others
This commit is contained in:
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78280df8fd
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@ -10,7 +10,7 @@
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*/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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params[["_markerName",""]];
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params[["_markerName",""]];
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//diag_log format["_fnc_deleteMarker: _markName = %1",_markerName];
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if (_markerName isEqualTo "" || !(typeName _markerName isEqualTo "STRING")) exitWith {diag_log format"[blckeagls] <ERROR> illeagal or missing marker name: typeName _markerName = %1 | _makerName = %2",typeName _markerName,_markerName};
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if (_markerName isEqualTo "" || !(typeName _markerName isEqualTo "STRING")) exitWith {diag_log format"[blckeagls] <ERROR> illeagal or missing marker name: typeName _markerName = %1 | _makerName = %2",typeName _markerName,_markerName};
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deleteMarker _markerName;
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deleteMarker _markerName;
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deleteMarker ("label" + _markerName);
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deleteMarker ("label" + _markerName);
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@ -0,0 +1,18 @@
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/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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private _m = [];
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{
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if (_x call blck_fnc_isBlackeaglsMarker) then {_m pushBack _x};
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} forEach allMapMarkers;
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diag_log format["_fnc_getAllBlackeaglsMarkers: _bem = %1",_m];
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_m
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@ -0,0 +1,15 @@
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/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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private _m = _this;
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private _r = if ( ([_m,0,(count blck_missionMarkerRootName) - 1] call BIS_fnc_trimString) isEqualTo blck_missionMarkerRootName) then {true} else {false};
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_r
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@ -33,7 +33,12 @@ while {true} do
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if (blck_simulationManager isEqualTo blck_useBlckeaglsSimulationManagement) then {[] call blck_fnc_simulationManager};
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if (blck_simulationManager isEqualTo blck_useBlckeaglsSimulationManagement) then {[] call blck_fnc_simulationManager};
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[] call blck_fnc_sm_staticPatrolMonitor;
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[] call blck_fnc_sm_staticPatrolMonitor;
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[] call blck_fnc_vehicleMonitor;
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[] call blck_fnc_vehicleMonitor;
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//[] call blck_fnc_cleanupAliveAI;
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//[] call blck_fnc_cleanupObjects;
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//[] call blck_fnc_cleanupDeadAI;
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#ifdef GRGserver
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[] call blck_fnc_broadcastServerFPS;
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#endif
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};
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};
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if (diag_tickTime > _timer20sec) then
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if (diag_tickTime > _timer20sec) then
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{
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{
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@ -1,3 +1,14 @@
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/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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/*
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/*
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Purpose: returns the nearest marker of a specific type
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Purpose: returns the nearest marker of a specific type
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Parameters: type of marker to search for as a "STRING"
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Parameters: type of marker to search for as a "STRING"
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@ -8,37 +8,36 @@
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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*/
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//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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private["_blck_fn_configureRoundMarker"];
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private["_blck_fn_configureRoundMarker"];
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_blck_fn_configureRoundMarker = {
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_blck_fn_configureRoundMarker = {
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private["_name","_pos","_color","_size","_MainMarker","_arrowMarker","_labelMarker","_labelType"];
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params["_name","_pos","_color","_text","_size","_labelType","_mShape","_mBrush"];
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params["_name","_pos","_color","_text","_size","_labelType","_mShape","_mBrush"];
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if ((_pos distance [0,0,0]) < 10) exitWith {};
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if ((_pos distance [0,0,0]) < 10) exitWith {};
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_MainMarker = createMarker [_name, _pos];
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private _marker = createMarker [_name, _pos];
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_MainMarker setMarkerColor _color;
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_marker setMarkerColor _color;
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_MainMarker setMarkerShape "ELLIPSE";
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_marker setMarkerShape "ELLIPSE";
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_MainMarker setMarkerBrush "Grid";
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_marker setMarkerBrush "Grid";
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_MainMarker setMarkerSize _size; //
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_marker setMarkerSize _size; //
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if (count toArray(_text) > 0) then
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if (count toArray(_text) > 0) then
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{
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{
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switch (_labelType) do {
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switch (_labelType) do {
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case "arrow":
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case "arrow":
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{
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{
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_name = "label" + _name;
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_name = _name + "label";
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_textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0];
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private _textPos = [(_pos select 0) + (count toArray (_text) * 12), (_pos select 1) - (_size select 0), 0];
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_arrowMarker = createMarker [_name, _textPos];
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private _arrowMarker = createMarker [_name, _textPos];
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_arrowMarker setMarkerShape "Icon";
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_arrowMarker setMarkerShape "Icon";
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_arrowMarker setMarkerType "HD_Arrow";
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_arrowMarker setMarkerType "HD_Arrow";
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_arrowMarker setMarkerColor "ColorBlack";
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_arrowMarker setMarkerColor "ColorBlack";
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_arrowMarker setMarkerText _text;
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_arrowMarker setMarkerText _text;
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//_MainMarker setMarkerDir 37;
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//_marker setMarkerDir 37;
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};
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};
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case "center":
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case "center":
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{
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{
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_name = "label" + _name;
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_name = "label" + _name;
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_labelMarker = createMarker [_name, _pos];
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private _labelMarker = createMarker [_name, _pos];
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_labelMarker setMarkerShape "Icon";
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_labelMarker setMarkerShape "Icon";
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_labelMarker setMarkerType "mil_dot";
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_labelMarker setMarkerType "mil_dot";
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_labelMarker setMarkerColor "ColorBlack";
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_labelMarker setMarkerColor "ColorBlack";
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@ -47,26 +46,26 @@ _blck_fn_configureRoundMarker = {
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};
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};
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};
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};
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if (isNil "_labelMarker") then {_labelMarker = ""};
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if (isNil "_labelMarker") then {_labelMarker = ""};
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_labelMarker
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_marker
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};
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};
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_blck_fn_configureIconMarker = {
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_blck_fn_configureIconMarker = {
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private["_MainMarker"];
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params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
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params["_name","_pos",["_color","ColorBlack"],["_text",""],["_icon","mil_triangle"]];
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_name = "label" + _name;
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//_name = "label" + _name;
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_MainMarker = createMarker [_name, _pos];
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private _marker = createMarker [_name, _pos];
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_MainMarker setMarkerShape "Icon";
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_marker setMarkerShape "Icon";
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_MainMarker setMarkerType _icon;
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_marker setMarkerType _icon;
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_MainMarker setMarkerColor _color;
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_marker setMarkerColor _color;
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_MainMarker setMarkerText _text;
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_marker setMarkerText _text;
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_MainMarker
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_marker
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};
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};
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params["_mArray","_mBrush"];
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params["_mArray","_mBrush"];
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private["_marker"];
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private["_marker"];
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_mArray params["_missionMarkerName","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerTypeInfo"];
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_mArray params["_missionMarkerName","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerTypeInfo"];
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_missionMarkerName = blck_missionMarkerRootName + _missionMarkerName;
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_markerTypeInfo params[["_mShape","mil_dot"],["_mSize",[0,0]],["_mBrush","GRID"]];
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_markerTypeInfo params[["_mShape","mil_dot"],["_mSize",[0,0]],["_mBrush","GRID"]];
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if (toUpper(_mShape) in ["ELLIPSE","RECTANGLE"]) then // not an Icon ....
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if (toUpper(_mShape) in ["ELLIPSE","RECTANGLE"]) then // not an Icon ....
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@ -556,6 +556,7 @@ if (_spawnCratesTiming isEqualTo "atMissionSpawnGround" && _loadCratesTiming isE
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private["_result"];
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private["_result"];
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// Force passing the mission name for informational purposes.
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// Force passing the mission name for informational purposes.
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_blck_localMissionMarker set [2, _markerMissionName];
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_blck_localMissionMarker set [2, _markerMissionName];
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// delete the prior instance of this mission.
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if (blck_showCountAliveAI) then
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if (blck_showCountAliveAI) then
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{
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{
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_marker setMarkerText format["%1: All AI Dead",_markerMissionName];
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_marker setMarkerText format["%1: All AI Dead",_markerMissionName];
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@ -31,35 +31,17 @@ if (blck_missionsRunning >= blck_maxSpawnedMissions) exitWith {
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private["_coords","_compiledMission","_search","_readyToSpawnQue","_missionToSpawn","_allowReinforcements"];
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private["_coords","_compiledMission","_search","_readyToSpawnQue","_missionToSpawn","_allowReinforcements"];
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_readyToSpawnQue = [];
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_readyToSpawnQue = [];
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{ // 0 1 2 3 3 5 6
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{
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// _mission = [_compiledMissionsList,format["%1%2",_marker,_i],_difficulty,_tMin,_tMax,_waitTime,[0,0,0]];
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//diag_log format["_fnc_spawnPendingMissions: diag_tickTime %6 _marker %1 _difficulty %2 _tMin %3 _tMax %4 _waitTime %5",_x select 1, _x select 2, _x select 3, _x select 4, _x select 5, diag_tickTime];
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if ( (diag_tickTime > (_x select 5)) && ((_x select 5) > 0) ) then
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if ( (diag_tickTime > (_x select 5)) && ((_x select 5) > 0) ) then
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{
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{
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_readyToSpawnQue pushback _x;
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_readyToSpawnQue pushback _x;
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//diag_log format["_fnc_spawnPendingMissions: adding mission with _marker %1 _difficulty %2",_x select 1, _x select 2];
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//diag_log format["_fnc_spawnPendingMissions: count _readyToSpawnQue = %1",count _readyToSpawnQue];
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};
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};
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} forEach blck_pendingMissions;
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} forEach blck_pendingMissions;
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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{
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diag_log format["_fnc_spawnPendingMissions:: --- >> _readyToSpawnQue diag_tickTime %6 _marker %1 _difficulty %2 _tMin %3 _tMax %4 _waitTime %5",_readyToSpawnQue select 1, _readyToSpawnQue select 2, _readyToSpawnQue select 3, _readyToSpawnQue select 4, _readyToSpawnQue select 5, diag_tickTime];
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};
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#endif
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//diag_log format["_fnc_spawnPendingMissions: count _readyToSpawnQue = %1", count _readyToSpawnQue];
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if (count _readyToSpawnQue > 0) then
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if (count _readyToSpawnQue > 0) then
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{
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{
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_missionToSpawn = selectRandom _readyToSpawnQue;
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_missionToSpawn = selectRandom _readyToSpawnQue;
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diag_log format["_fnc_spawnPendingMIssions: blc markers = %1",[] call blck_fnc_getAllBlackeaglsMarkers];
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#ifdef blck_debugMode
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{
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if (blck_debugLevel > 2) then
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{
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//if (_foreachindex > 0) then {diag_log format["_fnc_spawnPendingMissions: _missionToSpawn %1 = %2",_foreachindex, _missionToSpawn select _foreachindex]};
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};
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}forEach _missionToSpawn;
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#endif
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_coords = [] call blck_fnc_FindSafePosn;
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_coords = [] call blck_fnc_FindSafePosn;
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@ -45,6 +45,8 @@ private _functions = [
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["blck_fnc_setAILocality","\q\addons\custom_server\Compiles\Functions\GMS_fnc_setAILocality.sqf"],
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["blck_fnc_setAILocality","\q\addons\custom_server\Compiles\Functions\GMS_fnc_setAILocality.sqf"],
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["blck_fnc_ai_offloadToClients","\q\addons\custom_server\Compiles\Functions\GMS_fnc_ai_offloadToClients.sqf"],
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["blck_fnc_ai_offloadToClients","\q\addons\custom_server\Compiles\Functions\GMS_fnc_ai_offloadToClients.sqf"],
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["blck_fnc_findRandomLocationWithinCircle","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findRandomLocationWithinCircle.sqf"],
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["blck_fnc_findRandomLocationWithinCircle","\q\addons\custom_server\Compiles\Functions\GMS_fnc_findRandomLocationWithinCircle.sqf"],
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["blck_fnc_getAllBlackeaglsMarkers" ,"\q\addons\custom_server\Compiles\Functions\GMS_fnc_getAllBlckeaglsMarkers.sqf"],
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["blck_fnc_isBlackeaglsMarker","\q\addons\custom_server\Compiles\Functions\GMS_fnc_isBlackeaglsMarker.sqf"],
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// Player-related functions
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// Player-related functions
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["GMS_fnc_handlePlayerUpdates","\q\addons\custom_server\Compiles\Units\GMS_fnc_handlePlayerUpdates.sqf"],
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["GMS_fnc_handlePlayerUpdates","\q\addons\custom_server\Compiles\Units\GMS_fnc_handlePlayerUpdates.sqf"],
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@ -37,8 +37,8 @@ blck_pendingMissions = [];
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blck_missionsRunning = 0;
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blck_missionsRunning = 0;
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blck_missionsRun = 0;
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blck_missionsRun = 0;
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blck_activeMissions = [];
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blck_activeMissions = [];
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//blck_deadAI = [];
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blck_connectedHCs = [];
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blck_connectedHCs = [];
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blck_missionMarkerRootName = "blckeagls_marker";
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blck_missionMarkers = [];
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blck_missionMarkers = [];
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blck_heliCrashSites = [];
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blck_heliCrashSites = [];
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blck_temporaryMarkers = [];
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blck_temporaryMarkers = [];
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@ -227,14 +227,4 @@ blck_pvs_version = blck_versionNumber;
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publicVariable "blck_pvs_version";
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publicVariable "blck_pvs_version";
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diag_log format["[blckeagls] version %1 Build %2 Date %4 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime,blck_buildDate]; //,blck_modType];
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diag_log format["[blckeagls] version %1 Build %2 Date %4 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime,blck_buildDate]; //,blck_modType];
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if (blck_debugOn || (blck_debugLevel >= 1)) then
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{
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private _pos = [] call blck_fnc_findSafePosn;
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private _root = "";
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private _path = "default";
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private _mission = "bunkerMission";
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private _compiledMission = compilefinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\%1\%2.sqf",_path,_mission];
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diag_log format["[blckeagls] mission test sequence run for mission path %1 name %2",_path,_mission];
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[_pos,"testMarkerGRG","blue"] spawn _compiledMission;
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diag_log format["testmarker mission spawned at %1",diag_tickTime];
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};
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#define blck_buildNumber 202
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#define blck_buildNumber 203
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#define blck_versionNumber 6.96
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#define blck_versionNumber 6.96
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#define blck_buildDate "5-6-20"
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#define blck_buildDate "5-8-20"
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@ -4,10 +4,28 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Contributions by Narines: bug fixes, testing, infinite ammo fix.
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Ideas or code from that by He-Man, Vampire and KiloSwiss have been used for certain functions.
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Ideas or code from that by He-Man, Vampire and KiloSwiss have been used for certain functions.
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Many thanks for new Coding and ideas from Grahame.
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Many thanks for new Coding and ideas from Grahame.
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A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve coding efficiency.
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Significant Changes:
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Significant Changes:
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=====================
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=====================
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6.96 Build 203
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FIXED: few minor bug fixes.
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FIXED: Static Mission Loot vehicles are no longer deleted by Epoch servers when players enter them.
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FIXED: an error in coordinates for some randomly spawned missions tha added an extra 0 to the array with the coordinaates.
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Added: a define for NIA all in one in blck_defines;
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Added a few preconfigures variables with lists of NIA Armas items.
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Added: an optional parameter to define the location of a mission as one of one or more locations in an array
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_defaultMissionLocations = [];
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Added: a function that returns an array of all mission markers used by blckeagls for mission makers and server owners
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blck_fnc_getAllBlackeaglsMarkers
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Returns: an array with all markers used by the mission system.
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Removed: some debugging and map sepcific settings from blck_custom_config.sqf
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Changed: some code for finding locations for a new mission.
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6.96 Build 199
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Added support for Arma servers not running Epoch or Exile
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6.96 Build 197
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6.96 Build 197
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Sorted some wisses with the dynamic UMS spawner.
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Sorted some wisses with the dynamic UMS spawner.
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Removing debugging info
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Removing debugging info
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@ -30,23 +48,24 @@ Updates to simulation managers.
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All actions on dead AI are handled throug units blck_graveyardGroup
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All actions on dead AI are handled throug units blck_graveyardGroup
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All use of blck_deadAI has been deleted.
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All use of blck_deadAI has been deleted.
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6.94 Build 181
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6.92 Build 184
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1. code and logic for generating waypoints updated.
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Fixed an issues that caused blckeagls to load before exile servers were ready to accept players.
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2. this code, and that for reload events, is broadcast to clients
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Added checks that ensure that live AI and mission scenery do not despawn when players are nearby.
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3. blckClient has been tweaked to inactivate some code on any connected HC.
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Decreased the frequency with which some checks (dead AI, live AI, scenery at completed missions) is checked.
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||||||
4. Script errors that prevented the HC from starting and being passed AI were fixed.
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Redid a few lops that should be using the more speedy deleteAt rather than forEach methods.
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||||||
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worked on killed and hit EH so that these can run on the client owning the unit and server with each having a specific role
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6.92 Build 180
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- note that this requires that the code be streamed to clients and compiled on the HC.
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=======
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Updates to client to reduce logging
|
||||||
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Added a firedNear EH
|
||||||
1. Support for claim-vehicle scripts is now built-in
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Redid system for setting up combatmode and behavior to be context dependent
|
||||||
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Redid setNextWaypont to include an antiStuck check and implement the above checks on behavior and combat mode.
|
||||||
|
Support for claim-vehicle scripts is now built-in
|
||||||
blck_allowClaimVehicle = true; // To allow players to claim vehicles (Exile only).
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blck_allowClaimVehicle = true; // To allow players to claim vehicles (Exile only).
|
||||||
Thanks to PRJX for the lead on the code.
|
Added a setting to disable having AI toss smoke before healing. Set:
|
||||||
2. Added a setting to disable having AI toss smoke before healing. Set:
|
|
||||||
blck_useSmokeWhenHealing=false; // to disable this
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blck_useSmokeWhenHealing=false; // to disable this
|
||||||
3. Added an option to display kill notices using Toasts
|
Added an option to display kill notices using Toasts
|
||||||
blck_aiKillUseToast=true; // in blckClient.sqf in the debug folder of your mission.pbo to enable these.
|
blck_aiKillUseToast=true; // in blckClient.sqf in the debug folder of your mission.pbo to enable these.
|
||||||
4. Added offloading of AI to clients (Experimental, waypoints may break when using this)
|
Added offloading of AI to clients
|
||||||
////////
|
////////
|
||||||
// Client Offloading and Headless Client Configurations
|
// Client Offloading and Headless Client Configurations
|
||||||
blck_useHC = true; // Experimental (death messages and rewards not yet working).
|
blck_useHC = true; // Experimental (death messages and rewards not yet working).
|
||||||
@ -55,10 +74,12 @@ All use of blck_deadAI has been deleted.
|
|||||||
blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes.
|
blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes.
|
||||||
// TODO: set to false before release
|
// TODO: set to false before release
|
||||||
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
|
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
|
||||||
5.Changed - Monitoring of groups refined to route mission groups that have left the mission area back to it.
|
|
||||||
6. Fixed - Vehicle unlock when empty of crew through adding a getOut event handler.
|
|
||||||
7. Code for spawning vehicles redone to reduced redundancy.
|
|
||||||
8. two code tweaks from the Tall Man (MGTDB) were added.
|
Fixed - Vehicle unlock when empty of crew through adding a getOut event handler.
|
||||||
|
Code for spawning vehicles redone to reduced redundancy.
|
||||||
|
Monitoring of groups refined to route mission groups that have left the mission area back to it.
|
||||||
|
|
||||||
V 6.90 Build 175
|
V 6.90 Build 175
|
||||||
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
|
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
|
||||||
@ -92,10 +113,9 @@ V 6.90 Build 175
|
|||||||
|
|
||||||
8. Other minor coding fixes and optimizations.
|
8. Other minor coding fixes and optimizations.
|
||||||
|
|
||||||
6.88 Build 167
|
6.88
|
||||||
This update consists primarily of a set of bug fixes and code tweaks.
|
This update consists primarily of a set of bug fixes and code tweaks.
|
||||||
Many thanks to HeMan for his time in effort spent going through the scripts to troublehsoot and improve them.
|
Many thanks to HeMan for his time in effort spent going through the scripts to troublehsoot and improve them.
|
||||||
The most important bug fix has been resolution of issues with use of headless clients.
|
|
||||||
|
|
||||||
6.86 Build 156
|
6.86 Build 156
|
||||||
Added support for spawning infantry and statics inside buildings for forming a garrison using either of two methods.
|
Added support for spawning infantry and statics inside buildings for forming a garrison using either of two methods.
|
||||||
|
Loading…
Reference in New Issue
Block a user